BETA TALENT DATA Snapshot · November 3, 2026
WORLD OF WARCRAFT: FOREVER

WoW Forever Shaman talents.
Explore your choices.

Explore the WoW Forever (Beta) Shaman talent tree: Elemental, Enhancement, Restoration. Plan, save and share your build using the November 3, 2026 snapshot. This calculator uses Forever beta talents, not Classic, TBC or Wrath values.

A world worth returning to.World of Warcraft: Forever

Loading the planner… The full talent reference is available below.

THE TALENT PLANNER

Shaman Talent Calculator

◷   November 3 snapshot ↗
Shaman0 / 0 / 0
51points
remaining

Elemental

0 PTS
7 rows · 5 points per row

Enhancement

0 PTS
7 rows · 5 points per row

Restoration

0 PTS
7 rows · 5 points per row
Available Points allocated LockedClick to add · right-click to refund · tap for details

ⓘ   November 3 beta snapshot · All imported ranks have text. Talented adjusts point timing, up to 51 total. Choose a rank you have unlocked. Read the data notes →

Your selected talents

0 points allocated

Allocate points to see your build at a glance.

Import a build or back up your saves

Imports are validated before use. Older snapshots open a review instead of changing your points. Export copies your saved builds into the box for a portable backup; store that text somewhere safe.

Choose a Shaman build guide →
CHOOSE WITH A PURPOSE

Shaman build guides

All nine classes →

Complete editable allocations, with a purpose, conditions and a legal point-by-point route. These are editorial plans based on beta tooltips, not measured best-build rankings.

Shaman tree guide — November 3 beta

Compare the latest imported Shaman tree choices below. The source declares Beta client 1.60.1.70753 with Blizzard's November 2 launch-note changes, reviewed November 3. Rows, prerequisites and supplied rank wording cross-checked against https://foreverchanges.pro/talents/shaman. Notes do not specify every new numeric coefficient. Full rank descriptions remain available in the reference.

Elemental

16 talents. Browse all Elemental ranks.

Elemental Focus

Gives you a 10% chance to enter a Clearcasting state after casting any Fire, Frost, or Nature damage spell. The Clearcasting state reduces the mana cost of your next damage spell by 100%.

Earthbound

Your Earthbind Totem Immobilizes nearby targets for 5 sec when cast.

Call of Thunder

Increases the critical strike chance of your Lightning Bolt and Chain Lightning spells by an additional 5%.

Lightning Mastery

Gain mastery over Lightning, reducing the cast time of Lightning Bolt by 0.5 sec, and removing the cooldown from Chain Lightning. Lasts 15 sec.

Enhancement

18 talents. Browse all Enhancement ranks.

Shamanistic Focus

Reduces the mana cost of your Shock and Lightning Shield spells by 45%.

Stormstrike

Instantly strike for 150% normalized weapon damage and increase the damage you deal to the target with your next Lightning Bolt, Chain Lightning, or Earth Shock spell by 20% for 12 sec.

Spirit Weapons

Gives a chance to parry enemy melee attacks, reduces all threat generated by your attacks by 30% while Rockbiter Weapon is not active, and increases all threat generated by 30% while Rockbiter Weapon is active.

Rage of the Farseer

Increases your attack speed by 30% for 25 sec.

Restoration

16 talents. Browse all Restoration ranks.

Water Shield

The caster is surrounded by 3 globes of water. When a spell, melee, or ranged attack hits the caster or when one of the caster's spells gets a critical result, 2% of maximum mana is restored to the caster, expending one water globe. Only one globe will activate every few seconds. Lasts 10 min. Only one Elemental Shield can be active on the Shaman at any one time.

Mana Tide Totem

Summons a Mana Tide Totem with 5 health at the feet of the caster for 12 sec that restores 88 mana every 3 seconds to group members within 30 yards.

Nature's Swiftness

When activated, your next Nature spell with a casting time less than 10 sec. becomes an instant cast spell.

Riptide

Heals a friendly target for 445 over 15 sec, and increases the effectiveness of your Chain Heal casts directly on that target by 25%.

Point commitments

Rows require five points per preceding row in the same tree. A row-seven talent therefore needs 30 earlier points, plus the point spent on that talent. A 31-point main tree leaves 20 points from the level-60 budget for other choices. Named prerequisites must also be fully ranked.

Changes since September 26

New names: Trial by Fire, Lightning Mastery.

Names absent from the latest import: Improved Fire Nova, Lava Burst.

Names alone do not describe tuning. Review an old build for exact rank, position, condition and tooltip changes.

READ THE DETAILS

WoW Forever Shaman talent reference — November 3 beta

November 3 beta snapshot

These are the WoW Forever beta ranks, not Classic, TBC or Wrath values. Read every imported rank, cost and requirement below. Beta values may change.

Elemental 16 talents

Convection 5 ranks

Row 1 · 0 earlier-row points

Rank 1. Reduces the mana cost of your Shock, Lightning Bolt, and Chain Lightning spells by 2%.

Rank 2. Reduces the mana cost of your Shock, Lightning Bolt, and Chain Lightning spells by 4%.

Rank 3. Reduces the mana cost of your Shock, Lightning Bolt, and Chain Lightning spells by 6%.

Rank 4. Reduces the mana cost of your Shock, Lightning Bolt, and Chain Lightning spells by 8%.

Rank 5. Reduces the mana cost of your Shock, Lightning Bolt, and Chain Lightning spells by 10%.

Concussion 5 ranks

Row 1 · 0 earlier-row points

Rank 1. Increases the damage done by your Lightning Bolt, Chain Lightning, and Earth Shock spells by 1%.

Rank 2. Increases the damage done by your Lightning Bolt, Chain Lightning, and Earth Shock spells by 2%.

Rank 3. Increases the damage done by your Lightning Bolt, Chain Lightning, and Earth Shock spells by 3%.

Rank 4. Increases the damage done by your Lightning Bolt, Chain Lightning, and Earth Shock spells by 4%.

Rank 5. Increases the damage done by your Lightning Bolt, Chain Lightning, and Earth Shock spells by 5%.

Elemental Devastation 3 ranks

Row 2 · 5 earlier-row points

Rank 1. Your Critical Strikes with direct damage spells increase your chance to get a Critical Strike with melee attacks by 3% for 10 sec.

Rank 2. Your Critical Strikes with direct damage spells increase your chance to get a Critical Strike with melee attacks by 6% for 10 sec.

Rank 3. Your Critical Strikes with direct damage spells increase your chance to get a Critical Strike with melee attacks by 9% for 10 sec.

Reverberation 5 ranks

Row 2 · 5 earlier-row points

Rank 1. Reduces the cooldown of your Shock spells by 0.2 sec.

Rank 2. Reduces the cooldown of your Shock spells by 0.4 sec.

Rank 3. Reduces the cooldown of your Shock spells by 0.6 sec.

Rank 4. Reduces the cooldown of your Shock spells by 0.8 sec.

Rank 5. Reduces the cooldown of your Shock spells by 1.0 sec.

Elemental Alacrity 3 ranks

Row 2 · 5 earlier-row points

Rank 1. Reduces the cast time of your Lightning Bolt and Chain Lightning spells by 0.17 sec.

Rank 2. Reduces the cast time of your Lightning Bolt and Chain Lightning spells by 0.33 sec.

Rank 3. Reduces the cast time of your Lightning Bolt and Chain Lightning spells by 0.50 sec.

Call of Flame 3 ranks

Row 2 · 5 earlier-row points

Rank 1. Increases the damage done by your Fire Totems and by your Flame Shock and Fire Nova spells by 5%, as well as increases the duration of your Flame Shock spell by 3 sec.

Rank 2. Increases the damage done by your Fire Totems and by your Flame Shock and Fire Nova spells by 10%, as well as increases the duration of your Flame Shock spell by 6 sec.

Rank 3. Increases the damage done by your Fire Totems and by your Flame Shock and Fire Nova spells by 15%, as well as increases the duration of your Flame Shock spell by 9 sec.

Elemental Focus 1 rank

Row 3 · 10 earlier-row points

Rank 1. Gives you a 10% chance to enter a Clearcasting state after casting any Fire, Frost, or Nature damage spell. The Clearcasting state reduces the mana cost of your next damage spell by 100%.

Elemental Warding 3 ranks

Row 3 · 10 earlier-row points

Rank 1. Reduces damage taken from Fire, Frost, and Nature effects by 3%.

Rank 2. Reduces damage taken from Fire, Frost, and Nature effects by 7%.

Rank 3. Reduces damage taken from Fire, Frost, and Nature effects by 10%.

Trial by Fire 2 ranks

Row 4 · 15 earlier-row points

Rank 1. Increases the damage done by your Fire Nova spell by 10% and reduces its cooldown by 2 sec, and increases the duration of your Magma Totem by 10 sec.

Rank 2. Increases the damage done by your Fire Nova spell by 20% and reduces its cooldown by 4 sec, and increases the duration of your Magma Totem by 20 sec.

Eye of the Storm 3 ranks

Row 4 · 15 earlier-row points

Rank 1. Gives your Lightning Bolt and Chain Lightning spells a 23% chance to not lose casting time when you take damage.

Rank 2. Gives your Lightning Bolt and Chain Lightning spells a 47% chance to not lose casting time when you take damage.

Rank 3. Gives your Lightning Bolt and Chain Lightning spells a 70% chance to not lose casting time when you take damage.

Earthbound 1 rank

Row 4 · 15 earlier-row points

Rank 1. Your Earthbind Totem Immobilizes nearby targets for 5 sec when cast.

Elemental Reach 2 ranks

Row 5 · 20 earlier-row points

Rank 1. Increases the range of your Lightning Bolt, Chain Lightning, and Fire Nova spells by 3 yards.

Rank 2. Increases the range of your Lightning Bolt, Chain Lightning, and Fire Nova spells by 6 yards.

Call of Thunder 1 rank

Row 5 · 20 earlier-row points

Rank 1. Increases the critical strike chance of your Lightning Bolt and Chain Lightning spells by an additional 5%.

Lightning Overload 3 ranks

Row 5 · 20 earlier-row points · Requires Elemental Alacrity

Rank 1. Gives your Lightning Bolt and Chain Lightning spells a 10% chance to cast a second, similar spell on the same target at no additional cost that causes half damage and no threat.

Rank 2. Gives your Lightning Bolt and Chain Lightning spells a 20% chance to cast a second, similar spell on the same target at no additional cost that causes half damage and no threat.

Rank 3. Gives your Lightning Bolt and Chain Lightning spells a 30% chance to cast a second, similar spell on the same target at no additional cost that causes half damage and no threat.

Elemental Fury 5 ranks

Row 6 · 25 earlier-row points · Requires Lightning Overload

Rank 1. Increases the critical strike damage bonus of your Searing and Magma Totems and your Fire, Frost, and Nature spells by 20%.

Rank 2. Increases the critical strike damage bonus of your Searing and Magma Totems and your Fire, Frost, and Nature spells by 40%.

Rank 3. Increases the critical strike damage bonus of your Searing and Magma Totems and your Fire, Frost, and Nature spells by 60%.

Rank 4. Increases the critical strike damage bonus of your Searing and Magma Totems and your Fire, Frost, and Nature spells by 80%.

Rank 5. Increases the critical strike damage bonus of your Searing and Magma Totems and your Fire, Frost, and Nature spells by 100%.

Lightning Mastery 1 rank

Row 7 · 30 earlier-row points · Requires Call of Thunder

Instant | 3 min cooldown

Rank 1. Gain mastery over Lightning, reducing the cast time of Lightning Bolt by 0.5 sec, and removing the cooldown from Chain Lightning. Lasts 15 sec.

Enhancement 18 talents

Earth's Grasp 2 ranks

Row 1 · 0 earlier-row points

Rank 1. Increases the health of your Stoneclaw Totem by 25% and the radius of your Earthbind Totem by 10%.

Rank 2. Increases the health of your Stoneclaw Totem by 50% and the radius of your Earthbind Totem by 20%.

Thundering Strikes 5 ranks

Row 1 · 0 earlier-row points

Rank 1. Improves your chance to get a critical strike with all spells and attacks by 1%.

Rank 2. Improves your chance to get a critical strike with all spells and attacks by 2%.

Rank 3. Improves your chance to get a critical strike with all spells and attacks by 3%.

Rank 4. Improves your chance to get a critical strike with all spells and attacks by 4%.

Rank 5. Improves your chance to get a critical strike with all spells and attacks by 5%.

Ancestral Knowledge 5 ranks

Row 1 · 0 earlier-row points

Rank 1. Increases your Intellect by 2%.

Rank 2. Increases your Intellect by 4%.

Rank 3. Increases your Intellect by 6%.

Rank 4. Increases your Intellect by 8%.

Rank 5. Increases your Intellect by 10%.

Guardian Totems 2 ranks

Row 2 · 5 earlier-row points

Rank 1. Increases the amount of damage reduced by your Stoneskin Totem and Windwall Totem by 10% and reduces the cooldown of your Grounding Totem by 1 sec.

Rank 2. Increases the amount of damage reduced by your Stoneskin Totem and Windwall Totem by 20% and reduces the cooldown of your Grounding Totem by 2 sec.

Mental Dexterity 3 ranks

Row 2 · 5 earlier-row points

Rank 1. Increases your Attack Power by an amount equal to 50% of your Intellect.

Rank 2. Increases your Attack Power by an amount equal to 100% of your Intellect.

Rank 3. Increases your Attack Power by an amount equal to 150% of your Intellect.

Improved Lightning Shield 3 ranks

Row 2 · 5 earlier-row points

Rank 1. Increases the damage done by your Lightning Shield orbs by 5%.

Rank 2. Increases the damage done by your Lightning Shield orbs by 10%.

Rank 3. Increases the damage done by your Lightning Shield orbs by 15%.

Elemental Weapons 3 ranks

Row 3 · 10 earlier-row points

Rank 1. Increases the melee attack power bonus of your Rockbiter Weapon by 7%, your Windfury Weapon effect by 13% and increases the damage caused by your Flametongue Weapon and Frostbrand Weapon by 5%.

Rank 2. Increases the melee attack power bonus of your Rockbiter Weapon by 13%, your Windfury Weapon effect by 27% and increases the damage caused by your Flametongue Weapon and Frostbrand Weapon by 10%.

Rank 3. Increases the melee attack power bonus of your Rockbiter Weapon by 20%, your Windfury Weapon effect by 40% and increases the damage caused by your Flametongue Weapon and Frostbrand Weapon by 15%.

Shamanistic Focus 1 rank

Row 3 · 10 earlier-row points

Rank 1. Reduces the mana cost of your Shock and Lightning Shield spells by 45%.

Anticipation 3 ranks

Row 3 · 10 earlier-row points

Rank 1. Increases your chance to dodge by an additional 2%.

Rank 2. Increases your chance to dodge by an additional 4%.

Rank 3. Increases your chance to dodge by an additional 6%.

Toughness 5 ranks

Row 4 · 15 earlier-row points

Rank 1. Increases your Stamina by 2%.

Rank 2. Increases your Stamina by 4%.

Rank 3. Increases your Stamina by 6%.

Rank 4. Increases your Stamina by 8%.

Rank 5. Increases your Stamina by 10%.

Flurry 5 ranks

Row 4 · 15 earlier-row points · Requires Mental Dexterity

Rank 1. Increases your attack speed by 6% for your next 3 swings after dealing a melee critical strike.

Rank 2. Increases your attack speed by 12% for your next 3 swings after dealing a melee critical strike.

Rank 3. Increases your attack speed by 18% for your next 3 swings after dealing a melee critical strike.

Rank 4. Increases your attack speed by 24% for your next 3 swings after dealing a melee critical strike.

Rank 5. Increases your attack speed by 30% for your next 3 swings after dealing a melee critical strike.

Stormstrike 1 rank

Row 4 · 15 earlier-row points

8% of base mana | Melee range | Instant | 6 sec cooldown

Rank 1. Instantly strike for 150% normalized weapon damage and increase the damage you deal to the target with your next Lightning Bolt, Chain Lightning, or Earth Shock spell by 20% for 12 sec.

Improved Ghost Wolf 2 ranks

Row 4 · 15 earlier-row points

Rank 1. Reduces the cast time of your Ghost Wolf spell by 1.0 sec, and Ghost Wolf may be used indoors.

Rank 2. Reduces the cast time of your Ghost Wolf spell by 3.0 sec, and Ghost Wolf may be used indoors.

Spirit Weapons 1 rank

Row 5 · 20 earlier-row points

Rank 1. Gives a chance to parry enemy melee attacks, reduces all threat generated by your attacks by 30% while Rockbiter Weapon is not active, and increases all threat generated by 30% while Rockbiter Weapon is active.

Mental Quickness 2 ranks

Row 5 · 20 earlier-row points

Rank 1. Increases your spell damage and healing by up to 15% of your Intellect.

Rank 2. Increases your spell damage and healing by up to 30% of your Intellect.

Improved Stormstrike 2 ranks

Row 5 · 20 earlier-row points · Requires Stormstrike

Rank 1. When you Stormstrike, you have a 50% chance to gain 50% mana regeneration while casting spells for 15 sec, and Stormstrike's cooldown has a 50% chance to reset each time you Dodge or Parry.

Rank 2. When you Stormstrike, you have a 100% chance to gain 50% mana regeneration while casting spells for 15 sec, and Stormstrike's cooldown has a 100% chance to reset each time you Dodge or Parry.

Maelstrom Weapon 5 ranks

Row 6 · 25 earlier-row points

Rank 1. When you deal damage with a melee attack, you have a chance to reduce the cast time and Mana cost of your next Lightning Bolt spell by 4%. Stacks up to 5 times. Lasts 30 sec.

Rank 2. When you deal damage with a melee attack, you have a chance to reduce the cast time and Mana cost of your next Lightning Bolt spell by 8%. Stacks up to 5 times. Lasts 30 sec.

Rank 3. When you deal damage with a melee attack, you have a chance to reduce the cast time and Mana cost of your next Lightning Bolt spell by 12%. Stacks up to 5 times. Lasts 30 sec.

Rank 4. When you deal damage with a melee attack, you have a chance to reduce the cast time and Mana cost of your next Lightning Bolt spell by 16%. Stacks up to 5 times. Lasts 30 sec.

Rank 5. When you deal damage with a melee attack, you have a chance to reduce the cast time and Mana cost of your next Lightning Bolt spell by 20%. Stacks up to 5 times. Lasts 30 sec.

Rage of the Farseer 1 rank

Row 7 · 30 earlier-row points · Requires Mental Quickness

Instant | 3 min cooldown

Rank 1. Increases your attack speed by 30% for 25 sec.

Restoration 16 talents

Improved Healing Wave 5 ranks

Row 1 · 0 earlier-row points

Rank 1. Reduces the casting time of your Healing Wave spell by 0.1 sec.

Rank 2. Reduces the casting time of your Healing Wave spell by 0.2 sec.

Rank 3. Reduces the casting time of your Healing Wave spell by 0.3 sec.

Rank 4. Reduces the casting time of your Healing Wave spell by 0.4 sec.

Rank 5. Reduces the casting time of your Healing Wave spell by 0.5 sec.

Tidal Focus 5 ranks

Row 1 · 0 earlier-row points

Rank 1. Reduces the Mana cost of your healing spells by 1% and improves your chance to hit by 1%.

Rank 2. Reduces the Mana cost of your healing spells by 2% and improves your chance to hit by 2%.

Rank 3. Reduces the Mana cost of your healing spells by 3% and improves your chance to hit by 3%.

Rank 4. Reduces the Mana cost of your healing spells by 4% and improves your chance to hit by 4%.

Rank 5. Reduces the Mana cost of your healing spells by 5% and improves your chance to hit by 5%.

Mindfulness 3 ranks

Row 2 · 5 earlier-row points

Rank 1. Allows 17% of your Mana regeneration to continue while casting.

Rank 2. Allows 33% of your Mana regeneration to continue while casting.

Rank 3. Allows 50% of your Mana regeneration to continue while casting.

Natural Grace 3 ranks

Row 2 · 5 earlier-row points

Rank 1. Reduces the threat generated by your spells by 5%.

Rank 2. Reduces the threat generated by your spells by 10%.

Rank 3. Reduces the threat generated by your spells by 15%.

Totemic Focus 5 ranks

Row 2 · 5 earlier-row points

Rank 1. Reduces the Mana cost of your totems and any spells that summon or move them by 5%.

Rank 2. Reduces the Mana cost of your totems and any spells that summon or move them by 10%.

Rank 3. Reduces the Mana cost of your totems and any spells that summon or move them by 15%.

Rank 4. Reduces the Mana cost of your totems and any spells that summon or move them by 20%.

Rank 5. Reduces the Mana cost of your totems and any spells that summon or move them by 25%.

Improved Reincarnation 2 ranks

Row 2 · 5 earlier-row points

Rank 1. Reduces the cooldown of your Reincarnation spell by 10 min, increases your maximum health by 2%, and increases the amount of health and Mana you reincarnate with by an additional 10%.

Rank 2. Reduces the cooldown of your Reincarnation spell by 20 min, increases your maximum health by 4%, and increases the amount of health and Mana you reincarnate with by an additional 20%.

Ancestral Healing 3 ranks

Row 3 · 10 earlier-row points

Rank 1. Increases your target's armor value by 8% for 15 sec after getting a critical effect from one of your healing spells.

Rank 2. Increases your target's armor value by 17% for 15 sec after getting a critical effect from one of your healing spells.

Rank 3. Increases your target's armor value by 25% for 15 sec after getting a critical effect from one of your healing spells.

Healing Focus 3 ranks

Row 3 · 10 earlier-row points

Rank 1. Gives your healing spells a 23% chance to not lose casting time when you take damage.

Rank 2. Gives your healing spells a 47% chance to not lose casting time when you take damage.

Rank 3. Gives your healing spells a 70% chance to not lose casting time when you take damage.

Water Shield 1 rank

Row 3 · 10 earlier-row points

Instant

Rank 1. The caster is surrounded by 3 globes of water. When a spell, melee, or ranged attack hits the caster or when one of the caster's spells gets a critical result, 2% of maximum mana is restored to the caster, expending one water globe. Only one globe will activate every few seconds. Lasts 10 min. Only one Elemental Shield can be active on the Shaman at any one time.

Tidal Mastery 5 ranks

Row 4 · 15 earlier-row points

Rank 1. Increases the critical effect chance of your healing spells by 1%.

Rank 2. Increases the critical effect chance of your healing spells by 2%.

Rank 3. Increases the critical effect chance of your healing spells by 3%.

Rank 4. Increases the critical effect chance of your healing spells by 4%.

Rank 5. Increases the critical effect chance of your healing spells by 5%.

Restorative Totems 5 ranks

Row 4 · 15 earlier-row points

Rank 1. Increases the effect of your Mana Spring Totem by 5% and increases the effect of your Healing Stream Totem by 10%.

Rank 2. Increases the effect of your Mana Spring Totem by 10% and increases the effect of your Healing Stream Totem by 20%.

Rank 3. Increases the effect of your Mana Spring Totem by 15% and increases the effect of your Healing Stream Totem by 30%.

Rank 4. Increases the effect of your Mana Spring Totem by 20% and increases the effect of your Healing Stream Totem by 40%.

Rank 5. Increases the effect of your Mana Spring Totem by 25% and increases the effect of your Healing Stream Totem by 50%.

Mana Tide Totem 1 rank

Row 4 · 15 earlier-row points

10 Mana | Instant | 5 min cooldown

Rank 1. Summons a Mana Tide Totem with 5 health at the feet of the caster for 12 sec that restores 88 mana every 3 seconds to group members within 30 yards.

Healing Way 3 ranks

Row 5 · 20 earlier-row points

Rank 1. Increases the amount healed by your Healing Wave spell by 8%.

Rank 2. Increases the amount healed by your Healing Wave spell by 17%.

Rank 3. Increases the amount healed by your Healing Wave spell by 25%.

Nature's Swiftness 1 rank

Row 5 · 20 earlier-row points

Instant | 3 min cooldown

Rank 1. When activated, your next Nature spell with a casting time less than 10 sec. becomes an instant cast spell.

Purification 5 ranks

Row 6 · 25 earlier-row points

Rank 1. Increases the effectiveness of your healing spells by 2%.

Rank 2. Increases the effectiveness of your healing spells by 4%.

Rank 3. Increases the effectiveness of your healing spells by 6%.

Rank 4. Increases the effectiveness of your healing spells by 8%.

Rank 5. Increases the effectiveness of your healing spells by 10%.

Riptide 1 rank

Row 7 · 30 earlier-row points · Requires Healing Way

245 Mana | 40 yd range | Instant | 12 sec cooldown

Rank 1. Heals a friendly target for 445 over 15 sec, and increases the effectiveness of your Chain Heal casts directly on that target by 25%.

BEFORE YOU SET OUT

Shaman talent FAQ

Which Shaman data version does this page use?

Our November 3 revision combines the November 2 client export with Blizzard’s later launch notes. Supplied ranks include client tooltips and patch-note summaries. Exact new values absent from the notes are identified as unspecified. Old builds require review before migration.

Is this an official WoW Forever calculator?

No. Forever Talents is an independent fan tool using attributed community beta records. It is not affiliated with Blizzard.

Why is a talent locked?

The planner requires five points per earlier row and maximum ranks in any named prerequisite. Points in another tree do not unlock this tree. These are the planner’s current model rules.

Does this tell me the best build?

No. It helps organize an allocation, not simulate damage or rank builds. Beta values may change. A valid allocation does not simulate talent interactions or prove a build is strongest.

Where are my saved builds?

Only in this browser on this device. Clearing site storage removes them. Share links let you keep a portable copy without an account.

Keep exploring

Point rules, controls and sharing ↗What changed from Classic ↗Where the data comes from ↗

All Shaman build guides

Shaman Elemental build · Shaman Enhancement build · Shaman Restoration build

Shaman abilities · Priest talents · Mage talents

Race options for Shaman

Orc racials · Tauren racials · Troll racials · Skyborne (Windshaper) racials · Dwarf racials

WoW Forever guides

Classic comparison context

Forever versus Classic talent comparison

These are source-reported historical excerpts. They are not a Classic or TBC calculator and are not rank-matched performance comparisons.

Archived Classic source excerpts

Convection · Elemental

changed

Reduces the mana cost of your Shock, Lightning Bolt and Chain Lightning spells by 2%.

Concussion · Elemental

changed

Increases the damage done by your Lightning Bolt, Chain Lightning and Shock spells by 1%.

Elemental Devastation · Elemental

changed

Your offensive spell crits will increase your chance to get a critical strike with melee attacks by 3% for 10 sec.

Reverberation · Elemental

moved

Reduces the cooldown of your Shock spells by 0.2 sec.

Elemental Alacrity · Elemental

changed · Previously Lightning Mastery

Reduces the cast time of your Lightning Bolt and Chain Lightning spells by 0.2 sec.

Call of Flame · Elemental

changed

Increases the damage done by your Fire Totems by 5%.

Elemental Focus · Elemental

same

Gives you a 10% chance to enter a Clearcasting state after casting any Fire, Frost, or Nature damage spell. The Clearcasting state reduces the mana cost of your next damage spell by 100%.

Elemental Warding · Elemental

changed

Reduces damage taken from Fire, Frost and Nature effects by 4%.

Trial by Fire · Elemental

changed · Previously Improved Fire Totems

Reduces the delay before your Fire Nova Totem activates by 1 sec. and decreases the threat generated by your Magma Totem by 25%.

Eye of the Storm · Elemental

changed

Gives you a 33% chance to gain the Focused Casting effect that lasts for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage.

Earthbound · Elemental

new

No Classic text supplied.

Elemental Reach · Elemental

changed · Previously Storm Reach

Increases the range of your Lightning Bolt and Chain Lightning spells by 3 yards.

Call of Thunder · Elemental

new

No Classic text supplied.

Lightning Overload · Elemental

new

No Classic text supplied.

Elemental Fury · Elemental

changed

Increases the critical strike damage bonus of your Searing, Magma, and Fire Nova Totems and your Fire, Frost, and Nature spells by 100%.

Lightning Mastery · Elemental

new

No Classic text supplied.

Earth's Grasp · Enhancement

moved

Increases the health of your Stoneclaw Totem by 25% and the radius of your Earthbind Totem by 10%.

Thundering Strikes · Enhancement

changed

Improves your chance to get a critical strike with your weapon attacks by 1%.

Ancestral Knowledge · Enhancement

changed

Increases your maximum Mana by 1%.

Guardian Totems · Enhancement

same

Increases the amount of damage reduced by your Stoneskin Totem and Windwall Totem by 10% and reduces the cooldown of your Grounding Totem by 1 sec.

Mental Dexterity · Enhancement

new

No Classic text supplied.

Improved Lightning Shield · Enhancement

same

Increases the damage done by your Lightning Shield orbs by 5%.

Elemental Weapons · Enhancement

changed

Increases the melee attack power bonus of your Rockbiter Weapon by 7%, your Windfury Weapon effect by 13% and increases the damage caused by your Flametongue Weapon and Frostbrand Weapon by 5%.

Shamanistic Focus · Enhancement

new

No Classic text supplied.

Anticipation · Enhancement

changed

Increases your chance to dodge by an additional 1%.

Toughness · Enhancement

changed

Increases your armor value from items by 2%.

Flurry · Enhancement

changed

Increases your attack speed by 10% for your next 3 swings after dealing a critical strike.

Stormstrike · Enhancement

changed

Gives you an extra attack. In addition, the next 2 sources of Nature damage dealt to the target are increased by 20%. Lasts 12 sec.

Improved Ghost Wolf · Enhancement

changed

Reduces the cast time of your Ghost Wolf spell by 1 sec.

Spirit Weapons · Enhancement

changed · Previously Parry

Gives a chance to parry enemy melee attacks.

Mental Quickness · Enhancement

new

No Classic text supplied.

Improved Stormstrike · Enhancement

new

No Classic text supplied.

Maelstrom Weapon · Enhancement

new

No Classic text supplied.

Rage of the Farseer · Enhancement

new

No Classic text supplied.

Improved Healing Wave · Restoration

same

Reduces the casting time of your Healing Wave spell by 0.1 sec.

Tidal Focus · Restoration

changed

Reduces the Mana cost of your healing spells by 1%.

Mindfulness · Restoration

new

No Classic text supplied.

Natural Grace · Restoration

changed · Previously Healing Grace

Reduces the threat generated by your healing spells by 5%.

Totemic Focus · Restoration

changed

Reduces the Mana cost of your totems by 5%.

Improved Reincarnation · Restoration

changed

Reduces the cooldown of your Reincarnation spell by 10 min and increases the amount of health and mana you reincarnate with by an additional 10%.

Ancestral Healing · Restoration

changed

Increases your target's armor value by 8% for 15 sec after getting a critical effect from one of your healing spells.

Healing Focus · Restoration

changed

Gives you a 14% chance to avoid interruption caused by damage while casting any healing spell.

Water Shield · Restoration

new

No Classic text supplied.

Tidal Mastery · Restoration

changed

Increases the critical effect chance of your healing and lightning spells by 1%.

Restorative Totems · Restoration

changed

Increases the effect of your Mana Spring and Healing Stream Totems by 5%.

Mana Tide Totem · Restoration

changed

Summons a Mana Tide Totem with 5 health at the feet of the caster for 12 sec that restores 170 mana every 3 seconds to group members within 20 yards.

Healing Way · Restoration

changed

Your Healing Wave spells have a 33% chance to increase the effect of subsequent Healing Wave spells on that target by 6% for 15 sec. This effect will stack up to 3 times.

Nature's Swiftness · Restoration

same

When activated, your next Nature spell with a casting time less than 10 sec. becomes an instant cast spell.

Purification · Restoration

same

Increases the effectiveness of your healing spells by 2%.

Riptide · Restoration

new

No Classic text supplied.