BETA TALENT DATA Snapshot · November 3, 2026
WORLD OF WARCRAFT: FOREVER

WoW Forever Mage talents.
Explore your choices.

Explore the WoW Forever (Beta) Mage talent tree: Arcane, Fire, Frost. Plan, save and share your build using the November 3, 2026 snapshot. This calculator uses Forever beta talents, not Classic, TBC or Wrath values.

A world worth returning to.World of Warcraft: Forever

Loading the planner… The full talent reference is available below.

THE TALENT PLANNER

Mage Talent Calculator

◷   November 3 snapshot ↗
Mage0 / 0 / 0
51points
remaining

Arcane

0 PTS
7 rows · 5 points per row

Fire

0 PTS
7 rows · 5 points per row

Frost

0 PTS
7 rows · 5 points per row
Available Points allocated LockedClick to add · right-click to refund · tap for details

ⓘ   November 3 beta snapshot · All imported ranks have text. Talented adjusts point timing, up to 51 total. Choose a rank you have unlocked. Read the data notes →

Your selected talents

0 points allocated

Allocate points to see your build at a glance.

Import a build or back up your saves

Imports are validated before use. Older snapshots open a review instead of changing your points. Export copies your saved builds into the box for a portable backup; store that text somewhere safe.

Choose a Mage build guide →
CHOOSE WITH A PURPOSE

Mage build guides

All nine classes →

Complete editable allocations, with a purpose, conditions and a legal point-by-point route. These are editorial plans based on beta tooltips, not measured best-build rankings.

Mage tree guide — November 3 beta

Compare the latest imported Mage tree choices below. The source declares Beta client 1.60.1.70753 with Blizzard's November 2 launch-note changes, reviewed November 3. Rows, prerequisites and supplied rank wording cross-checked against https://foreverchanges.pro/talents/mage. Notes do not specify every new numeric coefficient. Full rank descriptions remain available in the reference.

Arcane

18 talents. Browse all Arcane ranks.

Arcane Blast

Blasts the target with energy, dealing 34 to 38 Arcane damage. Each time you cast Arcane Blast, you gain 12% of your Intellect as Spell Damage and the mana cost of Arcane Blast is increased by 100%. Effect stacks up to 4 times and lasts 18 sec from time of initial application.

Arcane Wrath

Launches a projectile of pure Arcane energy at the enemy target, causing 122 to 146 Arcane damage. This spell gains additional Spell Damage equal to 5% of your maximum Mana.

Presence of Mind

When activated, your next Mage spell with a casting time less than 10 sec becomes an instant cast spell.

Arcane Power

For the next 15 sec, your spells deal 30% more damage while costing 30% more mana to cast.

Fire

17 talents. Browse all Fire ranks.

Pyroblast

Hurls an immense fiery boulder that causes 101 to 131 Fire damage and an additional 44 Fire damage over 12 sec.

Heating Up

Non-periodic critical strikes with Fireball, Frostfire Bolt, Fire Blast, and Scorch reduce the cast time of your next Pyroblast cast within 20 sec by 25%, stacking up to 3 times. Fire Blast grants an additional stack every time it deals damage.

Blast Wave

A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 154 to 184 Fire damage, and Dazing them for 50% reduced movement speed for 6 sec.

Combustion

When activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 3 non-periodic critical strikes with Fire spells.

Frost

18 talents. Browse all Frost ranks.

Ice Lance

Deals 28 to 32 Frost damage to an enemy target. Deals 300% increased damage to Frozen targets.

Ice Block

You become encased in a block of ice, protecting you from all physical attacks and spells for 10 sec, but during that time you cannot attack, move, or cast spells.

Cold Snap

Finishes the remaining cooldown on all your other Frost spells.

Ice Barrier

Shield yourself, absorbing 493 damage and increasing your Frost damage by 15% for 1 min. While shielded, your Frost damage is increased by an additional 5% and you do not lose casting time when you take damage.

Point commitments

Rows require five points per preceding row in the same tree. A row-seven talent therefore needs 30 earlier points, plus the point spent on that talent. A 31-point main tree leaves 20 points from the level-60 budget for other choices. Named prerequisites must also be fully ranked.

Changes since September 26

New names: Arcane Wrath, Accelerant, Improved Fire Blast, Heating Up, Precision.

Names absent from the latest import: Arcane Focus, Wake of Fire, Improved Fireball, Hot Streak, Elemental Precision, Piercing Ice.

Names alone do not describe tuning. Review an old build for exact rank, position, condition and tooltip changes.

READ THE DETAILS

WoW Forever Mage talent reference — November 3 beta

November 3 beta snapshot

These are the WoW Forever beta ranks, not Classic, TBC or Wrath values. Read every imported rank, cost and requirement below. Beta values may change.

Arcane 18 talents

Wand Specialization 2 ranks

Row 1 · 0 earlier-row points

Rank 1. Increases your damage with Wands by 13%.

Rank 2. Increases your damage with Wands by 25%.

Improved Channeling 5 ranks

Row 1 · 0 earlier-row points

Rank 1. Gives your Arcane Missiles spell a 20% chance and your Arcane Blast and Arcane Wrath spells a 14% chance to not lose casting time when you take damage.

Rank 2. Gives your Arcane Missiles spell a 40% chance and your Arcane Blast and Arcane Wrath spells a 28% chance to not lose casting time when you take damage.

Rank 3. Gives your Arcane Missiles spell a 60% chance and your Arcane Blast and Arcane Wrath spells a 42% chance to not lose casting time when you take damage.

Rank 4. Gives your Arcane Missiles spell a 80% chance and your Arcane Blast and Arcane Wrath spells a 56% chance to not lose casting time when you take damage.

Rank 5. Gives your Arcane Missiles spell a 100% chance and your Arcane Blast and Arcane Wrath spells a 70% chance to not lose casting time when you take damage.

Arcane Resilience 3 ranks

Row 1 · 0 earlier-row points

Rank 1. Increases your Armor by an amount equal to 25% of your Intellect.

Rank 2. Increases your Armor by an amount equal to 50% of your Intellect.

Rank 3. Increases your Armor by an amount equal to 75% of your Intellect.

Arcane Subtlety 2 ranks

Row 2 · 5 earlier-row points

Rank 1. Reduces your target's resistance to all your spells by 8 and reduces the threat caused by your Arcane spells by 15%.

Rank 2. Reduces your target's resistance to all your spells by 15 and reduces the threat caused by your Arcane spells by 30%.

Magic Absorption 2 ranks

Row 2 · 5 earlier-row points

Rank 1. Increases all your resistances by 5 and causes all spells you fully resist to restore 1% of your total mana. Cannot trigger more often than 1 time per sec.

Rank 2. Increases all your resistances by 10 and causes all spells you fully resist to restore 2% of your total mana. Cannot trigger more often than 1 time per sec.

Arcane Concentration 5 ranks

Row 2 · 5 earlier-row points

Rank 1. Gives you a 2% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.

Rank 2. Gives you a 4% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.

Rank 3. Gives you a 6% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.

Rank 4. Gives you a 8% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.

Rank 5. Gives you a 10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.

Missile Barrage 2 ranks

Row 2 · 5 earlier-row points

Rank 1. Gives your Arcane Blast spell a 20% chance, and your Arcane Wrath, Fireball, Frostbolt, Frost Blast, and Frostfire Bolt spells a 10% chance to reduce the channeled duration of your next Arcane Missiles spell by 50%, reduce the Mana cost by 100%, and missiles fire every 0.5 sec.

Rank 2. Gives your Arcane Blast spell a 40% chance, and your Arcane Wrath, Fireball, Frostbolt, Frost Blast, and Frostfire Bolt spells a 20% chance to reduce the channeled duration of your next Arcane Missiles spell by 50%, reduce the Mana cost by 100%, and missiles fire every 0.5 sec.

Arcane Geometry 2 ranks

Row 3 · 10 earlier-row points

Rank 1. Increases the range of your Arcane spells by 3 yards.

Rank 2. Increases the range of your Arcane spells by 6 yards.

Arcane Impact 3 ranks

Row 3 · 10 earlier-row points

Rank 1. Increases the critical strike chance of your Arcane spells by 2%.

Rank 2. Increases the critical strike chance of your Arcane spells by 4%.

Rank 3. Increases the critical strike chance of your Arcane spells by 6%.

Arcane Blast 1 rank

Row 3 · 10 earlier-row points

15% of base mana | 30 yd range | 1.5 sec cast

Rank 1. Blasts the target with energy, dealing 34 to 38 Arcane damage. Each time you cast Arcane Blast, you gain 12% of your Intellect as Spell Damage and the mana cost of Arcane Blast is increased by 100%. Effect stacks up to 4 times and lasts 18 sec from time of initial application.

Arcane Shielding 2 ranks

Row 4 · 15 earlier-row points

Rank 1. Decreases the Mana lost per point of damage taken when your Mana Shield spell is active by 17% and increases the resistances granted by your Mage Armor spell by 25%.

Rank 2. Decreases the Mana lost per point of damage taken when your Mana Shield spell is active by 33% and increases the resistances granted by your Mage Armor spell by 50%.

Improved Counterspell 2 ranks

Row 4 · 15 earlier-row points

Rank 1. Your Counterspell also Silences the target for 2 sec.

Rank 2. Your Counterspell also Silences the target for 4 sec.

Arcane Meditation 3 ranks

Row 4 · 15 earlier-row points · Requires Arcane Concentration

Rank 1. Allows 17% of your Mana regeneration to continue while casting.

Rank 2. Allows 33% of your Mana regeneration to continue while casting.

Rank 3. Allows 50% of your Mana regeneration to continue while casting.

Arcane Wrath 1 rank

Row 4 · 15 earlier-row points · Requires Arcane Blast

140 Mana | 30 yd range | 3.5 sec cast | 6 sec cooldown

Rank 1. Launches a projectile of pure Arcane energy at the enemy target, causing 122 to 146 Arcane damage. This spell gains additional Spell Damage equal to 5% of your maximum Mana.

Presence of Mind 1 rank

Row 5 · 20 earlier-row points

Instant | 3 min cooldown

Rank 1. When activated, your next Mage spell with a casting time less than 10 sec becomes an instant cast spell.

Arcane Mind 5 ranks

Row 5 · 20 earlier-row points

Rank 1. Increases your Intellect by 2% and increases the critical strike damage bonus of your Arcane spells by 20%.

Rank 2. Increases your Intellect by 4% and increases the critical strike damage bonus of your Arcane spells by 40%.

Rank 3. Increases your Intellect by 6% and increases the critical strike damage bonus of your Arcane spells by 60%.

Rank 4. Increases your Intellect by 8% and increases the critical strike damage bonus of your Arcane spells by 80%.

Rank 5. Increases your Intellect by 10% and increases the critical strike damage bonus of your Arcane spells by 100%.

Arcane Instability 3 ranks

Row 6 · 25 earlier-row points

Rank 1. Increases the damage done by your spells by 1% and your critical strike chance by 1%.

Rank 2. Increases the damage done by your spells by 2% and your critical strike chance by 2%.

Rank 3. Increases the damage done by your spells by 3% and your critical strike chance by 3%.

Arcane Power 1 rank

Row 7 · 30 earlier-row points · Requires Presence of Mind

Instant | 3 min cooldown

Rank 1. For the next 15 sec, your spells deal 30% more damage while costing 30% more mana to cast.

Fire 17 talents

Incineration 5 ranks

Row 1 · 0 earlier-row points

Rank 1. Increases the critical strike chance of your Fire Blast, Ice Lance, Arcane Blast, and Scorch spells by 2%.

Rank 2. Increases the critical strike chance of your Fire Blast, Ice Lance, Arcane Blast, and Scorch spells by 4%.

Rank 3. Increases the critical strike chance of your Fire Blast, Ice Lance, Arcane Blast, and Scorch spells by 6%.

Rank 4. Increases the critical strike chance of your Fire Blast, Ice Lance, Arcane Blast, and Scorch spells by 8%.

Rank 5. Increases the critical strike chance of your Fire Blast, Ice Lance, Arcane Blast, and Scorch spells by 10%.

Accelerant 5 ranks

Row 1 · 0 earlier-row points

Rank 1. Reduces the casting time of your Fireball, Frostfire Bolt, and Arcane Wrath spells by 0.1 sec.

Rank 2. Reduces the casting time of your Fireball, Frostfire Bolt, and Arcane Wrath spells by 0.2 sec.

Rank 3. Reduces the casting time of your Fireball, Frostfire Bolt, and Arcane Wrath spells by 0.3 sec.

Rank 4. Reduces the casting time of your Fireball, Frostfire Bolt, and Arcane Wrath spells by 0.4 sec.

Rank 5. Reduces the casting time of your Fireball, Frostfire Bolt, and Arcane Wrath spells by 0.5 sec.

Ignite 5 ranks

Row 2 · 5 earlier-row points

Rank 1. Your critical strikes from Fire damage spells cause the target to burn for an additional 8% of your spell's damage over 4 sec.

Rank 2. Your critical strikes from Fire damage spells cause the target to burn for an additional 16% of your spell's damage over 4 sec.

Rank 3. Your critical strikes from Fire damage spells cause the target to burn for an additional 24% of your spell's damage over 4 sec.

Rank 4. Your critical strikes from Fire damage spells cause the target to burn for an additional 32% of your spell's damage over 4 sec.

Rank 5. Your critical strikes from Fire damage spells cause the target to burn for an additional 40% of your spell's damage over 4 sec.

Flame Throwing 2 ranks

Row 2 · 5 earlier-row points

Rank 1. Increases the range of your Fire spells by 3 yards.

Rank 2. Increases the range of your Fire spells by 6 yards.

Impact 3 ranks

Row 2 · 5 earlier-row points

Rank 1. Gives your Fire spells a 3% chance to stun the target for 2 sec.

Rank 2. Gives your Fire spells a 7% chance to stun the target for 2 sec.

Rank 3. Gives your Fire spells a 10% chance to stun the target for 2 sec.

Burning Soul 3 ranks

Row 3 · 10 earlier-row points

Rank 1. Gives your Fire spells a 23% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 10%.

Rank 2. Gives your Fire spells a 47% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 20%.

Rank 3. Gives your Fire spells a 70% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 30%.

Improved Flamestrike 3 ranks

Row 3 · 10 earlier-row points

Rank 1. Increases the critical strike chance of your Flamestrike spell by 5%.

Rank 2. Increases the critical strike chance of your Flamestrike spell by 10%.

Rank 3. Increases the critical strike chance of your Flamestrike spell by 15%.

Pyroblast 1 rank

Row 3 · 10 earlier-row points

125 Mana | 35 yd range | 6 sec cast

Rank 1. Hurls an immense fiery boulder that causes 101 to 131 Fire damage and an additional 44 Fire damage over 12 sec.

Improved Fire Blast 2 ranks

Row 3 · 10 earlier-row points

Rank 1. Reduces the cooldown of your Fire Blast spell by 1 sec and increases its range by 8 yards.

Rank 2. Reduces the cooldown of your Fire Blast spell by 2 sec and increases its range by 15 yards.

Improved Scorch 3 ranks

Row 4 · 15 earlier-row points

Rank 1. Your Scorch spell has a 33% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases all Fire damage you deal to your target by 3% and lasts 30 sec, stacking up to 5 times.

Rank 2. Your Scorch spell has a 67% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases all Fire damage you deal to your target by 3% and lasts 30 sec, stacking up to 5 times.

Rank 3. Your Scorch spell has a 100% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases all Fire damage you deal to your target by 3% and lasts 30 sec, stacking up to 5 times.

Improved Fire Ward 2 ranks

Row 4 · 15 earlier-row points

Rank 1. Causes your Fire Ward to have a 10% chance to reflect Fire spells while active.

Rank 2. Causes your Fire Ward to have a 20% chance to reflect Fire spells while active.

Heating Up 1 rank

Row 4 · 15 earlier-row points · Requires Pyroblast

Rank 1. Non-periodic critical strikes with Fireball, Frostfire Bolt, Fire Blast, and Scorch reduce the cast time of your next Pyroblast cast within 20 sec by 25%, stacking up to 3 times. Fire Blast grants an additional stack every time it deals damage.

Master of Elements 3 ranks

Row 4 · 15 earlier-row points

Rank 1. Your Fire and Frost critical strikes will refund 10% of their base mana cost.

Rank 2. Your Fire and Frost critical strikes will refund 20% of their base mana cost.

Rank 3. Your Fire and Frost critical strikes will refund 30% of their base mana cost.

Critical Mass 3 ranks

Row 5 · 20 earlier-row points

Rank 1. Increases the critical strike chance of your Fire spells by 2%.

Rank 2. Increases the critical strike chance of your Fire spells by 4%.

Rank 3. Increases the critical strike chance of your Fire spells by 6%.

Blast Wave 1 rank

Row 5 · 20 earlier-row points

215 Mana | Instant | 45 sec cooldown

Rank 1. A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 154 to 184 Fire damage, and Dazing them for 50% reduced movement speed for 6 sec.

Fire Power 3 ranks

Row 6 · 25 earlier-row points

Rank 1. Increases the damage done by your Fire spells by 1% per your Fire effects on the target, up to a maximum increase of 4%. Effects which mix multiple schools of magic do not qualify.

Rank 2. Increases the damage done by your Fire spells by 2% per your Fire effects on the target, up to a maximum increase of 8%. Effects which mix multiple schools of magic do not qualify.

Rank 3. Increases the damage done by your Fire spells by 3% per your Fire effects on the target, up to a maximum increase of 12%. Effects which mix multiple schools of magic do not qualify.

Combustion 1 rank

Row 7 · 30 earlier-row points · Requires Critical Mass

Instant | 3 min cooldown

Rank 1. When activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 3 non-periodic critical strikes with Fire spells.

Frost 18 talents

Frost Warding 2 ranks

Row 1 · 0 earlier-row points

Rank 1. Increases the Armor and resistances granted by your Frost Armor and Ice Armor spells by 15%, gives your Frost Ward a 10% chance to negate the warded damage spell, and increases the amount absorbed by your Ice Barrier and Frost Ward by 10%.

Rank 2. Increases the Armor and resistances granted by your Frost Armor and Ice Armor spells by 30%, gives your Frost Ward a 20% chance to negate the warded damage spell, and increases the amount absorbed by your Ice Barrier and Frost Ward by 20%.

Improved Frostbolt 5 ranks

Row 1 · 0 earlier-row points

Rank 1. Reduces the casting time of your Frostbolt and Frost Blast spells by 0.1 sec.

Rank 2. Reduces the casting time of your Frostbolt and Frost Blast spells by 0.2 sec.

Rank 3. Reduces the casting time of your Frostbolt and Frost Blast spells by 0.3 sec.

Rank 4. Reduces the casting time of your Frostbolt and Frost Blast spells by 0.4 sec.

Rank 5. Reduces the casting time of your Frostbolt and Frost Blast spells by 0.5 sec.

Precision 3 ranks

Row 1 · 0 earlier-row points

Rank 1. Improves your chance to hit with all spells by 2%.

Rank 2. Improves your chance to hit with all spells by 4%.

Rank 3. Improves your chance to hit with all spells by 6%.

Ice Shards 5 ranks

Row 2 · 5 earlier-row points

Rank 1. Increases the critical strike damage bonus of your Frost spells by 20%.

Rank 2. Increases the critical strike damage bonus of your Frost spells by 40%.

Rank 3. Increases the critical strike damage bonus of your Frost spells by 60%.

Rank 4. Increases the critical strike damage bonus of your Frost spells by 80%.

Rank 5. Increases the critical strike damage bonus of your Frost spells by 100%.

Frostbite 3 ranks

Row 2 · 5 earlier-row points

Rank 1. Gives your Chill effects a 5% chance to Freeze the target for 5 sec.

Rank 2. Gives your Chill effects a 10% chance to Freeze the target for 5 sec.

Rank 3. Gives your Chill effects a 15% chance to Freeze the target for 5 sec.

Improved Frost Nova 2 ranks

Row 2 · 5 earlier-row points

Rank 1. Reduces the cooldown of your Frost Nova spell by 2 sec.

Rank 2. Reduces the cooldown of your Frost Nova spell by 4 sec.

Permafrost 3 ranks

Row 2 · 5 earlier-row points

Rank 1. Increases the duration of your Chill effects by 11% and reduces the target's speed by an additional 3%.

Rank 2. Increases the duration of your Chill effects by 22% and reduces the target's speed by an additional 7%.

Rank 3. Increases the duration of your Chill effects by 33% and reduces the target's speed by an additional 10%.

Frost Channeling 3 ranks

Row 3 · 10 earlier-row points

Rank 1. Reduces the mana cost of your Frost spells by 5% and reduces the threat caused by your Frost spells by 10%.

Rank 2. Reduces the mana cost of your Frost spells by 10% and reduces the threat caused by your Frost spells by 20%.

Rank 3. Reduces the mana cost of your Frost spells by 15% and reduces the threat caused by your Frost spells by 30%.

Improved Blizzard 3 ranks

Row 3 · 10 earlier-row points

Rank 1. Adds a Chill effect to your Blizzard spell. This effect lowers the target's movement speed by 15% for 1.5 sec.

Rank 2. Adds a Chill effect to your Blizzard spell. This effect lowers the target's movement speed by 25% for 1.5 sec.

Rank 3. Adds a Chill effect to your Blizzard spell. This effect lowers the target's movement speed by 40% for 1.5 sec.

Ice Lance 1 rank

Row 3 · 10 earlier-row points

45 Mana | 30 yd range | Instant | 8 sec cooldown

Rank 1. Deals 28 to 32 Frost damage to an enemy target. Deals 300% increased damage to Frozen targets.

Arctic Reach 2 ranks

Row 4 · 15 earlier-row points

Rank 1. Increases the range of your Frostbolt, Frost Blast, Ice Lance, and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 10%.

Rank 2. Increases the range of your Frostbolt, Frost Blast, Ice Lance, and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 20%.

Ice Block 1 rank

Row 4 · 15 earlier-row points

15 Mana | Instant | 5 min cooldown

Rank 1. You become encased in a block of ice, protecting you from all physical attacks and spells for 10 sec, but during that time you cannot attack, move, or cast spells.

Shatter 3 ranks

Row 4 · 15 earlier-row points

Rank 1. Increases the critical strike chance of all your spells against Frozen targets by 17%.

Rank 2. Increases the critical strike chance of all your spells against Frozen targets by 33%.

Rank 3. Increases the critical strike chance of all your spells against Frozen targets by 50%.

Improved Cone of Cold 3 ranks

Row 5 · 20 earlier-row points

Rank 1. Increases the damage dealt by your Cone of Cold spell by 12%.

Rank 2. Increases the damage dealt by your Cone of Cold spell by 23%.

Rank 3. Increases the damage dealt by your Cone of Cold spell by 35%.

Cold Snap 1 rank

Row 5 · 20 earlier-row points

Instant | 10 min cooldown

Rank 1. Finishes the remaining cooldown on all your other Frost spells.

Fingers of Frost 2 ranks

Row 5 · 20 earlier-row points · Requires Ice Lance

Rank 1. Gives your Chill effects a 15% chance to grant you the Fingers of Frost effect, which treats your next 1 spell cast as if the target were Frozen. Lasts 15 sec.

Rank 2. Gives your Chill effects a 15% chance to grant you the Fingers of Frost effect, which treats your next 2 spells cast as if the target were Frozen. Lasts 15 sec.

Winter's Chill 5 ranks

Row 6 · 25 earlier-row points

Rank 1. Gives your Frostbolt, Frost Blast, and Fingers of Frost empowered Ice Lance spells a 20% chance to apply Winter's Chill, increasing the target's damage taken from your next Cone of Cold by 20% and it gains an additional 7% of your spell damage, stacking up to 5 times.

Rank 2. Gives your Frostbolt, Frost Blast, and Fingers of Frost empowered Ice Lance spells a 40% chance to apply Winter's Chill, increasing the target's damage taken from your next Cone of Cold by 20% and it gains an additional 7% of your spell damage, stacking up to 5 times.

Rank 3. Gives your Frostbolt, Frost Blast, and Fingers of Frost empowered Ice Lance spells a 60% chance to apply Winter's Chill, increasing the target's damage taken from your next Cone of Cold by 20% and it gains an additional 7% of your spell damage, stacking up to 5 times.

Rank 4. Gives your Frostbolt, Frost Blast, and Fingers of Frost empowered Ice Lance spells a 80% chance to apply Winter's Chill, increasing the target's damage taken from your next Cone of Cold by 20% and it gains an additional 7% of your spell damage, stacking up to 5 times.

Rank 5. Gives your Frostbolt, Frost Blast, and Fingers of Frost empowered Ice Lance spells a 100% chance to apply Winter's Chill, increasing the target's damage taken from your next Cone of Cold by 20% and it gains an additional 7% of your spell damage, stacking up to 5 times.

Ice Barrier 1 rank

Row 7 · 30 earlier-row points · Requires Cold Snap

305 Mana | Instant | 30 sec cooldown

Rank 1. Shield yourself, absorbing 493 damage and increasing your Frost damage by 15% for 1 min. While shielded, your Frost damage is increased by an additional 5% and you do not lose casting time when you take damage.

BEFORE YOU SET OUT

Mage talent FAQ

Which Mage data version does this page use?

Our November 3 revision combines the November 2 client export with Blizzard’s later launch notes. Supplied ranks include client tooltips and patch-note summaries. Exact new values absent from the notes are identified as unspecified. Old builds require review before migration.

Is this an official WoW Forever calculator?

No. Forever Talents is an independent fan tool using attributed community beta records. It is not affiliated with Blizzard.

Why is a talent locked?

The planner requires five points per earlier row and maximum ranks in any named prerequisite. Points in another tree do not unlock this tree. These are the planner’s current model rules.

Does this tell me the best build?

No. It helps organize an allocation, not simulate damage or rank builds. Beta values may change. A valid allocation does not simulate talent interactions or prove a build is strongest.

Where are my saved builds?

Only in this browser on this device. Clearing site storage removes them. Share links let you keep a portable copy without an account.

Keep exploring

Point rules, controls and sharing ↗What changed from Classic ↗Where the data comes from ↗

All Mage build guides

Mage Arcane build · Mage Fire build · Mage Frost build

Mage abilities · Shaman talents · Warlock talents

Race options for Mage

Orc racials · Undead racials · Troll racials · Human racials · Gnome racials · Skyborne (High Order) racials

WoW Forever guides

Classic comparison context

Forever versus Classic talent comparison

These are source-reported historical excerpts. They are not a Classic or TBC calculator and are not rank-matched performance comparisons.

Archived Classic source excerpts

Wand Specialization · Arcane

moved

Increases your damage with Wands by 13%.

Improved Channeling · Arcane

changed · Previously Improved Arcane Missiles

Gives you a 20% chance to avoid interruption caused by damage while channeling Arcane Missiles.

Arcane Resilience · Arcane

changed

Increases your armor by an amount equal to 50% of your Intellect.

Arcane Subtlety · Arcane

changed

Reduces your target's resistance to all your spells by 5 and reduces the threat caused by your Arcane spells by 20%.

Magic Absorption · Arcane

changed

Increases all resistances by 2 and causes all spells you fully resist to restore 1% of your total mana. 1 sec. cooldown.

Arcane Concentration · Arcane

same

Gives you a 2% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.

Missile Barrage · Arcane

new

No Classic text supplied.

Arcane Geometry · Arcane

new

No Classic text supplied.

Arcane Impact · Arcane

changed · Previously Improved Arcane Explosion

Increases the critical strike chance of your Arcane Explosion spell by an additional 2%.

Arcane Blast · Arcane

new

No Classic text supplied.

Arcane Shielding · Arcane

changed · Previously Improved Mana Shield

Decreases the mana lost per point of damage taken when Mana Shield is active by 10%.

Improved Counterspell · Arcane

changed

Gives your Counterspell a 50% chance to silence the target for 4 sec.

Arcane Meditation · Arcane

changed

Allows 5% of your Mana regeneration to continue while casting.

Arcane Wrath · Arcane

new

No Classic text supplied.

Presence of Mind · Arcane

same

When activated, your next Mage spell with a casting time less than 10 sec becomes an instant cast spell.

Arcane Mind · Arcane

changed

Increases your maximum Mana by 2%.

Arcane Instability · Arcane

changed

Increases your spell damage and critical strike chance by 1%.

Arcane Power · Arcane

changed

When activated, your spells deal 30% more damage while costing 30% more mana to cast. This effect lasts 15 sec.

Incineration · Fire

changed · Previously Incinerate

Increases the critical strike chance of your Fire Blast and Scorch spells by 2%.

Accelerant · Fire

changed · Previously Improved Fireball

Reduces the casting time of your Fireball spell by 0.1 sec.

Ignite · Fire

same

Your critical strikes from Fire damage spells cause the target to burn for an additional 8% of your spell's damage over 4 sec.

Flame Throwing · Fire

same

Increases the range of your Fire spells by 3 yards.

Impact · Fire

changed

Gives your Fire spells a 2% chance to stun the target for 2 sec.

Burning Soul · Fire

changed

Gives your Fire spells a 35% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 15%.

Improved Flamestrike · Fire

same

Increases the critical strike chance of your Flamestrike spell by 5%.

Pyroblast · Fire

changed

Hurls an immense fiery boulder that causes 148 to 194 Fire damage and an additional 56 Fire damage over 12 sec.

Improved Fire Blast · Fire

changed

Reduces the cooldown of your Fire Blast spell by 0.5 sec.

Improved Scorch · Fire

changed

Your Scorch spells have a 33% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases the Fire damage dealt to your target by 3% and lasts 30 sec. Stacks up to 5 times.

Improved Fire Ward · Fire

same

Causes your Fire Ward to have a 10% chance to reflect Fire spells while active.

Heating Up · Fire

new

No Classic text supplied.

Master of Elements · Fire

changed

Your Fire and Frost spell criticals will refund 10% of their base mana cost.

Critical Mass · Fire

same

Increases the critical strike chance of your Fire spells by 2%.

Blast Wave · Fire

changed

A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 160 to 192 Fire damage, and dazing them for 6 sec.

Fire Power · Fire

changed

Increases the damage done by your Fire spells by 2%.

Combustion · Fire

changed

When activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 3 critical strikes with Fire spells.

Frost Warding · Frost

changed

Increases the armor and resistances given by your Frost Armor and Ice Armor spells by 15%. In addition, gives your Frost Ward a 10% chance to reflect Frost spells and effects while active.

Improved Frostbolt · Frost

changed

Reduces the casting time of your Frostbolt spell by 0.1 sec.

Precision · Frost

changed · Previously Elemental Precision

Reduces the chance that the opponent can resist your Frost and Fire spells by 2%.

Ice Shards · Frost

same

Increases the critical strike damage bonus of your Frost spells by 20%.

Frostbite · Frost

same

Gives your Chill effects a 5% chance to freeze the target for 5 sec.

Improved Frost Nova · Frost

same

Reduces the cooldown of your Frost Nova spell by 2 sec.

Permafrost · Frost

changed

Increases the duration of your Chill effects by 1 sec and reduces the target's speed by an additional 4%.

Frost Channeling · Frost

moved

Reduces the mana cost of your Frost spells by 5% and reduces the threat caused by your Frost spells by 10%.

Improved Blizzard · Frost

changed

Adds a chill effect to your Blizzard spell. This effect lowers the target's movement speed by 30%. Lasts 1.50 sec.

Ice Lance · Frost

new

No Classic text supplied.

Arctic Reach · Frost

changed

Increases the range of your Frostbolt and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 10%.

Ice Block · Frost

moved

You become encased in a block of ice, protecting you from all physical attacks and spells for 10 sec, but during that time you cannot attack, move or cast spells.

Shatter · Frost

changed

Increases the critical strike chance of all your spells against frozen targets by 10%.

Improved Cone of Cold · Frost

changed

Increases the damage dealt by your Cone of Cold spell by 15%.

Cold Snap · Frost

changed

When activated, this spell finishes the cooldown on all of your Frost spells.

Fingers of Frost · Frost

new

No Classic text supplied.

Winter's Chill · Frost

changed

Gives your Frost damage spells a 20% chance to apply the Winter's Chill effect, which increases the chance a Frost spell will critically hit the target by 2% for 15 sec. Stacks up to 5 times.

Ice Barrier · Frost

changed

Instantly shields you, absorbing 454 damage. Lasts 1 min. While the shield holds, spells will not be interrupted.