Ranged elemental casting
A pve planning route for Shaman Elemental, built around Call of Thunder, Lightning Overload, Lightning Mastery, Elemental Focus using the November 3 reviewed snapshot.
Read choices & leveling route →Load this buildExplore the WoW Forever (Beta) Shaman talent tree: Elemental, Enhancement, Restoration. Plan, save and share your build using the November 3, 2026 snapshot. This calculator uses Forever beta talents, not Classic, TBC or Wrath values.
Loading the planner… The full talent reference is available below.
Complete editable allocations, with a purpose, conditions and a legal point-by-point route. These are editorial plans based on beta tooltips, not measured best-build rankings.
A pve planning route for Shaman Elemental, built around Call of Thunder, Lightning Overload, Lightning Mastery, Elemental Focus using the November 3 reviewed snapshot.
Read choices & leveling route →Load this buildA leveling planning route for Shaman Enhancement, built around Rage of the Farseer, Stormstrike, Maelstrom Weapon, Spirit Weapons using the November 3 reviewed snapshot.
Read choices & leveling route →Load this buildA pve planning route for Shaman Restoration, built around Riptide, Mana Tide Totem, Nature's Swiftness, Water Shield using the November 3 reviewed snapshot.
Read choices & leveling route →Load this buildCompare the latest imported Shaman tree choices below. The source declares Beta client 1.60.1.70753 with Blizzard's November 2 launch-note changes, reviewed November 3. Rows, prerequisites and supplied rank wording cross-checked against https://foreverchanges.pro/talents/shaman. Notes do not specify every new numeric coefficient. Full rank descriptions remain available in the reference.
16 talents. Browse all Elemental ranks.
Gives you a 10% chance to enter a Clearcasting state after casting any Fire, Frost, or Nature damage spell. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
Your Earthbind Totem Immobilizes nearby targets for 5 sec when cast.
Increases the critical strike chance of your Lightning Bolt and Chain Lightning spells by an additional 5%.
Gain mastery over Lightning, reducing the cast time of Lightning Bolt by 0.5 sec, and removing the cooldown from Chain Lightning. Lasts 15 sec.
18 talents. Browse all Enhancement ranks.
Reduces the mana cost of your Shock and Lightning Shield spells by 45%.
Instantly strike for 150% normalized weapon damage and increase the damage you deal to the target with your next Lightning Bolt, Chain Lightning, or Earth Shock spell by 20% for 12 sec.
Gives a chance to parry enemy melee attacks, reduces all threat generated by your attacks by 30% while Rockbiter Weapon is not active, and increases all threat generated by 30% while Rockbiter Weapon is active.
Increases your attack speed by 30% for 25 sec.
16 talents. Browse all Restoration ranks.
The caster is surrounded by 3 globes of water. When a spell, melee, or ranged attack hits the caster or when one of the caster's spells gets a critical result, 2% of maximum mana is restored to the caster, expending one water globe. Only one globe will activate every few seconds. Lasts 10 min. Only one Elemental Shield can be active on the Shaman at any one time.
Summons a Mana Tide Totem with 5 health at the feet of the caster for 12 sec that restores 88 mana every 3 seconds to group members within 30 yards.
When activated, your next Nature spell with a casting time less than 10 sec. becomes an instant cast spell.
Heals a friendly target for 445 over 15 sec, and increases the effectiveness of your Chain Heal casts directly on that target by 25%.
Rows require five points per preceding row in the same tree. A row-seven talent therefore needs 30 earlier points, plus the point spent on that talent. A 31-point main tree leaves 20 points from the level-60 budget for other choices. Named prerequisites must also be fully ranked.
New names: Trial by Fire, Lightning Mastery.
Names absent from the latest import: Improved Fire Nova, Lava Burst.
Names alone do not describe tuning. Review an old build for exact rank, position, condition and tooltip changes.
These are the WoW Forever beta ranks, not Classic, TBC or Wrath values. Read every imported rank, cost and requirement below. Beta values may change.
Row 1 · 0 earlier-row points
Rank 1. Reduces the mana cost of your Shock, Lightning Bolt, and Chain Lightning spells by 2%.
Rank 2. Reduces the mana cost of your Shock, Lightning Bolt, and Chain Lightning spells by 4%.
Rank 3. Reduces the mana cost of your Shock, Lightning Bolt, and Chain Lightning spells by 6%.
Rank 4. Reduces the mana cost of your Shock, Lightning Bolt, and Chain Lightning spells by 8%.
Rank 5. Reduces the mana cost of your Shock, Lightning Bolt, and Chain Lightning spells by 10%.
Row 1 · 0 earlier-row points
Rank 1. Increases the damage done by your Lightning Bolt, Chain Lightning, and Earth Shock spells by 1%.
Rank 2. Increases the damage done by your Lightning Bolt, Chain Lightning, and Earth Shock spells by 2%.
Rank 3. Increases the damage done by your Lightning Bolt, Chain Lightning, and Earth Shock spells by 3%.
Rank 4. Increases the damage done by your Lightning Bolt, Chain Lightning, and Earth Shock spells by 4%.
Rank 5. Increases the damage done by your Lightning Bolt, Chain Lightning, and Earth Shock spells by 5%.
Row 2 · 5 earlier-row points
Rank 1. Your Critical Strikes with direct damage spells increase your chance to get a Critical Strike with melee attacks by 3% for 10 sec.
Rank 2. Your Critical Strikes with direct damage spells increase your chance to get a Critical Strike with melee attacks by 6% for 10 sec.
Rank 3. Your Critical Strikes with direct damage spells increase your chance to get a Critical Strike with melee attacks by 9% for 10 sec.
Row 2 · 5 earlier-row points
Rank 1. Reduces the cooldown of your Shock spells by 0.2 sec.
Rank 2. Reduces the cooldown of your Shock spells by 0.4 sec.
Rank 3. Reduces the cooldown of your Shock spells by 0.6 sec.
Rank 4. Reduces the cooldown of your Shock spells by 0.8 sec.
Rank 5. Reduces the cooldown of your Shock spells by 1.0 sec.
Row 2 · 5 earlier-row points
Rank 1. Reduces the cast time of your Lightning Bolt and Chain Lightning spells by 0.17 sec.
Rank 2. Reduces the cast time of your Lightning Bolt and Chain Lightning spells by 0.33 sec.
Rank 3. Reduces the cast time of your Lightning Bolt and Chain Lightning spells by 0.50 sec.
Row 2 · 5 earlier-row points
Rank 1. Increases the damage done by your Fire Totems and by your Flame Shock and Fire Nova spells by 5%, as well as increases the duration of your Flame Shock spell by 3 sec.
Rank 2. Increases the damage done by your Fire Totems and by your Flame Shock and Fire Nova spells by 10%, as well as increases the duration of your Flame Shock spell by 6 sec.
Rank 3. Increases the damage done by your Fire Totems and by your Flame Shock and Fire Nova spells by 15%, as well as increases the duration of your Flame Shock spell by 9 sec.
Row 3 · 10 earlier-row points
Rank 1. Gives you a 10% chance to enter a Clearcasting state after casting any Fire, Frost, or Nature damage spell. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
Row 3 · 10 earlier-row points
Rank 1. Reduces damage taken from Fire, Frost, and Nature effects by 3%.
Rank 2. Reduces damage taken from Fire, Frost, and Nature effects by 7%.
Rank 3. Reduces damage taken from Fire, Frost, and Nature effects by 10%.
Row 4 · 15 earlier-row points
Rank 1. Increases the damage done by your Fire Nova spell by 10% and reduces its cooldown by 2 sec, and increases the duration of your Magma Totem by 10 sec.
Rank 2. Increases the damage done by your Fire Nova spell by 20% and reduces its cooldown by 4 sec, and increases the duration of your Magma Totem by 20 sec.
Row 4 · 15 earlier-row points
Rank 1. Gives your Lightning Bolt and Chain Lightning spells a 23% chance to not lose casting time when you take damage.
Rank 2. Gives your Lightning Bolt and Chain Lightning spells a 47% chance to not lose casting time when you take damage.
Rank 3. Gives your Lightning Bolt and Chain Lightning spells a 70% chance to not lose casting time when you take damage.
Row 4 · 15 earlier-row points
Rank 1. Your Earthbind Totem Immobilizes nearby targets for 5 sec when cast.
Row 5 · 20 earlier-row points
Rank 1. Increases the range of your Lightning Bolt, Chain Lightning, and Fire Nova spells by 3 yards.
Rank 2. Increases the range of your Lightning Bolt, Chain Lightning, and Fire Nova spells by 6 yards.
Row 5 · 20 earlier-row points
Rank 1. Increases the critical strike chance of your Lightning Bolt and Chain Lightning spells by an additional 5%.
Row 5 · 20 earlier-row points · Requires Elemental Alacrity
Rank 1. Gives your Lightning Bolt and Chain Lightning spells a 10% chance to cast a second, similar spell on the same target at no additional cost that causes half damage and no threat.
Rank 2. Gives your Lightning Bolt and Chain Lightning spells a 20% chance to cast a second, similar spell on the same target at no additional cost that causes half damage and no threat.
Rank 3. Gives your Lightning Bolt and Chain Lightning spells a 30% chance to cast a second, similar spell on the same target at no additional cost that causes half damage and no threat.
Row 6 · 25 earlier-row points · Requires Lightning Overload
Rank 1. Increases the critical strike damage bonus of your Searing and Magma Totems and your Fire, Frost, and Nature spells by 20%.
Rank 2. Increases the critical strike damage bonus of your Searing and Magma Totems and your Fire, Frost, and Nature spells by 40%.
Rank 3. Increases the critical strike damage bonus of your Searing and Magma Totems and your Fire, Frost, and Nature spells by 60%.
Rank 4. Increases the critical strike damage bonus of your Searing and Magma Totems and your Fire, Frost, and Nature spells by 80%.
Rank 5. Increases the critical strike damage bonus of your Searing and Magma Totems and your Fire, Frost, and Nature spells by 100%.
Row 7 · 30 earlier-row points · Requires Call of Thunder
Instant | 3 min cooldown
Rank 1. Gain mastery over Lightning, reducing the cast time of Lightning Bolt by 0.5 sec, and removing the cooldown from Chain Lightning. Lasts 15 sec.
Row 1 · 0 earlier-row points
Rank 1. Increases the health of your Stoneclaw Totem by 25% and the radius of your Earthbind Totem by 10%.
Rank 2. Increases the health of your Stoneclaw Totem by 50% and the radius of your Earthbind Totem by 20%.
Row 1 · 0 earlier-row points
Rank 1. Improves your chance to get a critical strike with all spells and attacks by 1%.
Rank 2. Improves your chance to get a critical strike with all spells and attacks by 2%.
Rank 3. Improves your chance to get a critical strike with all spells and attacks by 3%.
Rank 4. Improves your chance to get a critical strike with all spells and attacks by 4%.
Rank 5. Improves your chance to get a critical strike with all spells and attacks by 5%.
Row 1 · 0 earlier-row points
Rank 1. Increases your Intellect by 2%.
Rank 2. Increases your Intellect by 4%.
Rank 3. Increases your Intellect by 6%.
Rank 4. Increases your Intellect by 8%.
Rank 5. Increases your Intellect by 10%.
Row 2 · 5 earlier-row points
Rank 1. Increases the amount of damage reduced by your Stoneskin Totem and Windwall Totem by 10% and reduces the cooldown of your Grounding Totem by 1 sec.
Rank 2. Increases the amount of damage reduced by your Stoneskin Totem and Windwall Totem by 20% and reduces the cooldown of your Grounding Totem by 2 sec.
Row 2 · 5 earlier-row points
Rank 1. Increases your Attack Power by an amount equal to 50% of your Intellect.
Rank 2. Increases your Attack Power by an amount equal to 100% of your Intellect.
Rank 3. Increases your Attack Power by an amount equal to 150% of your Intellect.
Row 2 · 5 earlier-row points
Rank 1. Increases the damage done by your Lightning Shield orbs by 5%.
Rank 2. Increases the damage done by your Lightning Shield orbs by 10%.
Rank 3. Increases the damage done by your Lightning Shield orbs by 15%.
Row 3 · 10 earlier-row points
Rank 1. Increases the melee attack power bonus of your Rockbiter Weapon by 7%, your Windfury Weapon effect by 13% and increases the damage caused by your Flametongue Weapon and Frostbrand Weapon by 5%.
Rank 2. Increases the melee attack power bonus of your Rockbiter Weapon by 13%, your Windfury Weapon effect by 27% and increases the damage caused by your Flametongue Weapon and Frostbrand Weapon by 10%.
Rank 3. Increases the melee attack power bonus of your Rockbiter Weapon by 20%, your Windfury Weapon effect by 40% and increases the damage caused by your Flametongue Weapon and Frostbrand Weapon by 15%.
Row 3 · 10 earlier-row points
Rank 1. Reduces the mana cost of your Shock and Lightning Shield spells by 45%.
Row 3 · 10 earlier-row points
Rank 1. Increases your chance to dodge by an additional 2%.
Rank 2. Increases your chance to dodge by an additional 4%.
Rank 3. Increases your chance to dodge by an additional 6%.
Row 4 · 15 earlier-row points
Rank 1. Increases your Stamina by 2%.
Rank 2. Increases your Stamina by 4%.
Rank 3. Increases your Stamina by 6%.
Rank 4. Increases your Stamina by 8%.
Rank 5. Increases your Stamina by 10%.
Row 4 · 15 earlier-row points · Requires Mental Dexterity
Rank 1. Increases your attack speed by 6% for your next 3 swings after dealing a melee critical strike.
Rank 2. Increases your attack speed by 12% for your next 3 swings after dealing a melee critical strike.
Rank 3. Increases your attack speed by 18% for your next 3 swings after dealing a melee critical strike.
Rank 4. Increases your attack speed by 24% for your next 3 swings after dealing a melee critical strike.
Rank 5. Increases your attack speed by 30% for your next 3 swings after dealing a melee critical strike.
Row 4 · 15 earlier-row points
8% of base mana | Melee range | Instant | 6 sec cooldown
Rank 1. Instantly strike for 150% normalized weapon damage and increase the damage you deal to the target with your next Lightning Bolt, Chain Lightning, or Earth Shock spell by 20% for 12 sec.
Row 4 · 15 earlier-row points
Rank 1. Reduces the cast time of your Ghost Wolf spell by 1.0 sec, and Ghost Wolf may be used indoors.
Rank 2. Reduces the cast time of your Ghost Wolf spell by 3.0 sec, and Ghost Wolf may be used indoors.
Row 5 · 20 earlier-row points
Rank 1. Gives a chance to parry enemy melee attacks, reduces all threat generated by your attacks by 30% while Rockbiter Weapon is not active, and increases all threat generated by 30% while Rockbiter Weapon is active.
Row 5 · 20 earlier-row points
Rank 1. Increases your spell damage and healing by up to 15% of your Intellect.
Rank 2. Increases your spell damage and healing by up to 30% of your Intellect.
Row 5 · 20 earlier-row points · Requires Stormstrike
Rank 1. When you Stormstrike, you have a 50% chance to gain 50% mana regeneration while casting spells for 15 sec, and Stormstrike's cooldown has a 50% chance to reset each time you Dodge or Parry.
Rank 2. When you Stormstrike, you have a 100% chance to gain 50% mana regeneration while casting spells for 15 sec, and Stormstrike's cooldown has a 100% chance to reset each time you Dodge or Parry.
Row 6 · 25 earlier-row points
Rank 1. When you deal damage with a melee attack, you have a chance to reduce the cast time and Mana cost of your next Lightning Bolt spell by 4%. Stacks up to 5 times. Lasts 30 sec.
Rank 2. When you deal damage with a melee attack, you have a chance to reduce the cast time and Mana cost of your next Lightning Bolt spell by 8%. Stacks up to 5 times. Lasts 30 sec.
Rank 3. When you deal damage with a melee attack, you have a chance to reduce the cast time and Mana cost of your next Lightning Bolt spell by 12%. Stacks up to 5 times. Lasts 30 sec.
Rank 4. When you deal damage with a melee attack, you have a chance to reduce the cast time and Mana cost of your next Lightning Bolt spell by 16%. Stacks up to 5 times. Lasts 30 sec.
Rank 5. When you deal damage with a melee attack, you have a chance to reduce the cast time and Mana cost of your next Lightning Bolt spell by 20%. Stacks up to 5 times. Lasts 30 sec.
Row 7 · 30 earlier-row points · Requires Mental Quickness
Instant | 3 min cooldown
Rank 1. Increases your attack speed by 30% for 25 sec.
Row 1 · 0 earlier-row points
Rank 1. Reduces the casting time of your Healing Wave spell by 0.1 sec.
Rank 2. Reduces the casting time of your Healing Wave spell by 0.2 sec.
Rank 3. Reduces the casting time of your Healing Wave spell by 0.3 sec.
Rank 4. Reduces the casting time of your Healing Wave spell by 0.4 sec.
Rank 5. Reduces the casting time of your Healing Wave spell by 0.5 sec.
Row 1 · 0 earlier-row points
Rank 1. Reduces the Mana cost of your healing spells by 1% and improves your chance to hit by 1%.
Rank 2. Reduces the Mana cost of your healing spells by 2% and improves your chance to hit by 2%.
Rank 3. Reduces the Mana cost of your healing spells by 3% and improves your chance to hit by 3%.
Rank 4. Reduces the Mana cost of your healing spells by 4% and improves your chance to hit by 4%.
Rank 5. Reduces the Mana cost of your healing spells by 5% and improves your chance to hit by 5%.
Row 2 · 5 earlier-row points
Rank 1. Allows 17% of your Mana regeneration to continue while casting.
Rank 2. Allows 33% of your Mana regeneration to continue while casting.
Rank 3. Allows 50% of your Mana regeneration to continue while casting.
Row 2 · 5 earlier-row points
Rank 1. Reduces the threat generated by your spells by 5%.
Rank 2. Reduces the threat generated by your spells by 10%.
Rank 3. Reduces the threat generated by your spells by 15%.
Row 2 · 5 earlier-row points
Rank 1. Reduces the Mana cost of your totems and any spells that summon or move them by 5%.
Rank 2. Reduces the Mana cost of your totems and any spells that summon or move them by 10%.
Rank 3. Reduces the Mana cost of your totems and any spells that summon or move them by 15%.
Rank 4. Reduces the Mana cost of your totems and any spells that summon or move them by 20%.
Rank 5. Reduces the Mana cost of your totems and any spells that summon or move them by 25%.
Row 2 · 5 earlier-row points
Rank 1. Reduces the cooldown of your Reincarnation spell by 10 min, increases your maximum health by 2%, and increases the amount of health and Mana you reincarnate with by an additional 10%.
Rank 2. Reduces the cooldown of your Reincarnation spell by 20 min, increases your maximum health by 4%, and increases the amount of health and Mana you reincarnate with by an additional 20%.
Row 3 · 10 earlier-row points
Rank 1. Increases your target's armor value by 8% for 15 sec after getting a critical effect from one of your healing spells.
Rank 2. Increases your target's armor value by 17% for 15 sec after getting a critical effect from one of your healing spells.
Rank 3. Increases your target's armor value by 25% for 15 sec after getting a critical effect from one of your healing spells.
Row 3 · 10 earlier-row points
Rank 1. Gives your healing spells a 23% chance to not lose casting time when you take damage.
Rank 2. Gives your healing spells a 47% chance to not lose casting time when you take damage.
Rank 3. Gives your healing spells a 70% chance to not lose casting time when you take damage.
Row 3 · 10 earlier-row points
Instant
Rank 1. The caster is surrounded by 3 globes of water. When a spell, melee, or ranged attack hits the caster or when one of the caster's spells gets a critical result, 2% of maximum mana is restored to the caster, expending one water globe. Only one globe will activate every few seconds. Lasts 10 min. Only one Elemental Shield can be active on the Shaman at any one time.
Row 4 · 15 earlier-row points
Rank 1. Increases the critical effect chance of your healing spells by 1%.
Rank 2. Increases the critical effect chance of your healing spells by 2%.
Rank 3. Increases the critical effect chance of your healing spells by 3%.
Rank 4. Increases the critical effect chance of your healing spells by 4%.
Rank 5. Increases the critical effect chance of your healing spells by 5%.
Row 4 · 15 earlier-row points
Rank 1. Increases the effect of your Mana Spring Totem by 5% and increases the effect of your Healing Stream Totem by 10%.
Rank 2. Increases the effect of your Mana Spring Totem by 10% and increases the effect of your Healing Stream Totem by 20%.
Rank 3. Increases the effect of your Mana Spring Totem by 15% and increases the effect of your Healing Stream Totem by 30%.
Rank 4. Increases the effect of your Mana Spring Totem by 20% and increases the effect of your Healing Stream Totem by 40%.
Rank 5. Increases the effect of your Mana Spring Totem by 25% and increases the effect of your Healing Stream Totem by 50%.
Row 4 · 15 earlier-row points
10 Mana | Instant | 5 min cooldown
Rank 1. Summons a Mana Tide Totem with 5 health at the feet of the caster for 12 sec that restores 88 mana every 3 seconds to group members within 30 yards.
Row 5 · 20 earlier-row points
Rank 1. Increases the amount healed by your Healing Wave spell by 8%.
Rank 2. Increases the amount healed by your Healing Wave spell by 17%.
Rank 3. Increases the amount healed by your Healing Wave spell by 25%.
Row 5 · 20 earlier-row points
Instant | 3 min cooldown
Rank 1. When activated, your next Nature spell with a casting time less than 10 sec. becomes an instant cast spell.
Row 6 · 25 earlier-row points
Rank 1. Increases the effectiveness of your healing spells by 2%.
Rank 2. Increases the effectiveness of your healing spells by 4%.
Rank 3. Increases the effectiveness of your healing spells by 6%.
Rank 4. Increases the effectiveness of your healing spells by 8%.
Rank 5. Increases the effectiveness of your healing spells by 10%.
Row 7 · 30 earlier-row points · Requires Healing Way
245 Mana | 40 yd range | Instant | 12 sec cooldown
Rank 1. Heals a friendly target for 445 over 15 sec, and increases the effectiveness of your Chain Heal casts directly on that target by 25%.
Our November 3 revision combines the November 2 client export with Blizzard’s later launch notes. Supplied ranks include client tooltips and patch-note summaries. Exact new values absent from the notes are identified as unspecified. Old builds require review before migration.
No. Forever Talents is an independent fan tool using attributed community beta records. It is not affiliated with Blizzard.
The planner requires five points per earlier row and maximum ranks in any named prerequisite. Points in another tree do not unlock this tree. These are the planner’s current model rules.
No. It helps organize an allocation, not simulate damage or rank builds. Beta values may change. A valid allocation does not simulate talent interactions or prove a build is strongest.
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Forever versus Classic talent comparison
These are source-reported historical excerpts. They are not a Classic or TBC calculator and are not rank-matched performance comparisons.
changed
Reduces the mana cost of your Shock, Lightning Bolt and Chain Lightning spells by 2%.
changed
Increases the damage done by your Lightning Bolt, Chain Lightning and Shock spells by 1%.
changed
Your offensive spell crits will increase your chance to get a critical strike with melee attacks by 3% for 10 sec.
moved
Reduces the cooldown of your Shock spells by 0.2 sec.
changed · Previously Lightning Mastery
Reduces the cast time of your Lightning Bolt and Chain Lightning spells by 0.2 sec.
changed
Increases the damage done by your Fire Totems by 5%.
same
Gives you a 10% chance to enter a Clearcasting state after casting any Fire, Frost, or Nature damage spell. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
changed
Reduces damage taken from Fire, Frost and Nature effects by 4%.
changed · Previously Improved Fire Totems
Reduces the delay before your Fire Nova Totem activates by 1 sec. and decreases the threat generated by your Magma Totem by 25%.
changed
Gives you a 33% chance to gain the Focused Casting effect that lasts for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage.
new
No Classic text supplied.
changed · Previously Storm Reach
Increases the range of your Lightning Bolt and Chain Lightning spells by 3 yards.
new
No Classic text supplied.
new
No Classic text supplied.
changed
Increases the critical strike damage bonus of your Searing, Magma, and Fire Nova Totems and your Fire, Frost, and Nature spells by 100%.
new
No Classic text supplied.
moved
Increases the health of your Stoneclaw Totem by 25% and the radius of your Earthbind Totem by 10%.
changed
Improves your chance to get a critical strike with your weapon attacks by 1%.
changed
Increases your maximum Mana by 1%.
same
Increases the amount of damage reduced by your Stoneskin Totem and Windwall Totem by 10% and reduces the cooldown of your Grounding Totem by 1 sec.
new
No Classic text supplied.
same
Increases the damage done by your Lightning Shield orbs by 5%.
changed
Increases the melee attack power bonus of your Rockbiter Weapon by 7%, your Windfury Weapon effect by 13% and increases the damage caused by your Flametongue Weapon and Frostbrand Weapon by 5%.
new
No Classic text supplied.
changed
Increases your chance to dodge by an additional 1%.
changed
Increases your armor value from items by 2%.
changed
Increases your attack speed by 10% for your next 3 swings after dealing a critical strike.
changed
Gives you an extra attack. In addition, the next 2 sources of Nature damage dealt to the target are increased by 20%. Lasts 12 sec.
changed
Reduces the cast time of your Ghost Wolf spell by 1 sec.
changed · Previously Parry
Gives a chance to parry enemy melee attacks.
new
No Classic text supplied.
new
No Classic text supplied.
new
No Classic text supplied.
new
No Classic text supplied.
same
Reduces the casting time of your Healing Wave spell by 0.1 sec.
changed
Reduces the Mana cost of your healing spells by 1%.
new
No Classic text supplied.
changed · Previously Healing Grace
Reduces the threat generated by your healing spells by 5%.
changed
Reduces the Mana cost of your totems by 5%.
changed
Reduces the cooldown of your Reincarnation spell by 10 min and increases the amount of health and mana you reincarnate with by an additional 10%.
changed
Increases your target's armor value by 8% for 15 sec after getting a critical effect from one of your healing spells.
changed
Gives you a 14% chance to avoid interruption caused by damage while casting any healing spell.
new
No Classic text supplied.
changed
Increases the critical effect chance of your healing and lightning spells by 1%.
changed
Increases the effect of your Mana Spring and Healing Stream Totems by 5%.
changed
Summons a Mana Tide Totem with 5 health at the feet of the caster for 12 sec that restores 170 mana every 3 seconds to group members within 20 yards.
changed
Your Healing Wave spells have a 33% chance to increase the effect of subsequent Healing Wave spells on that target by 6% for 15 sec. This effect will stack up to 3 times.
same
When activated, your next Nature spell with a casting time less than 10 sec. becomes an instant cast spell.
same
Increases the effectiveness of your healing spells by 2%.
new
No Classic text supplied.