Shield and casting support
A pvp planning route for Priest Discipline, built around Power Infusion, Penance, Soul Warding, Inner Focus using the November 3 reviewed snapshot.
Read choices & leveling route →Load this buildExplore the WoW Forever (Beta) Priest talent tree: Discipline, Holy, Shadow. Plan, save and share your build using the November 3, 2026 snapshot. This calculator uses Forever beta talents, not Classic, TBC or Wrath values.
Loading the planner… The full talent reference is available below.
Complete editable allocations, with a purpose, conditions and a legal point-by-point route. These are editorial plans based on beta tooltips, not measured best-build rankings.
A pvp planning route for Priest Discipline, built around Power Infusion, Penance, Soul Warding, Inner Focus using the November 3 reviewed snapshot.
Read choices & leveling route →Load this buildA pve planning route for Priest Holy, built around Prayer of Mending, Holy Binding, Spirit of Redemption, Spiritual Healing using the November 3 reviewed snapshot.
Read choices & leveling route →Load this buildA leveling planning route for Priest Shadow, built around Shadowform, Mind Flay, Vampiric Embrace, Devouring Contagion using the November 3 reviewed snapshot.
Read choices & leveling route →Load this buildCompare the latest imported Priest tree choices below. The source declares Beta client 1.60.1.70753 with Blizzard's November 2 launch-note changes, reviewed November 3. Rows, prerequisites and supplied rank wording cross-checked against https://foreverchanges.pro/talents/priest. Notes do not specify every new numeric coefficient. Full rank descriptions remain available in the reference.
18 talents. Browse all Discipline ranks.
When activated, reduces the Mana cost of your next spell by 100% and increases its critical effect chance by 25% if it is a non-periodic spell and capable of a critical effect.
Reduces the cooldown on your Power Word: Shield spell by 4 sec and reduces its mana cost by 15%.
Launches a volley of holy light at the target, causing 45 Holy damage to an enemy, or 134 healing to an ally, instantly and every 1 sec for 2 sec.
Infuses the target with power, increasing their spell damage and healing done by 20% for 15 sec.
17 talents. Browse all Holy ranks.
Causes an explosion of holy light around the caster, causing 26 to 30 Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards for 50 to 57. These effects cause no threat.
Each time you heal a target other than yourself with Flash Heal, you are healed for 50% as much. This healing generates no threat.
Upon death, the priest becomes the Spirit of Redemption for 15 sec. The Spirit of Redemption cannot move, attack, be attacked or targeted by any spells or effects. While in this form the priest can cast any healing spell free of cost. When the effect ends, the priest dies.
Places a spell on the target that heals them for 172 the next time they take damage or receive non-periodic healing. When the heal occurs, Prayer of Mending jumps to a party or raid member within 20 yards. Jumps up to 5 times and lasts 30 sec after each jump. This spell can only be placed on one target at a time per caster.
17 talents. Browse all Shadow ranks.
Assault the target's mind with Shadow energy, causing 63 Shadow damage over 3 sec and slowing their movement speed by 50%.
Afflicts your target with Shadow energy that causes all party members to be healed for 20% of any Shadow spell damage you deal for 30 sec.
Silences the target, preventing them from casting spells for 5 sec and interrupting their spellcasts for 3 sec.
Assume Shadowform, increasing your Shadow damage by 10%, reducing the Mana cost of all Shadow spells by 50%, increasing the critical strike damage bonus of your Shadow spells by 100%, and reducing Physical damage taken by you by 15%. However, you may not cast healing spells while in this form.
Rows require five points per preceding row in the same tree. A row-seven talent therefore needs 30 earlier points, plus the point spent on that talent. A 31-point main tree leaves 20 points from the level-60 budget for other choices. Named prerequisites must also be fully ranked.
New names: Holy Binding, Dark Inspiration.
Names absent from the latest import: Binding Heal, Shadow Affinity, Improved Fade.
Names alone do not describe tuning. Review an old build for exact rank, position, condition and tooltip changes.
These are the WoW Forever beta ranks, not Classic, TBC or Wrath values. Read every imported rank, cost and requirement below. Beta values may change.
Row 1 · 0 earlier-row points
Rank 1. Your Smite and Penance spells deal 2% increased damage to targets afflicted with your Holy Fire or Shadow Word: Pain.
Rank 2. Your Smite and Penance spells deal 4% increased damage to targets afflicted with your Holy Fire or Shadow Word: Pain.
Rank 3. Your Smite and Penance spells deal 6% increased damage to targets afflicted with your Holy Fire or Shadow Word: Pain.
Rank 4. Your Smite and Penance spells deal 8% increased damage to targets afflicted with your Holy Fire or Shadow Word: Pain.
Rank 5. Your Smite and Penance spells deal 10% increased damage to targets afflicted with your Holy Fire or Shadow Word: Pain.
Row 1 · 0 earlier-row points
Rank 1. Increases your damage with Wands by 13%.
Rank 2. Increases your damage with Wands by 25%.
Row 1 · 0 earlier-row points
Rank 1. Increases the damage and healing of your instant cast spells by 1%.
Rank 2. Increases the damage and healing of your instant cast spells by 2%.
Rank 3. Increases the damage and healing of your instant cast spells by 3%.
Rank 4. Increases the damage and healing of your instant cast spells by 4%.
Rank 5. Increases the damage and healing of your instant cast spells by 5%.
Row 2 · 5 earlier-row points
Rank 1. Reduces the threat generated by your spells by 10% and reduces the duration of Stun, Fear, and Silence effects inflicted on you by 5%.
Rank 2. Reduces the threat generated by your spells by 20% and reduces the duration of Stun, Fear, and Silence effects inflicted on you by 10%.
Rank 3. Reduces the threat generated by your spells by 30% and reduces the duration of Stun, Fear, and Silence effects inflicted on you by 15%.
Row 2 · 5 earlier-row points
Rank 1. Improves your chance to hit with Holy spells by 6%.
Rank 2. Improves your chance to hit with Holy spells by 12%.
Rank 3. Improves your chance to hit with Holy spells by 18%.
Row 2 · 5 earlier-row points
Rank 1. Increases your total Intellect by 2%.
Rank 2. Increases your total Intellect by 4%.
Rank 3. Increases your total Intellect by 6%.
Rank 4. Increases your total Intellect by 8%.
Rank 5. Increases your total Intellect by 10%.
Row 2 · 5 earlier-row points
Rank 1. Gives you a 50% chance to gain Focused Casting for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage and increases your resistance to Interrupt effects by 20%.
Rank 2. Gives you a 100% chance to gain Focused Casting for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage and increases your resistance to Interrupt effects by 20%.
Row 3 · 10 earlier-row points
Rank 1. Reduces the mana cost of your Smite, Holy Fire, and instant cast spells by 3%.
Rank 2. Reduces the mana cost of your Smite, Holy Fire, and instant cast spells by 7%.
Rank 3. Reduces the mana cost of your Smite, Holy Fire, and instant cast spells by 10%.
Row 3 · 10 earlier-row points
Instant | 3 min cooldown
Rank 1. When activated, reduces the Mana cost of your next spell by 100% and increases its critical effect chance by 25% if it is a non-periodic spell and capable of a critical effect.
Row 3 · 10 earlier-row points
Rank 1. Increases the damage absorbed by your Power Word: Shield by 7%.
Rank 2. Increases the damage absorbed by your Power Word: Shield by 14%.
Rank 3. Increases the damage absorbed by your Power Word: Shield by 20%.
Row 3 · 10 earlier-row points
Rank 1. Allows 17% of your Mana regeneration to continue while casting.
Rank 2. Allows 33% of your Mana regeneration to continue while casting.
Rank 3. Allows 50% of your Mana regeneration to continue while casting.
Row 4 · 15 earlier-row points
Rank 1. Increases the Armor bonus of your Inner Fire spell by 15% and increases its total charges by 4.
Rank 2. Increases the Armor bonus of your Inner Fire spell by 30% and increases its total charges by 8.
Rank 3. Increases the Armor bonus of your Inner Fire spell by 45% and increases its total charges by 12.
Row 4 · 15 earlier-row points
Rank 1. Reduces the casting time of your Mana Burn spell by 0.5 sec.
Rank 2. Reduces the casting time of your Mana Burn spell by 1.0 sec.
Row 4 · 15 earlier-row points · Requires Improved Power Word: Shield
Rank 1. Reduces the cooldown on your Power Word: Shield spell by 4 sec and reduces its mana cost by 15%.
Row 5 · 20 earlier-row points
150 Mana | 36 yd range | Channeled | 12 sec cooldown
Rank 1. Launches a volley of holy light at the target, causing 45 Holy damage to an enemy, or 134 healing to an ally, instantly and every 1 sec for 2 sec.
Row 5 · 20 earlier-row points · Requires Soul Warding
Rank 1. Your heals from Flash Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 2% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 1 sec.
Rank 2. Your heals from Flash Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 4% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 2 sec.
Rank 3. Your heals from Flash Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 6% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 3 sec.
Rank 4. Your heals from Flash Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 8% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 4 sec.
Rank 5. Your heals from Flash Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 10% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 5 sec.
Row 6 · 25 earlier-row points
Rank 1. Your non-periodic critical heals create a protective shield on the target, absorbing 5% of the amount healed. Shields up to 1200 damage and lasts 12 sec.
Rank 2. Your non-periodic critical heals create a protective shield on the target, absorbing 10% of the amount healed. Shields up to 1200 damage and lasts 12 sec.
Rank 3. Your non-periodic critical heals create a protective shield on the target, absorbing 15% of the amount healed. Shields up to 1200 damage and lasts 12 sec.
Row 7 · 30 earlier-row points · Requires Penance
20% of base mana | 30 yd range | Instant | 3 min cooldown
Rank 1. Infuses the target with power, increasing their spell damage and healing done by 20% for 15 sec.
Row 1 · 0 earlier-row points
Rank 1. Gives your spells a 23% chance to not lose casting time when you take damage.
Rank 2. Gives your spells a 47% chance to not lose casting time when you take damage.
Rank 3. Gives your spells a 70% chance to not lose casting time when you take damage.
Row 1 · 0 earlier-row points
Rank 1. Increases the amount healed by your Renew spell by 5%.
Rank 2. Increases the amount healed by your Renew spell by 10%.
Rank 3. Increases the amount healed by your Renew spell by 15%.
Row 1 · 0 earlier-row points
Rank 1. Increases the critical effect chance of your Holy spells by 1%.
Rank 2. Increases the critical effect chance of your Holy spells by 2%.
Rank 3. Increases the critical effect chance of your Holy spells by 3%.
Rank 4. Increases the critical effect chance of your Holy spells by 4%.
Rank 5. Increases the critical effect chance of your Holy spells by 5%.
Row 2 · 5 earlier-row points
Rank 1. Reduces all spell damage taken by 2%.
Rank 2. Reduces all spell damage taken by 4%.
Rank 3. Reduces all spell damage taken by 6%.
Rank 4. Reduces all spell damage taken by 8%.
Rank 5. Reduces all spell damage taken by 10%.
Row 2 · 5 earlier-row points
Rank 1. Reduces the casting time of your Smite, Holy Fire, Heal, and Greater Heal spells by 0.1 sec.
Rank 2. Reduces the casting time of your Smite, Holy Fire, Heal, and Greater Heal spells by 0.2 sec.
Rank 3. Reduces the casting time of your Smite, Holy Fire, Heal, and Greater Heal spells by 0.3 sec.
Rank 4. Reduces the casting time of your Smite, Holy Fire, Heal, and Greater Heal spells by 0.4 sec.
Rank 5. Reduces the casting time of your Smite, Holy Fire, Heal, and Greater Heal spells by 0.5 sec.
Row 3 · 10 earlier-row points
185 Mana | Instant
Rank 1. Causes an explosion of holy light around the caster, causing 26 to 30 Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards for 50 to 57. These effects cause no threat.
Row 3 · 10 earlier-row points
Rank 1. After being struck by a melee or ranged critical hit, or suffering more than 30% of your maximum Health from a single attack, heal 8% of the damage taken over 6 sec. Refreshing this effect carries over any remaining healing.
Rank 2. After being struck by a melee or ranged critical hit, or suffering more than 30% of your maximum Health from a single attack, heal 17% of the damage taken over 6 sec. Refreshing this effect carries over any remaining healing.
Rank 3. After being struck by a melee or ranged critical hit, or suffering more than 30% of your maximum Health from a single attack, heal 25% of the damage taken over 6 sec. Refreshing this effect carries over any remaining healing.
Row 3 · 10 earlier-row points
Rank 1. Your non-periodic critical heals increase your target's Armor by 8% for 15 sec.
Rank 2. Your non-periodic critical heals increase your target's Armor by 17% for 15 sec.
Rank 3. Your non-periodic critical heals increase your target's Armor by 25% for 15 sec.
Row 4 · 15 earlier-row points
Rank 1. Increases the range of your Smite and Holy Fire spells and the radius of your Prayer of Healing and Holy Nova spells by 10%.
Rank 2. Increases the range of your Smite and Holy Fire spells and the radius of your Prayer of Healing and Holy Nova spells by 20%.
Row 4 · 15 earlier-row points
Rank 1. Reduces the Mana cost of your Lesser Heal, Heal, Greater Heal, Penance, and Prayer of Mending spells by 5%.
Rank 2. Reduces the Mana cost of your Lesser Heal, Heal, Greater Heal, Penance, and Prayer of Mending spells by 10%.
Rank 3. Reduces the Mana cost of your Lesser Heal, Heal, Greater Heal, Penance, and Prayer of Mending spells by 15%.
Row 4 · 15 earlier-row points · Requires Divine Fury
Rank 1. Increases your Holy damage done by 2%, and gives a 5% chance each time your Holy Fire spell deals periodic damage for your next Holy Nova to cost no Mana.
Rank 2. Increases your Holy damage done by 5%, and gives a 10% chance each time your Holy Fire spell deals periodic damage for your next Holy Nova to cost no Mana.
Row 4 · 15 earlier-row points
Rank 1. Each time you heal a target other than yourself with Flash Heal, you are healed for 50% as much. This healing generates no threat.
Row 5 · 20 earlier-row points
Rank 1. When you cast a healing spell, gain Mana equal to 5% of the base cost of the spell if your previous heal was a different spell.
Rank 2. When you cast a healing spell, gain Mana equal to 10% of the base cost of the spell if your previous heal was a different spell.
Row 5 · 20 earlier-row points
Rank 1. Upon death, the priest becomes the Spirit of Redemption for 15 sec. The Spirit of Redemption cannot move, attack, be attacked or targeted by any spells or effects. While in this form the priest can cast any healing spell free of cost. When the effect ends, the priest dies.
Row 5 · 20 earlier-row points
Rank 1. Increases your spell healing by up to 5% of your total Spirit and your spell damage by up to 1% of your total Spirit.
Rank 2. Increases your spell healing by up to 10% of your total Spirit and your spell damage by up to 3% of your total Spirit.
Rank 3. Increases your spell healing by up to 15% of your total Spirit and your spell damage by up to 5% of your total Spirit.
Rank 4. Increases your spell healing by up to 20% of your total Spirit and your spell damage by up to 6% of your total Spirit.
Rank 5. Increases your spell healing by up to 25% of your total Spirit and your spell damage by up to 8% of your total Spirit.
Row 6 · 25 earlier-row points
Rank 1. Increases the amount healed by your spells by 3%.
Rank 2. Increases the amount healed by your spells by 7%.
Rank 3. Increases the amount healed by your spells by 10%.
Row 7 · 30 earlier-row points · Requires Spirit of Redemption
210 Mana | 40 yd range | Instant | 10 sec cooldown
Rank 1. Places a spell on the target that heals them for 172 the next time they take damage or receive non-periodic healing. When the heal occurs, Prayer of Mending jumps to a party or raid member within 20 yards. Jumps up to 5 times and lasts 30 sec after each jump. This spell can only be placed on one target at a time per caster.
Row 1 · 0 earlier-row points
Rank 1. Improves your chance to hit with Shadow spells by 1%.
Rank 2. Improves your chance to hit with Shadow spells by 2%.
Rank 3. Improves your chance to hit with Shadow spells by 3%.
Rank 4. Improves your chance to hit with Shadow spells by 4%.
Rank 5. Improves your chance to hit with Shadow spells by 5%.
Row 1 · 0 earlier-row points
Rank 1. Gives your Shadow damage spells a 2% chance to stun the target for 3 sec.
Rank 2. Gives your Shadow damage spells a 4% chance to stun the target for 3 sec.
Rank 3. Gives your Shadow damage spells a 6% chance to stun the target for 3 sec.
Rank 4. Gives your Shadow damage spells a 8% chance to stun the target for 3 sec.
Rank 5. Gives your Shadow damage spells a 10% chance to stun the target for 3 sec.
Row 1 · 0 earlier-row points
Rank 1. Gives you a 20% chance to increase your Spirit by 100% for 15 sec after killing a non-trivial target or when an enemy afflicted by your Vampiric Embrace dies. For the duration, 50% of your Mana regeneration will continue while casting.
Rank 2. Gives you a 40% chance to increase your Spirit by 100% for 15 sec after killing a non-trivial target or when an enemy afflicted by your Vampiric Embrace dies. For the duration, 50% of your Mana regeneration will continue while casting.
Rank 3. Gives you a 60% chance to increase your Spirit by 100% for 15 sec after killing a non-trivial target or when an enemy afflicted by your Vampiric Embrace dies. For the duration, 50% of your Mana regeneration will continue while casting.
Rank 4. Gives you a 80% chance to increase your Spirit by 100% for 15 sec after killing a non-trivial target or when an enemy afflicted by your Vampiric Embrace dies. For the duration, 50% of your Mana regeneration will continue while casting.
Rank 5. Gives you a 100% chance to increase your Spirit by 100% for 15 sec after killing a non-trivial target or when an enemy afflicted by your Vampiric Embrace dies. For the duration, 50% of your Mana regeneration will continue while casting.
Row 2 · 5 earlier-row points
Rank 1. Reduces the cooldown of your Mind Blast spell by 0.5 sec.
Rank 2. Reduces the cooldown of your Mind Blast spell by 1 sec.
Rank 3. Reduces the cooldown of your Mind Blast spell by 1.5 sec.
Rank 4. Reduces the cooldown of your Mind Blast spell by 2 sec.
Rank 5. Reduces the cooldown of your Mind Blast spell by 2.5 sec.
Row 2 · 5 earlier-row points
Rank 1. Increases the duration of your Shadow Word: Pain spell by 3 sec.
Rank 2. Increases the duration of your Shadow Word: Pain spell by 6 sec.
Row 2 · 5 earlier-row points
Rank 1. Increases the range of your offensive Shadow spells by 10%.
Rank 2. Increases the range of your offensive Shadow spells by 20%.
Row 3 · 10 earlier-row points · Requires Blackout
Rank 1. Reduces the cooldown of your Psychic Scream spell by 2 sec.
Rank 2. Reduces the cooldown of your Psychic Scream spell by 4 sec.
Row 3 · 10 earlier-row points
45 Mana | 20 yd range | Channeled
Rank 1. Assault the target's mind with Shadow energy, causing 63 Shadow damage over 3 sec and slowing their movement speed by 50%.
Row 3 · 10 earlier-row points · Requires Mind Flay
Rank 1. Each instance of damage of Mind Flay deals 10% more damage than its previous instance of damage.
Rank 2. Each instance of damage of Mind Flay deals 20% more damage than its previous instance of damage.
Row 4 · 15 earlier-row points
Rank 1. Your Mind Blast and fully channeled Mind Flay causes Dark Inspiration, increasing yours and your party's Spirit by 3% for 10 sec.
Rank 2. Your Mind Blast and fully channeled Mind Flay causes Dark Inspiration, increasing yours and your party's Spirit by 6% for 10 sec.
Rank 3. Your Mind Blast and fully channeled Mind Flay causes Dark Inspiration, increasing yours and your party's Spirit by 9% for 10 sec.
Rank 4. Your Mind Blast and fully channeled Mind Flay causes Dark Inspiration, increasing yours and your party's Spirit by 12% for 10 sec.
Rank 5. Your Mind Blast and fully channeled Mind Flay causes Dark Inspiration, increasing yours and your party's Spirit by 15% for 10 sec.
Row 4 · 15 earlier-row points
40 Mana | 30 yd range | Instant | 30 sec cooldown
Rank 1. Afflicts your target with Shadow energy that causes all party members to be healed for 20% of any Shadow spell damage you deal for 30 sec.
Row 4 · 15 earlier-row points
Rank 1. Your Shadow damage spells have a 33% chance to increase the Shadow damage the target takes from you by 2% for 15 sec, stacking up to 5 times.
Rank 2. Your Shadow damage spells have a 67% chance to increase the Shadow damage the target takes from you by 2% for 15 sec, stacking up to 5 times.
Rank 3. Your Shadow damage spells have a 100% chance to increase the Shadow damage the target takes from you by 2% for 15 sec, stacking up to 5 times.
Row 5 · 20 earlier-row points
225 Mana | 20 yd range | Instant | 45 sec cooldown
Rank 1. Silences the target, preventing them from casting spells for 5 sec and interrupting their spellcasts for 3 sec.
Row 5 · 20 earlier-row points
Rank 1. Reduces the mana cost of your Devouring Plague by 25%. Targets that die while Devouring Plague is active spreads it, jumping to 2 nearby enemies within 5 yds for the remaining duration.
Rank 2. Reduces the mana cost of your Devouring Plague by 50%. Targets that die while Devouring Plague is active spreads it, jumping to 2 nearby enemies within 10 yds for the remaining duration.
Row 6 · 25 earlier-row points
Rank 1. Increases Shadow Word: Death's critical strike chance on targets at or below 20% health by 15%.
Rank 2. Increases Shadow Word: Death's critical strike chance on targets at or below 20% health by 30%.
Row 6 · 25 earlier-row points
Rank 1. Increases your Shadow damage done by 2%.
Rank 2. Increases your Shadow damage done by 4%.
Rank 3. Increases your Shadow damage done by 6%.
Rank 4. Increases your Shadow damage done by 8%.
Rank 5. Increases your Shadow damage done by 10%.
Row 7 · 30 earlier-row points · Requires Vampiric Embrace
40% of base mana | Instant | 1.5 sec cooldown
Rank 1. Assume Shadowform, increasing your Shadow damage by 10%, reducing the Mana cost of all Shadow spells by 50%, increasing the critical strike damage bonus of your Shadow spells by 100%, and reducing Physical damage taken by you by 15%. However, you may not cast healing spells while in this form.
Our November 3 revision combines the November 2 client export with Blizzard’s later launch notes. Supplied ranks include client tooltips and patch-note summaries. Exact new values absent from the notes are identified as unspecified. Old builds require review before migration.
No. Forever Talents is an independent fan tool using attributed community beta records. It is not affiliated with Blizzard.
The planner requires five points per earlier row and maximum ranks in any named prerequisite. Points in another tree do not unlock this tree. These are the planner’s current model rules.
No. It helps organize an allocation, not simulate damage or rank builds. Beta values may change. A valid allocation does not simulate talent interactions or prove a build is strongest.
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Priest Discipline build · Priest Holy build · Priest Shadow build
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Forever versus Classic talent comparison
These are source-reported historical excerpts. They are not a Classic or TBC calculator and are not rank-matched performance comparisons.
new
No Classic text supplied.
changed
Increases your damage with Wands by 5%.
new
No Classic text supplied.
changed
Reduces the threat generated by your spells by 4%.
new
No Classic text supplied.
changed
Increases your maximum Mana by 2%.
changed
Gives you a 50% chance to gain the Focused Casting effect that lasts for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage and increases resistance to Interrupt effects by 10%.
changed
Reduces the mana cost of your instant cast spells by 2%.
changed
When activated, reduces the Mana cost of your next spell by 100% and increases its critical effect chance by 25% if it is capable of a critical effect.
changed
Increases the damage absorbed by your Power Word: Shield by 5%.
changed
Allows 5% of your Mana regeneration to continue while casting.
changed
Increases the Armor bonus of your Inner Fire spell by 10%.
changed
Reduces the casting time of your Mana Burn spell by 0.25 secs.
new
No Classic text supplied.
new
No Classic text supplied.
new
No Classic text supplied.
new
No Classic text supplied.
changed
Infuses the target with power, increasing their spell damage and healing by 20%. Lasts 15 sec.
changed · Previously Healing Focus
Gives you a 35% chance to avoid interruption caused by damage while casting any healing spell.
same
Increases the amount healed by your Renew spell by 5%.
same
Increases the critical effect chance of your Holy spells by 1%.
same
Reduces all spell damage taken by 2%.
same
Reduces the casting time of your Smite, Holy Fire, Heal and Greater Heal spells by 0.1 sec.
changed
Causes an explosion of holy light around the caster, causing 29 to 33 Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards for 54 to 62. These effects cause no threat.
changed
After being struck by a melee or ranged critical hit, heal 8% of the damage taken over 6 sec.
changed
Increases your target's armor by 8% for 15 sec after getting a critical effect from your Flash Heal, Heal, Greater Heal, or Prayer of Healing spell.
same
Increases the range of your Smite and Holy Fire spells and the radius of your Prayer of Healing and Holy Nova spells by 10%.
changed
Reduces the Mana cost of your Lesser Heal, Heal, and Greater Heal spells by 5%.
changed
Increases the damage of your Smite and Holy Fire spells by 5%.
new
No Classic text supplied.
new
No Classic text supplied.
changed
Upon death, the priest becomes the Spirit of Redemption for 10 sec. The Spirit of Redemption cannot move, attack, be attacked or targeted by any spells or effects. While in this form the priest can cast any healing spell free of cost. When the effect ends, the priest dies.
changed
Increases spell damage and healing by up to 5% of your total Spirit.
changed
Increases the amount healed by your healing spells by 2%.
new
No Classic text supplied.
changed
Reduces your target's chance to resist your Shadow spells by 2%.
moved
Gives your Shadow damage spells a 2% chance to stun the target for 3 sec.
changed
Gives you a 20% chance to gain a 100% bonus to your Spirit after killing a target that yields experience. For the duration, your Mana will regenerate at a 50% rate while casting. Lasts 15 sec.
moved
Reduces the cooldown of your Mind Blast spell by 0.5 sec.
moved
Increases the duration of your Shadow Word: Pain spell by 3 sec.
changed
Increases the range of your Shadow damage spells by 6%.
changed
Reduces the cooldown of your Psychic Scream spell by 2 sec.
changed
Assault the target's mind with Shadow energy, causing 75 Shadow damage over 3 sec and slowing their movement speed by 50%.
new
No Classic text supplied.
new
No Classic text supplied.
changed
Afflicts your target with Shadow energy that causes all party members to be healed for 20% of any Shadow spell damage you deal for 1 min.
changed
Your Shadow damage spells have a 20% chance to cause your target to be vulnerable to Shadow damage. This vulnerability increases the Shadow damage dealt to your target by 3% and lasts 15 sec. Stacks up to 5 times.
changed
Silences the target, preventing them from casting spells for 5 sec.
new
No Classic text supplied.
new
No Classic text supplied.
changed
Increases your Shadow spell damage by 2%.
changed
Assume a Shadowform, increasing your Shadow damage by 15% and reducing Physical damage done to you by 15%. However, you may not cast Holy spells while in this form.