BETA TALENT DATA Snapshot · November 3, 2026
WORLD OF WARCRAFT: FOREVER

WoW Forever Priest talents.
Explore your choices.

Explore the WoW Forever (Beta) Priest talent tree: Discipline, Holy, Shadow. Plan, save and share your build using the November 3, 2026 snapshot. This calculator uses Forever beta talents, not Classic, TBC or Wrath values.

A world worth returning to.World of Warcraft: Forever

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THE TALENT PLANNER

Priest Talent Calculator

◷   November 3 snapshot ↗
Priest0 / 0 / 0
51points
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Discipline

0 PTS
7 rows · 5 points per row

Holy

0 PTS
7 rows · 5 points per row

Shadow

0 PTS
7 rows · 5 points per row
Available Points allocated LockedClick to add · right-click to refund · tap for details

ⓘ   November 3 beta snapshot · All imported ranks have text. Talented adjusts point timing, up to 51 total. Choose a rank you have unlocked. Read the data notes →

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Priest build guides

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Complete editable allocations, with a purpose, conditions and a legal point-by-point route. These are editorial plans based on beta tooltips, not measured best-build rankings.

Priest tree guide — November 3 beta

Compare the latest imported Priest tree choices below. The source declares Beta client 1.60.1.70753 with Blizzard's November 2 launch-note changes, reviewed November 3. Rows, prerequisites and supplied rank wording cross-checked against https://foreverchanges.pro/talents/priest. Notes do not specify every new numeric coefficient. Full rank descriptions remain available in the reference.

Discipline

18 talents. Browse all Discipline ranks.

Inner Focus

When activated, reduces the Mana cost of your next spell by 100% and increases its critical effect chance by 25% if it is a non-periodic spell and capable of a critical effect.

Soul Warding

Reduces the cooldown on your Power Word: Shield spell by 4 sec and reduces its mana cost by 15%.

Penance

Launches a volley of holy light at the target, causing 45 Holy damage to an enemy, or 134 healing to an ally, instantly and every 1 sec for 2 sec.

Power Infusion

Infuses the target with power, increasing their spell damage and healing done by 20% for 15 sec.

Holy

17 talents. Browse all Holy ranks.

Holy Nova

Causes an explosion of holy light around the caster, causing 26 to 30 Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards for 50 to 57. These effects cause no threat.

Holy Binding

Each time you heal a target other than yourself with Flash Heal, you are healed for 50% as much. This healing generates no threat.

Spirit of Redemption

Upon death, the priest becomes the Spirit of Redemption for 15 sec. The Spirit of Redemption cannot move, attack, be attacked or targeted by any spells or effects. While in this form the priest can cast any healing spell free of cost. When the effect ends, the priest dies.

Prayer of Mending

Places a spell on the target that heals them for 172 the next time they take damage or receive non-periodic healing. When the heal occurs, Prayer of Mending jumps to a party or raid member within 20 yards. Jumps up to 5 times and lasts 30 sec after each jump. This spell can only be placed on one target at a time per caster.

Shadow

17 talents. Browse all Shadow ranks.

Mind Flay

Assault the target's mind with Shadow energy, causing 63 Shadow damage over 3 sec and slowing their movement speed by 50%.

Vampiric Embrace

Afflicts your target with Shadow energy that causes all party members to be healed for 20% of any Shadow spell damage you deal for 30 sec.

Silence

Silences the target, preventing them from casting spells for 5 sec and interrupting their spellcasts for 3 sec.

Shadowform

Assume Shadowform, increasing your Shadow damage by 10%, reducing the Mana cost of all Shadow spells by 50%, increasing the critical strike damage bonus of your Shadow spells by 100%, and reducing Physical damage taken by you by 15%. However, you may not cast healing spells while in this form.

Point commitments

Rows require five points per preceding row in the same tree. A row-seven talent therefore needs 30 earlier points, plus the point spent on that talent. A 31-point main tree leaves 20 points from the level-60 budget for other choices. Named prerequisites must also be fully ranked.

Changes since September 26

New names: Holy Binding, Dark Inspiration.

Names absent from the latest import: Binding Heal, Shadow Affinity, Improved Fade.

Names alone do not describe tuning. Review an old build for exact rank, position, condition and tooltip changes.

READ THE DETAILS

WoW Forever Priest talent reference — November 3 beta

November 3 beta snapshot

These are the WoW Forever beta ranks, not Classic, TBC or Wrath values. Read every imported rank, cost and requirement below. Beta values may change.

Discipline 18 talents

Power in Light 5 ranks

Row 1 · 0 earlier-row points

Rank 1. Your Smite and Penance spells deal 2% increased damage to targets afflicted with your Holy Fire or Shadow Word: Pain.

Rank 2. Your Smite and Penance spells deal 4% increased damage to targets afflicted with your Holy Fire or Shadow Word: Pain.

Rank 3. Your Smite and Penance spells deal 6% increased damage to targets afflicted with your Holy Fire or Shadow Word: Pain.

Rank 4. Your Smite and Penance spells deal 8% increased damage to targets afflicted with your Holy Fire or Shadow Word: Pain.

Rank 5. Your Smite and Penance spells deal 10% increased damage to targets afflicted with your Holy Fire or Shadow Word: Pain.

Wand Specialization 2 ranks

Row 1 · 0 earlier-row points

Rank 1. Increases your damage with Wands by 13%.

Rank 2. Increases your damage with Wands by 25%.

Twin Disciplines 5 ranks

Row 1 · 0 earlier-row points

Rank 1. Increases the damage and healing of your instant cast spells by 1%.

Rank 2. Increases the damage and healing of your instant cast spells by 2%.

Rank 3. Increases the damage and healing of your instant cast spells by 3%.

Rank 4. Increases the damage and healing of your instant cast spells by 4%.

Rank 5. Increases the damage and healing of your instant cast spells by 5%.

Silent Resolve 3 ranks

Row 2 · 5 earlier-row points

Rank 1. Reduces the threat generated by your spells by 10% and reduces the duration of Stun, Fear, and Silence effects inflicted on you by 5%.

Rank 2. Reduces the threat generated by your spells by 20% and reduces the duration of Stun, Fear, and Silence effects inflicted on you by 10%.

Rank 3. Reduces the threat generated by your spells by 30% and reduces the duration of Stun, Fear, and Silence effects inflicted on you by 15%.

Holy Precision 3 ranks

Row 2 · 5 earlier-row points

Rank 1. Improves your chance to hit with Holy spells by 6%.

Rank 2. Improves your chance to hit with Holy spells by 12%.

Rank 3. Improves your chance to hit with Holy spells by 18%.

Mental Strength 5 ranks

Row 2 · 5 earlier-row points

Rank 1. Increases your total Intellect by 2%.

Rank 2. Increases your total Intellect by 4%.

Rank 3. Increases your total Intellect by 6%.

Rank 4. Increases your total Intellect by 8%.

Rank 5. Increases your total Intellect by 10%.

Martyrdom 2 ranks

Row 2 · 5 earlier-row points

Rank 1. Gives you a 50% chance to gain Focused Casting for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage and increases your resistance to Interrupt effects by 20%.

Rank 2. Gives you a 100% chance to gain Focused Casting for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage and increases your resistance to Interrupt effects by 20%.

Mental Agility 3 ranks

Row 3 · 10 earlier-row points

Rank 1. Reduces the mana cost of your Smite, Holy Fire, and instant cast spells by 3%.

Rank 2. Reduces the mana cost of your Smite, Holy Fire, and instant cast spells by 7%.

Rank 3. Reduces the mana cost of your Smite, Holy Fire, and instant cast spells by 10%.

Inner Focus 1 rank

Row 3 · 10 earlier-row points

Instant | 3 min cooldown

Rank 1. When activated, reduces the Mana cost of your next spell by 100% and increases its critical effect chance by 25% if it is a non-periodic spell and capable of a critical effect.

Improved Power Word: Shield 3 ranks

Row 3 · 10 earlier-row points

Rank 1. Increases the damage absorbed by your Power Word: Shield by 7%.

Rank 2. Increases the damage absorbed by your Power Word: Shield by 14%.

Rank 3. Increases the damage absorbed by your Power Word: Shield by 20%.

Meditation 3 ranks

Row 3 · 10 earlier-row points

Rank 1. Allows 17% of your Mana regeneration to continue while casting.

Rank 2. Allows 33% of your Mana regeneration to continue while casting.

Rank 3. Allows 50% of your Mana regeneration to continue while casting.

Improved Inner Fire 3 ranks

Row 4 · 15 earlier-row points

Rank 1. Increases the Armor bonus of your Inner Fire spell by 15% and increases its total charges by 4.

Rank 2. Increases the Armor bonus of your Inner Fire spell by 30% and increases its total charges by 8.

Rank 3. Increases the Armor bonus of your Inner Fire spell by 45% and increases its total charges by 12.

Improved Mana Burn 2 ranks

Row 4 · 15 earlier-row points

Rank 1. Reduces the casting time of your Mana Burn spell by 0.5 sec.

Rank 2. Reduces the casting time of your Mana Burn spell by 1.0 sec.

Soul Warding 1 rank

Row 4 · 15 earlier-row points · Requires Improved Power Word: Shield

Rank 1. Reduces the cooldown on your Power Word: Shield spell by 4 sec and reduces its mana cost by 15%.

Penance 1 rank

Row 5 · 20 earlier-row points

150 Mana | 36 yd range | Channeled | 12 sec cooldown

Rank 1. Launches a volley of holy light at the target, causing 45 Holy damage to an enemy, or 134 healing to an ally, instantly and every 1 sec for 2 sec.

Renewed Hope 5 ranks

Row 5 · 20 earlier-row points · Requires Soul Warding

Rank 1. Your heals from Flash Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 2% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 1 sec.

Rank 2. Your heals from Flash Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 4% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 2 sec.

Rank 3. Your heals from Flash Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 6% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 3 sec.

Rank 4. Your heals from Flash Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 8% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 4 sec.

Rank 5. Your heals from Flash Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 10% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 5 sec.

Divine Aegis 3 ranks

Row 6 · 25 earlier-row points

Rank 1. Your non-periodic critical heals create a protective shield on the target, absorbing 5% of the amount healed. Shields up to 1200 damage and lasts 12 sec.

Rank 2. Your non-periodic critical heals create a protective shield on the target, absorbing 10% of the amount healed. Shields up to 1200 damage and lasts 12 sec.

Rank 3. Your non-periodic critical heals create a protective shield on the target, absorbing 15% of the amount healed. Shields up to 1200 damage and lasts 12 sec.

Power Infusion 1 rank

Row 7 · 30 earlier-row points · Requires Penance

20% of base mana | 30 yd range | Instant | 3 min cooldown

Rank 1. Infuses the target with power, increasing their spell damage and healing done by 20% for 15 sec.

Holy 17 talents

Twilight Focus 3 ranks

Row 1 · 0 earlier-row points

Rank 1. Gives your spells a 23% chance to not lose casting time when you take damage.

Rank 2. Gives your spells a 47% chance to not lose casting time when you take damage.

Rank 3. Gives your spells a 70% chance to not lose casting time when you take damage.

Improved Renew 3 ranks

Row 1 · 0 earlier-row points

Rank 1. Increases the amount healed by your Renew spell by 5%.

Rank 2. Increases the amount healed by your Renew spell by 10%.

Rank 3. Increases the amount healed by your Renew spell by 15%.

Holy Specialization 5 ranks

Row 1 · 0 earlier-row points

Rank 1. Increases the critical effect chance of your Holy spells by 1%.

Rank 2. Increases the critical effect chance of your Holy spells by 2%.

Rank 3. Increases the critical effect chance of your Holy spells by 3%.

Rank 4. Increases the critical effect chance of your Holy spells by 4%.

Rank 5. Increases the critical effect chance of your Holy spells by 5%.

Spell Warding 5 ranks

Row 2 · 5 earlier-row points

Rank 1. Reduces all spell damage taken by 2%.

Rank 2. Reduces all spell damage taken by 4%.

Rank 3. Reduces all spell damage taken by 6%.

Rank 4. Reduces all spell damage taken by 8%.

Rank 5. Reduces all spell damage taken by 10%.

Divine Fury 5 ranks

Row 2 · 5 earlier-row points

Rank 1. Reduces the casting time of your Smite, Holy Fire, Heal, and Greater Heal spells by 0.1 sec.

Rank 2. Reduces the casting time of your Smite, Holy Fire, Heal, and Greater Heal spells by 0.2 sec.

Rank 3. Reduces the casting time of your Smite, Holy Fire, Heal, and Greater Heal spells by 0.3 sec.

Rank 4. Reduces the casting time of your Smite, Holy Fire, Heal, and Greater Heal spells by 0.4 sec.

Rank 5. Reduces the casting time of your Smite, Holy Fire, Heal, and Greater Heal spells by 0.5 sec.

Holy Nova 1 rank

Row 3 · 10 earlier-row points

185 Mana | Instant

Rank 1. Causes an explosion of holy light around the caster, causing 26 to 30 Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards for 50 to 57. These effects cause no threat.

Blessed Recovery 3 ranks

Row 3 · 10 earlier-row points

Rank 1. After being struck by a melee or ranged critical hit, or suffering more than 30% of your maximum Health from a single attack, heal 8% of the damage taken over 6 sec. Refreshing this effect carries over any remaining healing.

Rank 2. After being struck by a melee or ranged critical hit, or suffering more than 30% of your maximum Health from a single attack, heal 17% of the damage taken over 6 sec. Refreshing this effect carries over any remaining healing.

Rank 3. After being struck by a melee or ranged critical hit, or suffering more than 30% of your maximum Health from a single attack, heal 25% of the damage taken over 6 sec. Refreshing this effect carries over any remaining healing.

Inspiration 3 ranks

Row 3 · 10 earlier-row points

Rank 1. Your non-periodic critical heals increase your target's Armor by 8% for 15 sec.

Rank 2. Your non-periodic critical heals increase your target's Armor by 17% for 15 sec.

Rank 3. Your non-periodic critical heals increase your target's Armor by 25% for 15 sec.

Holy Reach 2 ranks

Row 4 · 15 earlier-row points

Rank 1. Increases the range of your Smite and Holy Fire spells and the radius of your Prayer of Healing and Holy Nova spells by 10%.

Rank 2. Increases the range of your Smite and Holy Fire spells and the radius of your Prayer of Healing and Holy Nova spells by 20%.

Improved Healing 3 ranks

Row 4 · 15 earlier-row points

Rank 1. Reduces the Mana cost of your Lesser Heal, Heal, Greater Heal, Penance, and Prayer of Mending spells by 5%.

Rank 2. Reduces the Mana cost of your Lesser Heal, Heal, Greater Heal, Penance, and Prayer of Mending spells by 10%.

Rank 3. Reduces the Mana cost of your Lesser Heal, Heal, Greater Heal, Penance, and Prayer of Mending spells by 15%.

Searing Light 2 ranks

Row 4 · 15 earlier-row points · Requires Divine Fury

Rank 1. Increases your Holy damage done by 2%, and gives a 5% chance each time your Holy Fire spell deals periodic damage for your next Holy Nova to cost no Mana.

Rank 2. Increases your Holy damage done by 5%, and gives a 10% chance each time your Holy Fire spell deals periodic damage for your next Holy Nova to cost no Mana.

Holy Binding 1 rank

Row 4 · 15 earlier-row points

Rank 1. Each time you heal a target other than yourself with Flash Heal, you are healed for 50% as much. This healing generates no threat.

Litany of Light 2 ranks

Row 5 · 20 earlier-row points

Rank 1. When you cast a healing spell, gain Mana equal to 5% of the base cost of the spell if your previous heal was a different spell.

Rank 2. When you cast a healing spell, gain Mana equal to 10% of the base cost of the spell if your previous heal was a different spell.

Spirit of Redemption 1 rank

Row 5 · 20 earlier-row points

Rank 1. Upon death, the priest becomes the Spirit of Redemption for 15 sec. The Spirit of Redemption cannot move, attack, be attacked or targeted by any spells or effects. While in this form the priest can cast any healing spell free of cost. When the effect ends, the priest dies.

Spiritual Guidance 5 ranks

Row 5 · 20 earlier-row points

Rank 1. Increases your spell healing by up to 5% of your total Spirit and your spell damage by up to 1% of your total Spirit.

Rank 2. Increases your spell healing by up to 10% of your total Spirit and your spell damage by up to 3% of your total Spirit.

Rank 3. Increases your spell healing by up to 15% of your total Spirit and your spell damage by up to 5% of your total Spirit.

Rank 4. Increases your spell healing by up to 20% of your total Spirit and your spell damage by up to 6% of your total Spirit.

Rank 5. Increases your spell healing by up to 25% of your total Spirit and your spell damage by up to 8% of your total Spirit.

Spiritual Healing 3 ranks

Row 6 · 25 earlier-row points

Rank 1. Increases the amount healed by your spells by 3%.

Rank 2. Increases the amount healed by your spells by 7%.

Rank 3. Increases the amount healed by your spells by 10%.

Prayer of Mending 1 rank

Row 7 · 30 earlier-row points · Requires Spirit of Redemption

210 Mana | 40 yd range | Instant | 10 sec cooldown

Rank 1. Places a spell on the target that heals them for 172 the next time they take damage or receive non-periodic healing. When the heal occurs, Prayer of Mending jumps to a party or raid member within 20 yards. Jumps up to 5 times and lasts 30 sec after each jump. This spell can only be placed on one target at a time per caster.

Shadow 17 talents

Shadow Focus 5 ranks

Row 1 · 0 earlier-row points

Rank 1. Improves your chance to hit with Shadow spells by 1%.

Rank 2. Improves your chance to hit with Shadow spells by 2%.

Rank 3. Improves your chance to hit with Shadow spells by 3%.

Rank 4. Improves your chance to hit with Shadow spells by 4%.

Rank 5. Improves your chance to hit with Shadow spells by 5%.

Blackout 5 ranks

Row 1 · 0 earlier-row points

Rank 1. Gives your Shadow damage spells a 2% chance to stun the target for 3 sec.

Rank 2. Gives your Shadow damage spells a 4% chance to stun the target for 3 sec.

Rank 3. Gives your Shadow damage spells a 6% chance to stun the target for 3 sec.

Rank 4. Gives your Shadow damage spells a 8% chance to stun the target for 3 sec.

Rank 5. Gives your Shadow damage spells a 10% chance to stun the target for 3 sec.

Spirit Tap 5 ranks

Row 1 · 0 earlier-row points

Rank 1. Gives you a 20% chance to increase your Spirit by 100% for 15 sec after killing a non-trivial target or when an enemy afflicted by your Vampiric Embrace dies. For the duration, 50% of your Mana regeneration will continue while casting.

Rank 2. Gives you a 40% chance to increase your Spirit by 100% for 15 sec after killing a non-trivial target or when an enemy afflicted by your Vampiric Embrace dies. For the duration, 50% of your Mana regeneration will continue while casting.

Rank 3. Gives you a 60% chance to increase your Spirit by 100% for 15 sec after killing a non-trivial target or when an enemy afflicted by your Vampiric Embrace dies. For the duration, 50% of your Mana regeneration will continue while casting.

Rank 4. Gives you a 80% chance to increase your Spirit by 100% for 15 sec after killing a non-trivial target or when an enemy afflicted by your Vampiric Embrace dies. For the duration, 50% of your Mana regeneration will continue while casting.

Rank 5. Gives you a 100% chance to increase your Spirit by 100% for 15 sec after killing a non-trivial target or when an enemy afflicted by your Vampiric Embrace dies. For the duration, 50% of your Mana regeneration will continue while casting.

Improved Mind Blast 5 ranks

Row 2 · 5 earlier-row points

Rank 1. Reduces the cooldown of your Mind Blast spell by 0.5 sec.

Rank 2. Reduces the cooldown of your Mind Blast spell by 1 sec.

Rank 3. Reduces the cooldown of your Mind Blast spell by 1.5 sec.

Rank 4. Reduces the cooldown of your Mind Blast spell by 2 sec.

Rank 5. Reduces the cooldown of your Mind Blast spell by 2.5 sec.

Improved Shadow Word: Pain 2 ranks

Row 2 · 5 earlier-row points

Rank 1. Increases the duration of your Shadow Word: Pain spell by 3 sec.

Rank 2. Increases the duration of your Shadow Word: Pain spell by 6 sec.

Shadow Reach 2 ranks

Row 2 · 5 earlier-row points

Rank 1. Increases the range of your offensive Shadow spells by 10%.

Rank 2. Increases the range of your offensive Shadow spells by 20%.

Improved Psychic Scream 2 ranks

Row 3 · 10 earlier-row points · Requires Blackout

Rank 1. Reduces the cooldown of your Psychic Scream spell by 2 sec.

Rank 2. Reduces the cooldown of your Psychic Scream spell by 4 sec.

Mind Flay 1 rank

Row 3 · 10 earlier-row points

45 Mana | 20 yd range | Channeled

Rank 1. Assault the target's mind with Shadow energy, causing 63 Shadow damage over 3 sec and slowing their movement speed by 50%.

Improved Mind Flay 2 ranks

Row 3 · 10 earlier-row points · Requires Mind Flay

Rank 1. Each instance of damage of Mind Flay deals 10% more damage than its previous instance of damage.

Rank 2. Each instance of damage of Mind Flay deals 20% more damage than its previous instance of damage.

Dark Inspiration 5 ranks

Row 4 · 15 earlier-row points

Rank 1. Your Mind Blast and fully channeled Mind Flay causes Dark Inspiration, increasing yours and your party's Spirit by 3% for 10 sec.

Rank 2. Your Mind Blast and fully channeled Mind Flay causes Dark Inspiration, increasing yours and your party's Spirit by 6% for 10 sec.

Rank 3. Your Mind Blast and fully channeled Mind Flay causes Dark Inspiration, increasing yours and your party's Spirit by 9% for 10 sec.

Rank 4. Your Mind Blast and fully channeled Mind Flay causes Dark Inspiration, increasing yours and your party's Spirit by 12% for 10 sec.

Rank 5. Your Mind Blast and fully channeled Mind Flay causes Dark Inspiration, increasing yours and your party's Spirit by 15% for 10 sec.

Vampiric Embrace 1 rank

Row 4 · 15 earlier-row points

40 Mana | 30 yd range | Instant | 30 sec cooldown

Rank 1. Afflicts your target with Shadow energy that causes all party members to be healed for 20% of any Shadow spell damage you deal for 30 sec.

Shadow Weaving 3 ranks

Row 4 · 15 earlier-row points

Rank 1. Your Shadow damage spells have a 33% chance to increase the Shadow damage the target takes from you by 2% for 15 sec, stacking up to 5 times.

Rank 2. Your Shadow damage spells have a 67% chance to increase the Shadow damage the target takes from you by 2% for 15 sec, stacking up to 5 times.

Rank 3. Your Shadow damage spells have a 100% chance to increase the Shadow damage the target takes from you by 2% for 15 sec, stacking up to 5 times.

Silence 1 rank

Row 5 · 20 earlier-row points

225 Mana | 20 yd range | Instant | 45 sec cooldown

Rank 1. Silences the target, preventing them from casting spells for 5 sec and interrupting their spellcasts for 3 sec.

Devouring Contagion 2 ranks

Row 5 · 20 earlier-row points

Rank 1. Reduces the mana cost of your Devouring Plague by 25%. Targets that die while Devouring Plague is active spreads it, jumping to 2 nearby enemies within 5 yds for the remaining duration.

Rank 2. Reduces the mana cost of your Devouring Plague by 50%. Targets that die while Devouring Plague is active spreads it, jumping to 2 nearby enemies within 10 yds for the remaining duration.

Early Demise 2 ranks

Row 6 · 25 earlier-row points

Rank 1. Increases Shadow Word: Death's critical strike chance on targets at or below 20% health by 15%.

Rank 2. Increases Shadow Word: Death's critical strike chance on targets at or below 20% health by 30%.

Darkness 5 ranks

Row 6 · 25 earlier-row points

Rank 1. Increases your Shadow damage done by 2%.

Rank 2. Increases your Shadow damage done by 4%.

Rank 3. Increases your Shadow damage done by 6%.

Rank 4. Increases your Shadow damage done by 8%.

Rank 5. Increases your Shadow damage done by 10%.

Shadowform 1 rank

Row 7 · 30 earlier-row points · Requires Vampiric Embrace

40% of base mana | Instant | 1.5 sec cooldown

Rank 1. Assume Shadowform, increasing your Shadow damage by 10%, reducing the Mana cost of all Shadow spells by 50%, increasing the critical strike damage bonus of your Shadow spells by 100%, and reducing Physical damage taken by you by 15%. However, you may not cast healing spells while in this form.

BEFORE YOU SET OUT

Priest talent FAQ

Which Priest data version does this page use?

Our November 3 revision combines the November 2 client export with Blizzard’s later launch notes. Supplied ranks include client tooltips and patch-note summaries. Exact new values absent from the notes are identified as unspecified. Old builds require review before migration.

Is this an official WoW Forever calculator?

No. Forever Talents is an independent fan tool using attributed community beta records. It is not affiliated with Blizzard.

Why is a talent locked?

The planner requires five points per earlier row and maximum ranks in any named prerequisite. Points in another tree do not unlock this tree. These are the planner’s current model rules.

Does this tell me the best build?

No. It helps organize an allocation, not simulate damage or rank builds. Beta values may change. A valid allocation does not simulate talent interactions or prove a build is strongest.

Where are my saved builds?

Only in this browser on this device. Clearing site storage removes them. Share links let you keep a portable copy without an account.

Keep exploring

Point rules, controls and sharing ↗What changed from Classic ↗Where the data comes from ↗

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WoW Forever guides

Classic comparison context

Forever versus Classic talent comparison

These are source-reported historical excerpts. They are not a Classic or TBC calculator and are not rank-matched performance comparisons.

Archived Classic source excerpts

Power in Light · Discipline

new

No Classic text supplied.

Wand Specialization · Discipline

changed

Increases your damage with Wands by 5%.

Twin Disciplines · Discipline

new

No Classic text supplied.

Silent Resolve · Discipline

changed

Reduces the threat generated by your spells by 4%.

Holy Precision · Discipline

new

No Classic text supplied.

Mental Strength · Discipline

changed

Increases your maximum Mana by 2%.

Martyrdom · Discipline

changed

Gives you a 50% chance to gain the Focused Casting effect that lasts for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage and increases resistance to Interrupt effects by 10%.

Mental Agility · Discipline

changed

Reduces the mana cost of your instant cast spells by 2%.

Inner Focus · Discipline

changed

When activated, reduces the Mana cost of your next spell by 100% and increases its critical effect chance by 25% if it is capable of a critical effect.

Improved Power Word: Shield · Discipline

changed

Increases the damage absorbed by your Power Word: Shield by 5%.

Meditation · Discipline

changed

Allows 5% of your Mana regeneration to continue while casting.

Improved Inner Fire · Discipline

changed

Increases the Armor bonus of your Inner Fire spell by 10%.

Improved Mana Burn · Discipline

changed

Reduces the casting time of your Mana Burn spell by 0.25 secs.

Soul Warding · Discipline

new

No Classic text supplied.

Penance · Discipline

new

No Classic text supplied.

Renewed Hope · Discipline

new

No Classic text supplied.

Divine Aegis · Discipline

new

No Classic text supplied.

Power Infusion · Discipline

changed

Infuses the target with power, increasing their spell damage and healing by 20%. Lasts 15 sec.

Twilight Focus · Holy

changed · Previously Healing Focus

Gives you a 35% chance to avoid interruption caused by damage while casting any healing spell.

Improved Renew · Holy

same

Increases the amount healed by your Renew spell by 5%.

Holy Specialization · Holy

same

Increases the critical effect chance of your Holy spells by 1%.

Spell Warding · Holy

same

Reduces all spell damage taken by 2%.

Divine Fury · Holy

same

Reduces the casting time of your Smite, Holy Fire, Heal and Greater Heal spells by 0.1 sec.

Holy Nova · Holy

changed

Causes an explosion of holy light around the caster, causing 29 to 33 Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards for 54 to 62. These effects cause no threat.

Blessed Recovery · Holy

changed

After being struck by a melee or ranged critical hit, heal 8% of the damage taken over 6 sec.

Inspiration · Holy

changed

Increases your target's armor by 8% for 15 sec after getting a critical effect from your Flash Heal, Heal, Greater Heal, or Prayer of Healing spell.

Holy Reach · Holy

same

Increases the range of your Smite and Holy Fire spells and the radius of your Prayer of Healing and Holy Nova spells by 10%.

Improved Healing · Holy

changed

Reduces the Mana cost of your Lesser Heal, Heal, and Greater Heal spells by 5%.

Searing Light · Holy

changed

Increases the damage of your Smite and Holy Fire spells by 5%.

Holy Binding · Holy

new

No Classic text supplied.

Litany of Light · Holy

new

No Classic text supplied.

Spirit of Redemption · Holy

changed

Upon death, the priest becomes the Spirit of Redemption for 10 sec. The Spirit of Redemption cannot move, attack, be attacked or targeted by any spells or effects. While in this form the priest can cast any healing spell free of cost. When the effect ends, the priest dies.

Spiritual Guidance · Holy

changed

Increases spell damage and healing by up to 5% of your total Spirit.

Spiritual Healing · Holy

changed

Increases the amount healed by your healing spells by 2%.

Prayer of Mending · Holy

new

No Classic text supplied.

Shadow Focus · Shadow

changed

Reduces your target's chance to resist your Shadow spells by 2%.

Blackout · Shadow

moved

Gives your Shadow damage spells a 2% chance to stun the target for 3 sec.

Spirit Tap · Shadow

changed

Gives you a 20% chance to gain a 100% bonus to your Spirit after killing a target that yields experience. For the duration, your Mana will regenerate at a 50% rate while casting. Lasts 15 sec.

Improved Mind Blast · Shadow

moved

Reduces the cooldown of your Mind Blast spell by 0.5 sec.

Improved Shadow Word: Pain · Shadow

moved

Increases the duration of your Shadow Word: Pain spell by 3 sec.

Shadow Reach · Shadow

changed

Increases the range of your Shadow damage spells by 6%.

Improved Psychic Scream · Shadow

changed

Reduces the cooldown of your Psychic Scream spell by 2 sec.

Mind Flay · Shadow

changed

Assault the target's mind with Shadow energy, causing 75 Shadow damage over 3 sec and slowing their movement speed by 50%.

Improved Mind Flay · Shadow

new

No Classic text supplied.

Dark Inspiration · Shadow

new

No Classic text supplied.

Vampiric Embrace · Shadow

changed

Afflicts your target with Shadow energy that causes all party members to be healed for 20% of any Shadow spell damage you deal for 1 min.

Shadow Weaving · Shadow

changed

Your Shadow damage spells have a 20% chance to cause your target to be vulnerable to Shadow damage. This vulnerability increases the Shadow damage dealt to your target by 3% and lasts 15 sec. Stacks up to 5 times.

Silence · Shadow

changed

Silences the target, preventing them from casting spells for 5 sec.

Devouring Contagion · Shadow

new

No Classic text supplied.

Early Demise · Shadow

new

No Classic text supplied.

Darkness · Shadow

changed

Increases your Shadow spell damage by 2%.

Shadowform · Shadow

changed

Assume a Shadowform, increasing your Shadow damage by 15% and reducing Physical damage done to you by 15%. However, you may not cast Holy spells while in this form.