Arcane spell cycle
A pve planning route for Mage Arcane, built around Arcane Power, Arcane Blast, Missile Barrage, Presence of Mind using the November 3 reviewed snapshot.
Read choices & leveling route →Load this buildExplore the WoW Forever (Beta) Mage talent tree: Arcane, Fire, Frost. Plan, save and share your build using the November 3, 2026 snapshot. This calculator uses Forever beta talents, not Classic, TBC or Wrath values.
Loading the planner… The full talent reference is available below.
Complete editable allocations, with a purpose, conditions and a legal point-by-point route. These are editorial plans based on beta tooltips, not measured best-build rankings.
A pve planning route for Mage Arcane, built around Arcane Power, Arcane Blast, Missile Barrage, Presence of Mind using the November 3 reviewed snapshot.
Read choices & leveling route →Load this buildA pve planning route for Mage Fire, built around Combustion, Heating Up, Pyroblast, Master of Elements using the November 3 reviewed snapshot.
Read choices & leveling route →Load this buildA pvp planning route for Mage Frost, built around Ice Barrier, Cold Snap, Ice Block, Ice Lance, Fingers of Frost using the November 3 reviewed snapshot.
Read choices & leveling route →Load this buildCompare the latest imported Mage tree choices below. The source declares Beta client 1.60.1.70753 with Blizzard's November 2 launch-note changes, reviewed November 3. Rows, prerequisites and supplied rank wording cross-checked against https://foreverchanges.pro/talents/mage. Notes do not specify every new numeric coefficient. Full rank descriptions remain available in the reference.
18 talents. Browse all Arcane ranks.
Blasts the target with energy, dealing 34 to 38 Arcane damage. Each time you cast Arcane Blast, you gain 12% of your Intellect as Spell Damage and the mana cost of Arcane Blast is increased by 100%. Effect stacks up to 4 times and lasts 18 sec from time of initial application.
Launches a projectile of pure Arcane energy at the enemy target, causing 122 to 146 Arcane damage. This spell gains additional Spell Damage equal to 5% of your maximum Mana.
When activated, your next Mage spell with a casting time less than 10 sec becomes an instant cast spell.
For the next 15 sec, your spells deal 30% more damage while costing 30% more mana to cast.
17 talents. Browse all Fire ranks.
Hurls an immense fiery boulder that causes 101 to 131 Fire damage and an additional 44 Fire damage over 12 sec.
Non-periodic critical strikes with Fireball, Frostfire Bolt, Fire Blast, and Scorch reduce the cast time of your next Pyroblast cast within 20 sec by 25%, stacking up to 3 times. Fire Blast grants an additional stack every time it deals damage.
A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 154 to 184 Fire damage, and Dazing them for 50% reduced movement speed for 6 sec.
When activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 3 non-periodic critical strikes with Fire spells.
18 talents. Browse all Frost ranks.
Deals 28 to 32 Frost damage to an enemy target. Deals 300% increased damage to Frozen targets.
You become encased in a block of ice, protecting you from all physical attacks and spells for 10 sec, but during that time you cannot attack, move, or cast spells.
Finishes the remaining cooldown on all your other Frost spells.
Shield yourself, absorbing 493 damage and increasing your Frost damage by 15% for 1 min. While shielded, your Frost damage is increased by an additional 5% and you do not lose casting time when you take damage.
Rows require five points per preceding row in the same tree. A row-seven talent therefore needs 30 earlier points, plus the point spent on that talent. A 31-point main tree leaves 20 points from the level-60 budget for other choices. Named prerequisites must also be fully ranked.
New names: Arcane Wrath, Accelerant, Improved Fire Blast, Heating Up, Precision.
Names absent from the latest import: Arcane Focus, Wake of Fire, Improved Fireball, Hot Streak, Elemental Precision, Piercing Ice.
Names alone do not describe tuning. Review an old build for exact rank, position, condition and tooltip changes.
These are the WoW Forever beta ranks, not Classic, TBC or Wrath values. Read every imported rank, cost and requirement below. Beta values may change.
Row 1 · 0 earlier-row points
Rank 1. Increases your damage with Wands by 13%.
Rank 2. Increases your damage with Wands by 25%.
Row 1 · 0 earlier-row points
Rank 1. Gives your Arcane Missiles spell a 20% chance and your Arcane Blast and Arcane Wrath spells a 14% chance to not lose casting time when you take damage.
Rank 2. Gives your Arcane Missiles spell a 40% chance and your Arcane Blast and Arcane Wrath spells a 28% chance to not lose casting time when you take damage.
Rank 3. Gives your Arcane Missiles spell a 60% chance and your Arcane Blast and Arcane Wrath spells a 42% chance to not lose casting time when you take damage.
Rank 4. Gives your Arcane Missiles spell a 80% chance and your Arcane Blast and Arcane Wrath spells a 56% chance to not lose casting time when you take damage.
Rank 5. Gives your Arcane Missiles spell a 100% chance and your Arcane Blast and Arcane Wrath spells a 70% chance to not lose casting time when you take damage.
Row 1 · 0 earlier-row points
Rank 1. Increases your Armor by an amount equal to 25% of your Intellect.
Rank 2. Increases your Armor by an amount equal to 50% of your Intellect.
Rank 3. Increases your Armor by an amount equal to 75% of your Intellect.
Row 2 · 5 earlier-row points
Rank 1. Reduces your target's resistance to all your spells by 8 and reduces the threat caused by your Arcane spells by 15%.
Rank 2. Reduces your target's resistance to all your spells by 15 and reduces the threat caused by your Arcane spells by 30%.
Row 2 · 5 earlier-row points
Rank 1. Increases all your resistances by 5 and causes all spells you fully resist to restore 1% of your total mana. Cannot trigger more often than 1 time per sec.
Rank 2. Increases all your resistances by 10 and causes all spells you fully resist to restore 2% of your total mana. Cannot trigger more often than 1 time per sec.
Row 2 · 5 earlier-row points
Rank 1. Gives you a 2% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
Rank 2. Gives you a 4% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
Rank 3. Gives you a 6% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
Rank 4. Gives you a 8% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
Rank 5. Gives you a 10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
Row 2 · 5 earlier-row points
Rank 1. Gives your Arcane Blast spell a 20% chance, and your Arcane Wrath, Fireball, Frostbolt, Frost Blast, and Frostfire Bolt spells a 10% chance to reduce the channeled duration of your next Arcane Missiles spell by 50%, reduce the Mana cost by 100%, and missiles fire every 0.5 sec.
Rank 2. Gives your Arcane Blast spell a 40% chance, and your Arcane Wrath, Fireball, Frostbolt, Frost Blast, and Frostfire Bolt spells a 20% chance to reduce the channeled duration of your next Arcane Missiles spell by 50%, reduce the Mana cost by 100%, and missiles fire every 0.5 sec.
Row 3 · 10 earlier-row points
Rank 1. Increases the range of your Arcane spells by 3 yards.
Rank 2. Increases the range of your Arcane spells by 6 yards.
Row 3 · 10 earlier-row points
Rank 1. Increases the critical strike chance of your Arcane spells by 2%.
Rank 2. Increases the critical strike chance of your Arcane spells by 4%.
Rank 3. Increases the critical strike chance of your Arcane spells by 6%.
Row 3 · 10 earlier-row points
15% of base mana | 30 yd range | 1.5 sec cast
Rank 1. Blasts the target with energy, dealing 34 to 38 Arcane damage. Each time you cast Arcane Blast, you gain 12% of your Intellect as Spell Damage and the mana cost of Arcane Blast is increased by 100%. Effect stacks up to 4 times and lasts 18 sec from time of initial application.
Row 4 · 15 earlier-row points
Rank 1. Decreases the Mana lost per point of damage taken when your Mana Shield spell is active by 17% and increases the resistances granted by your Mage Armor spell by 25%.
Rank 2. Decreases the Mana lost per point of damage taken when your Mana Shield spell is active by 33% and increases the resistances granted by your Mage Armor spell by 50%.
Row 4 · 15 earlier-row points
Rank 1. Your Counterspell also Silences the target for 2 sec.
Rank 2. Your Counterspell also Silences the target for 4 sec.
Row 4 · 15 earlier-row points · Requires Arcane Concentration
Rank 1. Allows 17% of your Mana regeneration to continue while casting.
Rank 2. Allows 33% of your Mana regeneration to continue while casting.
Rank 3. Allows 50% of your Mana regeneration to continue while casting.
Row 4 · 15 earlier-row points · Requires Arcane Blast
140 Mana | 30 yd range | 3.5 sec cast | 6 sec cooldown
Rank 1. Launches a projectile of pure Arcane energy at the enemy target, causing 122 to 146 Arcane damage. This spell gains additional Spell Damage equal to 5% of your maximum Mana.
Row 5 · 20 earlier-row points
Instant | 3 min cooldown
Rank 1. When activated, your next Mage spell with a casting time less than 10 sec becomes an instant cast spell.
Row 5 · 20 earlier-row points
Rank 1. Increases your Intellect by 2% and increases the critical strike damage bonus of your Arcane spells by 20%.
Rank 2. Increases your Intellect by 4% and increases the critical strike damage bonus of your Arcane spells by 40%.
Rank 3. Increases your Intellect by 6% and increases the critical strike damage bonus of your Arcane spells by 60%.
Rank 4. Increases your Intellect by 8% and increases the critical strike damage bonus of your Arcane spells by 80%.
Rank 5. Increases your Intellect by 10% and increases the critical strike damage bonus of your Arcane spells by 100%.
Row 6 · 25 earlier-row points
Rank 1. Increases the damage done by your spells by 1% and your critical strike chance by 1%.
Rank 2. Increases the damage done by your spells by 2% and your critical strike chance by 2%.
Rank 3. Increases the damage done by your spells by 3% and your critical strike chance by 3%.
Row 7 · 30 earlier-row points · Requires Presence of Mind
Instant | 3 min cooldown
Rank 1. For the next 15 sec, your spells deal 30% more damage while costing 30% more mana to cast.
Row 1 · 0 earlier-row points
Rank 1. Increases the critical strike chance of your Fire Blast, Ice Lance, Arcane Blast, and Scorch spells by 2%.
Rank 2. Increases the critical strike chance of your Fire Blast, Ice Lance, Arcane Blast, and Scorch spells by 4%.
Rank 3. Increases the critical strike chance of your Fire Blast, Ice Lance, Arcane Blast, and Scorch spells by 6%.
Rank 4. Increases the critical strike chance of your Fire Blast, Ice Lance, Arcane Blast, and Scorch spells by 8%.
Rank 5. Increases the critical strike chance of your Fire Blast, Ice Lance, Arcane Blast, and Scorch spells by 10%.
Row 1 · 0 earlier-row points
Rank 1. Reduces the casting time of your Fireball, Frostfire Bolt, and Arcane Wrath spells by 0.1 sec.
Rank 2. Reduces the casting time of your Fireball, Frostfire Bolt, and Arcane Wrath spells by 0.2 sec.
Rank 3. Reduces the casting time of your Fireball, Frostfire Bolt, and Arcane Wrath spells by 0.3 sec.
Rank 4. Reduces the casting time of your Fireball, Frostfire Bolt, and Arcane Wrath spells by 0.4 sec.
Rank 5. Reduces the casting time of your Fireball, Frostfire Bolt, and Arcane Wrath spells by 0.5 sec.
Row 2 · 5 earlier-row points
Rank 1. Your critical strikes from Fire damage spells cause the target to burn for an additional 8% of your spell's damage over 4 sec.
Rank 2. Your critical strikes from Fire damage spells cause the target to burn for an additional 16% of your spell's damage over 4 sec.
Rank 3. Your critical strikes from Fire damage spells cause the target to burn for an additional 24% of your spell's damage over 4 sec.
Rank 4. Your critical strikes from Fire damage spells cause the target to burn for an additional 32% of your spell's damage over 4 sec.
Rank 5. Your critical strikes from Fire damage spells cause the target to burn for an additional 40% of your spell's damage over 4 sec.
Row 2 · 5 earlier-row points
Rank 1. Increases the range of your Fire spells by 3 yards.
Rank 2. Increases the range of your Fire spells by 6 yards.
Row 2 · 5 earlier-row points
Rank 1. Gives your Fire spells a 3% chance to stun the target for 2 sec.
Rank 2. Gives your Fire spells a 7% chance to stun the target for 2 sec.
Rank 3. Gives your Fire spells a 10% chance to stun the target for 2 sec.
Row 3 · 10 earlier-row points
Rank 1. Gives your Fire spells a 23% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 10%.
Rank 2. Gives your Fire spells a 47% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 20%.
Rank 3. Gives your Fire spells a 70% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 30%.
Row 3 · 10 earlier-row points
Rank 1. Increases the critical strike chance of your Flamestrike spell by 5%.
Rank 2. Increases the critical strike chance of your Flamestrike spell by 10%.
Rank 3. Increases the critical strike chance of your Flamestrike spell by 15%.
Row 3 · 10 earlier-row points
125 Mana | 35 yd range | 6 sec cast
Rank 1. Hurls an immense fiery boulder that causes 101 to 131 Fire damage and an additional 44 Fire damage over 12 sec.
Row 3 · 10 earlier-row points
Rank 1. Reduces the cooldown of your Fire Blast spell by 1 sec and increases its range by 8 yards.
Rank 2. Reduces the cooldown of your Fire Blast spell by 2 sec and increases its range by 15 yards.
Row 4 · 15 earlier-row points
Rank 1. Your Scorch spell has a 33% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases all Fire damage you deal to your target by 3% and lasts 30 sec, stacking up to 5 times.
Rank 2. Your Scorch spell has a 67% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases all Fire damage you deal to your target by 3% and lasts 30 sec, stacking up to 5 times.
Rank 3. Your Scorch spell has a 100% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases all Fire damage you deal to your target by 3% and lasts 30 sec, stacking up to 5 times.
Row 4 · 15 earlier-row points
Rank 1. Causes your Fire Ward to have a 10% chance to reflect Fire spells while active.
Rank 2. Causes your Fire Ward to have a 20% chance to reflect Fire spells while active.
Row 4 · 15 earlier-row points · Requires Pyroblast
Rank 1. Non-periodic critical strikes with Fireball, Frostfire Bolt, Fire Blast, and Scorch reduce the cast time of your next Pyroblast cast within 20 sec by 25%, stacking up to 3 times. Fire Blast grants an additional stack every time it deals damage.
Row 4 · 15 earlier-row points
Rank 1. Your Fire and Frost critical strikes will refund 10% of their base mana cost.
Rank 2. Your Fire and Frost critical strikes will refund 20% of their base mana cost.
Rank 3. Your Fire and Frost critical strikes will refund 30% of their base mana cost.
Row 5 · 20 earlier-row points
Rank 1. Increases the critical strike chance of your Fire spells by 2%.
Rank 2. Increases the critical strike chance of your Fire spells by 4%.
Rank 3. Increases the critical strike chance of your Fire spells by 6%.
Row 5 · 20 earlier-row points
215 Mana | Instant | 45 sec cooldown
Rank 1. A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 154 to 184 Fire damage, and Dazing them for 50% reduced movement speed for 6 sec.
Row 6 · 25 earlier-row points
Rank 1. Increases the damage done by your Fire spells by 1% per your Fire effects on the target, up to a maximum increase of 4%. Effects which mix multiple schools of magic do not qualify.
Rank 2. Increases the damage done by your Fire spells by 2% per your Fire effects on the target, up to a maximum increase of 8%. Effects which mix multiple schools of magic do not qualify.
Rank 3. Increases the damage done by your Fire spells by 3% per your Fire effects on the target, up to a maximum increase of 12%. Effects which mix multiple schools of magic do not qualify.
Row 7 · 30 earlier-row points · Requires Critical Mass
Instant | 3 min cooldown
Rank 1. When activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 3 non-periodic critical strikes with Fire spells.
Row 1 · 0 earlier-row points
Rank 1. Increases the Armor and resistances granted by your Frost Armor and Ice Armor spells by 15%, gives your Frost Ward a 10% chance to negate the warded damage spell, and increases the amount absorbed by your Ice Barrier and Frost Ward by 10%.
Rank 2. Increases the Armor and resistances granted by your Frost Armor and Ice Armor spells by 30%, gives your Frost Ward a 20% chance to negate the warded damage spell, and increases the amount absorbed by your Ice Barrier and Frost Ward by 20%.
Row 1 · 0 earlier-row points
Rank 1. Reduces the casting time of your Frostbolt and Frost Blast spells by 0.1 sec.
Rank 2. Reduces the casting time of your Frostbolt and Frost Blast spells by 0.2 sec.
Rank 3. Reduces the casting time of your Frostbolt and Frost Blast spells by 0.3 sec.
Rank 4. Reduces the casting time of your Frostbolt and Frost Blast spells by 0.4 sec.
Rank 5. Reduces the casting time of your Frostbolt and Frost Blast spells by 0.5 sec.
Row 1 · 0 earlier-row points
Rank 1. Improves your chance to hit with all spells by 2%.
Rank 2. Improves your chance to hit with all spells by 4%.
Rank 3. Improves your chance to hit with all spells by 6%.
Row 2 · 5 earlier-row points
Rank 1. Increases the critical strike damage bonus of your Frost spells by 20%.
Rank 2. Increases the critical strike damage bonus of your Frost spells by 40%.
Rank 3. Increases the critical strike damage bonus of your Frost spells by 60%.
Rank 4. Increases the critical strike damage bonus of your Frost spells by 80%.
Rank 5. Increases the critical strike damage bonus of your Frost spells by 100%.
Row 2 · 5 earlier-row points
Rank 1. Gives your Chill effects a 5% chance to Freeze the target for 5 sec.
Rank 2. Gives your Chill effects a 10% chance to Freeze the target for 5 sec.
Rank 3. Gives your Chill effects a 15% chance to Freeze the target for 5 sec.
Row 2 · 5 earlier-row points
Rank 1. Reduces the cooldown of your Frost Nova spell by 2 sec.
Rank 2. Reduces the cooldown of your Frost Nova spell by 4 sec.
Row 2 · 5 earlier-row points
Rank 1. Increases the duration of your Chill effects by 11% and reduces the target's speed by an additional 3%.
Rank 2. Increases the duration of your Chill effects by 22% and reduces the target's speed by an additional 7%.
Rank 3. Increases the duration of your Chill effects by 33% and reduces the target's speed by an additional 10%.
Row 3 · 10 earlier-row points
Rank 1. Reduces the mana cost of your Frost spells by 5% and reduces the threat caused by your Frost spells by 10%.
Rank 2. Reduces the mana cost of your Frost spells by 10% and reduces the threat caused by your Frost spells by 20%.
Rank 3. Reduces the mana cost of your Frost spells by 15% and reduces the threat caused by your Frost spells by 30%.
Row 3 · 10 earlier-row points
Rank 1. Adds a Chill effect to your Blizzard spell. This effect lowers the target's movement speed by 15% for 1.5 sec.
Rank 2. Adds a Chill effect to your Blizzard spell. This effect lowers the target's movement speed by 25% for 1.5 sec.
Rank 3. Adds a Chill effect to your Blizzard spell. This effect lowers the target's movement speed by 40% for 1.5 sec.
Row 3 · 10 earlier-row points
45 Mana | 30 yd range | Instant | 8 sec cooldown
Rank 1. Deals 28 to 32 Frost damage to an enemy target. Deals 300% increased damage to Frozen targets.
Row 4 · 15 earlier-row points
Rank 1. Increases the range of your Frostbolt, Frost Blast, Ice Lance, and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 10%.
Rank 2. Increases the range of your Frostbolt, Frost Blast, Ice Lance, and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 20%.
Row 4 · 15 earlier-row points
15 Mana | Instant | 5 min cooldown
Rank 1. You become encased in a block of ice, protecting you from all physical attacks and spells for 10 sec, but during that time you cannot attack, move, or cast spells.
Row 4 · 15 earlier-row points
Rank 1. Increases the critical strike chance of all your spells against Frozen targets by 17%.
Rank 2. Increases the critical strike chance of all your spells against Frozen targets by 33%.
Rank 3. Increases the critical strike chance of all your spells against Frozen targets by 50%.
Row 5 · 20 earlier-row points
Rank 1. Increases the damage dealt by your Cone of Cold spell by 12%.
Rank 2. Increases the damage dealt by your Cone of Cold spell by 23%.
Rank 3. Increases the damage dealt by your Cone of Cold spell by 35%.
Row 5 · 20 earlier-row points
Instant | 10 min cooldown
Rank 1. Finishes the remaining cooldown on all your other Frost spells.
Row 5 · 20 earlier-row points · Requires Ice Lance
Rank 1. Gives your Chill effects a 15% chance to grant you the Fingers of Frost effect, which treats your next 1 spell cast as if the target were Frozen. Lasts 15 sec.
Rank 2. Gives your Chill effects a 15% chance to grant you the Fingers of Frost effect, which treats your next 2 spells cast as if the target were Frozen. Lasts 15 sec.
Row 6 · 25 earlier-row points
Rank 1. Gives your Frostbolt, Frost Blast, and Fingers of Frost empowered Ice Lance spells a 20% chance to apply Winter's Chill, increasing the target's damage taken from your next Cone of Cold by 20% and it gains an additional 7% of your spell damage, stacking up to 5 times.
Rank 2. Gives your Frostbolt, Frost Blast, and Fingers of Frost empowered Ice Lance spells a 40% chance to apply Winter's Chill, increasing the target's damage taken from your next Cone of Cold by 20% and it gains an additional 7% of your spell damage, stacking up to 5 times.
Rank 3. Gives your Frostbolt, Frost Blast, and Fingers of Frost empowered Ice Lance spells a 60% chance to apply Winter's Chill, increasing the target's damage taken from your next Cone of Cold by 20% and it gains an additional 7% of your spell damage, stacking up to 5 times.
Rank 4. Gives your Frostbolt, Frost Blast, and Fingers of Frost empowered Ice Lance spells a 80% chance to apply Winter's Chill, increasing the target's damage taken from your next Cone of Cold by 20% and it gains an additional 7% of your spell damage, stacking up to 5 times.
Rank 5. Gives your Frostbolt, Frost Blast, and Fingers of Frost empowered Ice Lance spells a 100% chance to apply Winter's Chill, increasing the target's damage taken from your next Cone of Cold by 20% and it gains an additional 7% of your spell damage, stacking up to 5 times.
Row 7 · 30 earlier-row points · Requires Cold Snap
305 Mana | Instant | 30 sec cooldown
Rank 1. Shield yourself, absorbing 493 damage and increasing your Frost damage by 15% for 1 min. While shielded, your Frost damage is increased by an additional 5% and you do not lose casting time when you take damage.
Our November 3 revision combines the November 2 client export with Blizzard’s later launch notes. Supplied ranks include client tooltips and patch-note summaries. Exact new values absent from the notes are identified as unspecified. Old builds require review before migration.
No. Forever Talents is an independent fan tool using attributed community beta records. It is not affiliated with Blizzard.
The planner requires five points per earlier row and maximum ranks in any named prerequisite. Points in another tree do not unlock this tree. These are the planner’s current model rules.
No. It helps organize an allocation, not simulate damage or rank builds. Beta values may change. A valid allocation does not simulate talent interactions or prove a build is strongest.
Only in this browser on this device. Clearing site storage removes them. Share links let you keep a portable copy without an account.
Orc racials · Undead racials · Troll racials · Human racials · Gnome racials · Skyborne (High Order) racials
Forever versus Classic talent comparison
These are source-reported historical excerpts. They are not a Classic or TBC calculator and are not rank-matched performance comparisons.
moved
Increases your damage with Wands by 13%.
changed · Previously Improved Arcane Missiles
Gives you a 20% chance to avoid interruption caused by damage while channeling Arcane Missiles.
changed
Increases your armor by an amount equal to 50% of your Intellect.
changed
Reduces your target's resistance to all your spells by 5 and reduces the threat caused by your Arcane spells by 20%.
changed
Increases all resistances by 2 and causes all spells you fully resist to restore 1% of your total mana. 1 sec. cooldown.
same
Gives you a 2% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
new
No Classic text supplied.
new
No Classic text supplied.
changed · Previously Improved Arcane Explosion
Increases the critical strike chance of your Arcane Explosion spell by an additional 2%.
new
No Classic text supplied.
changed · Previously Improved Mana Shield
Decreases the mana lost per point of damage taken when Mana Shield is active by 10%.
changed
Gives your Counterspell a 50% chance to silence the target for 4 sec.
changed
Allows 5% of your Mana regeneration to continue while casting.
new
No Classic text supplied.
same
When activated, your next Mage spell with a casting time less than 10 sec becomes an instant cast spell.
changed
Increases your maximum Mana by 2%.
changed
Increases your spell damage and critical strike chance by 1%.
changed
When activated, your spells deal 30% more damage while costing 30% more mana to cast. This effect lasts 15 sec.
changed · Previously Incinerate
Increases the critical strike chance of your Fire Blast and Scorch spells by 2%.
changed · Previously Improved Fireball
Reduces the casting time of your Fireball spell by 0.1 sec.
same
Your critical strikes from Fire damage spells cause the target to burn for an additional 8% of your spell's damage over 4 sec.
same
Increases the range of your Fire spells by 3 yards.
changed
Gives your Fire spells a 2% chance to stun the target for 2 sec.
changed
Gives your Fire spells a 35% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 15%.
same
Increases the critical strike chance of your Flamestrike spell by 5%.
changed
Hurls an immense fiery boulder that causes 148 to 194 Fire damage and an additional 56 Fire damage over 12 sec.
changed
Reduces the cooldown of your Fire Blast spell by 0.5 sec.
changed
Your Scorch spells have a 33% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases the Fire damage dealt to your target by 3% and lasts 30 sec. Stacks up to 5 times.
same
Causes your Fire Ward to have a 10% chance to reflect Fire spells while active.
new
No Classic text supplied.
changed
Your Fire and Frost spell criticals will refund 10% of their base mana cost.
same
Increases the critical strike chance of your Fire spells by 2%.
changed
A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 160 to 192 Fire damage, and dazing them for 6 sec.
changed
Increases the damage done by your Fire spells by 2%.
changed
When activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 3 critical strikes with Fire spells.
changed
Increases the armor and resistances given by your Frost Armor and Ice Armor spells by 15%. In addition, gives your Frost Ward a 10% chance to reflect Frost spells and effects while active.
changed
Reduces the casting time of your Frostbolt spell by 0.1 sec.
changed · Previously Elemental Precision
Reduces the chance that the opponent can resist your Frost and Fire spells by 2%.
same
Increases the critical strike damage bonus of your Frost spells by 20%.
same
Gives your Chill effects a 5% chance to freeze the target for 5 sec.
same
Reduces the cooldown of your Frost Nova spell by 2 sec.
changed
Increases the duration of your Chill effects by 1 sec and reduces the target's speed by an additional 4%.
moved
Reduces the mana cost of your Frost spells by 5% and reduces the threat caused by your Frost spells by 10%.
changed
Adds a chill effect to your Blizzard spell. This effect lowers the target's movement speed by 30%. Lasts 1.50 sec.
new
No Classic text supplied.
changed
Increases the range of your Frostbolt and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 10%.
moved
You become encased in a block of ice, protecting you from all physical attacks and spells for 10 sec, but during that time you cannot attack, move or cast spells.
changed
Increases the critical strike chance of all your spells against frozen targets by 10%.
changed
Increases the damage dealt by your Cone of Cold spell by 15%.
changed
When activated, this spell finishes the cooldown on all of your Frost spells.
new
No Classic text supplied.
changed
Gives your Frost damage spells a 20% chance to apply the Winter's Chill effect, which increases the chance a Frost spell will critically hit the target by 2% for 15 sec. Stacks up to 5 times.
changed
Instantly shields you, absorbing 454 damage. Lasts 1 min. While the shield holds, spells will not be interrupted.