Two-handed pressure
A pvp planning route for Warrior Arms, built around Mortal Strike, Sweeping Strikes, Improved Hamstring using the November 3 reviewed snapshot.
Read choices & leveling route →Load this buildExplore the WoW Forever (Beta) Warrior talent tree: Arms, Fury, Protection. Plan, save and share your build using the November 3, 2026 snapshot. This calculator uses Forever beta talents, not Classic, TBC or Wrath values.
Loading the planner… The full talent reference is available below.
Complete editable allocations, with a purpose, conditions and a legal point-by-point route. These are editorial plans based on beta tooltips, not measured best-build rankings.
A pvp planning route for Warrior Arms, built around Mortal Strike, Sweeping Strikes, Improved Hamstring using the November 3 reviewed snapshot.
Read choices & leveling route →Load this buildA pve planning route for Warrior Fury, built around Bloodthirst, Death Wish, Flurry, Dual Wield Specialization, Raging Blows using the November 3 reviewed snapshot.
Read choices & leveling route →Load this buildA pve planning route for Warrior Protection, built around Shield Slam, Last Stand, Defiance, Bastion using the November 3 reviewed snapshot.
Read choices & leveling route →Load this buildCompare the latest imported Warrior tree choices below. The source declares Beta client 1.60.1.70753 with Blizzard's November 2 launch-note changes, reviewed November 3. Rows, prerequisites and supplied rank wording cross-checked against https://foreverchanges.pro/talents/warrior. Notes do not specify every new numeric coefficient. Full rank descriptions remain available in the reference.
17 talents. Browse all Arms ranks.
Generates 1 Rage every 3 sec while in combat, and reduces Rage loss while out of combat by 30%.
A brutal attack that deals 40% weapon damage. Deals an additional 80% weapon damage against Giants, Dragonkin, and mounted targets. Mounted targets are dismounted.
Your next 5 melee attacks strike an additional nearby opponent.
A vicious strike that deals weapon damage plus 85 and wounds the target, reducing the effectiveness of any healing by 50% for 10 sec.
19 talents. Browse all Fury ranks.
Causes all enemies within 10 yds to be Dazed, reducing movement speed by 50% for 6 sec.
Reduces the Rage cost of your Cleave and Whirlwind abilities by 3.
Your next 4 melee attacks generate 5 additional Rage. Lasts 8 sec.
When activated, increases your Physical damage done by 20% and makes you immune to Fear effects, but increases all damage you take by 5%. Lasts 30 sec.
Instantly attack the target causing damage equal to 45% of your Attack Power plus 30 and increasing your movement speed by 10% for 10 sec.
18 talents. Browse all Protection ranks.
When activated, this ability temporarily grants you 30% of your maximum health for 20 sec. After the effect expires, the health is lost.
Your Charge ability is now usable while in Defensive Stance.
Stuns the target for 5 sec.
Slam the target with your shield, causing 421 to 439 damage, increased by your Block Value, and has a 50% chance of dispelling 1 magic effect on the target. Causes a very high amount of threat.
Rows require five points per preceding row in the same tree. A row-seven talent therefore needs 30 earlier points, plus the point spent on that talent. A 31-point main tree leaves 20 points from the level-60 budget for other choices. Named prerequisites must also be fully ranked.
New names: Lingering Rage, Furious Precision, Reckless Swings, Gore Drinker, Improved Whirlwind.
Names absent from the latest import: Improved Cleave, Boundless Rage, Precision, Toughness.
Names alone do not describe tuning. Review an old build for exact rank, position, condition and tooltip changes.
These are the WoW Forever beta ranks, not Classic, TBC or Wrath values. Read every imported rank, cost and requirement below. Beta values may change.
Row 1 · 0 earlier-row points
Rank 1. Reduces the cost of your Heroic Strike ability by 1 Rage.
Rank 2. Reduces the cost of your Heroic Strike ability by 2 Rage.
Rank 3. Reduces the cost of your Heroic Strike ability by 3 Rage.
Row 1 · 0 earlier-row points
Rank 1. Increases your Parry chance by 1%.
Rank 2. Increases your Parry chance by 2%.
Rank 3. Increases your Parry chance by 3%.
Rank 4. Increases your Parry chance by 4%.
Rank 5. Increases your Parry chance by 5%.
Row 1 · 0 earlier-row points
Rank 1. Increases the Bleed damage done by your Rend ability by 12%.
Rank 2. Increases the Bleed damage done by your Rend ability by 23%.
Rank 3. Increases the Bleed damage done by your Rend ability by 35%.
Row 2 · 5 earlier-row points
Rank 1. Increases the Rage generated by your Charge ability by 3.
Rank 2. Increases the Rage generated by your Charge ability by 6.
Row 2 · 5 earlier-row points
Rank 1. Tactical Mastery lets you retain up to an additional 5 Rage when you change stances.
Rank 2. Tactical Mastery lets you retain up to an additional 10 Rage when you change stances.
Rank 3. Tactical Mastery lets you retain up to an additional 15 Rage when you change stances.
Row 2 · 5 earlier-row points
Rank 1. Increases the critical strike chance of your Overpower ability by 25%.
Rank 2. Increases the critical strike chance of your Overpower ability by 50%.
Row 3 · 10 earlier-row points · Requires Improved Tactical Mastery
Rank 1. Generates 1 Rage every 3 sec while in combat, and reduces Rage loss while out of combat by 30%.
Row 3 · 10 earlier-row points · Requires Improved Rend
Rank 1. Your critical strikes cause your opponent to Bleed, dealing 20% of your melee weapon's average damage over 12 sec.
Rank 2. Your critical strikes cause your opponent to Bleed, dealing 40% of your melee weapon's average damage over 12 sec.
Rank 3. Your critical strikes cause your opponent to Bleed, dealing 60% of your melee weapon's average damage over 12 sec.
Row 4 · 15 earlier-row points
15 Rage | Melee range | Instant | 20 sec cooldown
Requires Melee Weapon Requires Battle Stance
Rank 1. A brutal attack that deals 40% weapon damage. Deals an additional 80% weapon damage against Giants, Dragonkin, and mounted targets. Mounted targets are dismounted.
Row 4 · 15 earlier-row points
Rank 1. Increases the damage you deal with two-handed melee weapons by 2%.
Rank 2. Increases the damage you deal with two-handed melee weapons by 4%.
Rank 3. Increases the damage you deal with two-handed melee weapons by 6%.
Row 4 · 15 earlier-row points · Requires Deep Wounds
Rank 1. Increases the critical strike damage bonus of your abilities by 10%.
Rank 2. Increases the critical strike damage bonus of your abilities by 20%.
Row 5 · 20 earlier-row points
Rank 1. Grants your Main Hand melee attacks against enemies afflicted by your Rend a 10% chance to allow an activation of Overpower.
Rank 2. Grants your Main Hand melee attacks against enemies afflicted by your Rend a 20% chance to allow an activation of Overpower.
Row 5 · 20 earlier-row points
30 Rage | Instant | 30 sec cooldown
Requires Battle Stance
Rank 1. Your next 5 melee attacks strike an additional nearby opponent.
Row 5 · 20 earlier-row points
Rank 1. Gives your melee weapon attacks a benefit depending on the weapon. Axe/Polearm: Increases your critical strike chance by 1%. Mace/Staff: Your attacks ignore 3% of your target's armor. Sword: Your successful melee attacks have a 1% chance to trigger an extra attack on the target.
Rank 2. Gives your melee weapon attacks a benefit depending on the weapon. Axe/Polearm: Increases your critical strike chance by 2%. Mace/Staff: Your attacks ignore 6% of your target's armor. Sword: Your successful melee attacks have a 2% chance to trigger an extra attack on the target.
Rank 3. Gives your melee weapon attacks a benefit depending on the weapon. Axe/Polearm: Increases your critical strike chance by 3%. Mace/Staff: Your attacks ignore 9% of your target's armor. Sword: Your successful melee attacks have a 3% chance to trigger an extra attack on the target.
Rank 4. Gives your melee weapon attacks a benefit depending on the weapon. Axe/Polearm: Increases your critical strike chance by 4%. Mace/Staff: Your attacks ignore 12% of your target's armor. Sword: Your successful melee attacks have a 4% chance to trigger an extra attack on the target.
Rank 5. Gives your melee weapon attacks a benefit depending on the weapon. Axe/Polearm: Increases your critical strike chance by 5%. Mace/Staff: Your attacks ignore 15% of your target's armor. Sword: Your successful melee attacks have a 5% chance to trigger an extra attack on the target.
Row 6 · 25 earlier-row points
Rank 1. Reduces the global cooldown and cast time of your Slam ability by 0.25 sec. In addition, Slam no longer interrupts or delays your melee swing and Slam's cooldown is reduced by 2.5 sec.
Rank 2. Reduces the global cooldown and cast time of your Slam ability by 0.50 sec. In addition, Slam no longer interrupts or delays your melee swing and Slam's cooldown is reduced by 5.0 sec.
Row 6 · 25 earlier-row points
Rank 1. Gives your Hamstring ability a 5% chance to immobilize the target for 5 sec.
Rank 2. Gives your Hamstring ability a 10% chance to immobilize the target for 5 sec.
Rank 3. Gives your Hamstring ability a 15% chance to immobilize the target for 5 sec.
Row 7 · 30 earlier-row points · Requires Sweeping Strikes
30 Rage | Melee range | Instant | 6 sec cooldown
Requires Melee Weapon
Rank 1. A vicious strike that deals weapon damage plus 85 and wounds the target, reducing the effectiveness of any healing by 50% for 10 sec.
Row 1 · 0 earlier-row points
Rank 1. Increases the area of effect of your Shouts by 10% and reduces their Rage cost by 5%. Also reduces the Rage cost of your Piercing Howl by 5%.
Rank 2. Increases the area of effect of your Shouts by 20% and reduces their Rage cost by 10%. Also reduces the Rage cost of your Piercing Howl by 10%.
Rank 3. Increases the area of effect of your Shouts by 30% and reduces their Rage cost by 15%. Also reduces the Rage cost of your Piercing Howl by 15%.
Rank 4. Increases the area of effect of your Shouts by 40% and reduces their Rage cost by 20%. Also reduces the Rage cost of your Piercing Howl by 20%.
Rank 5. Increases the area of effect of your Shouts by 50% and reduces their Rage cost by 25%. Also reduces the Rage cost of your Piercing Howl by 25%.
Row 1 · 0 earlier-row points
Rank 1. Improves your chance to get a critical strike with melee attacks by 1%.
Rank 2. Improves your chance to get a critical strike with melee attacks by 2%.
Rank 3. Improves your chance to get a critical strike with melee attacks by 3%.
Rank 4. Improves your chance to get a critical strike with melee attacks by 4%.
Rank 5. Improves your chance to get a critical strike with melee attacks by 5%.
Row 2 · 5 earlier-row points
Rank 1. Increases the time before your Rage begins to decay after leaving combat by 2 sec.
Rank 2. Increases the time before your Rage begins to decay after leaving combat by 4 sec.
Rank 3. Increases the time before your Rage begins to decay after leaving combat by 6 sec.
Rank 4. Increases the time before your Rage begins to decay after leaving combat by 8 sec.
Rank 5. Increases the time before your Rage begins to decay after leaving combat by 10 sec.
Row 2 · 5 earlier-row points
Rank 1. Gives you a 12% chance to generate 1 additional Rage when you deal melee damage with a weapon.
Rank 2. Gives you a 24% chance to generate 1 additional Rage when you deal melee damage with a weapon.
Rank 3. Gives you a 36% chance to generate 1 additional Rage when you deal melee damage with a weapon.
Rank 4. Gives you a 48% chance to generate 1 additional Rage when you deal melee damage with a weapon.
Rank 5. Gives you a 60% chance to generate 1 additional Rage when you deal melee damage with a weapon.
Row 3 · 10 earlier-row points
Rank 1. Increases your chance to hit with off-hand attacks by 4%.
Rank 2. Increases your chance to hit with off-hand attacks by 7%.
Rank 3. Increases your chance to hit with off-hand attacks by 10%.
Row 3 · 10 earlier-row points
10 Rage | Instant
Rank 1. Causes all enemies within 10 yds to be Dazed, reducing movement speed by 50% for 6 sec.
Row 3 · 10 earlier-row points
Rank 1. Regenerates 1% of your total Health over 6 sec after being the victim of a critical strike or suffering more than 20% of your maximum Health from a single attack.
Rank 2. Regenerates 2% of your total Health over 6 sec after being the victim of a critical strike or suffering more than 20% of your maximum Health from a single attack.
Rank 3. Regenerates 3% of your total Health over 6 sec after being the victim of a critical strike or suffering more than 20% of your maximum Health from a single attack.
Row 3 · 10 earlier-row points
Rank 1. Gives you a 30% chance to deal 2% increased Physical damage for 12 sec after being the victim of any damaging attack.
Rank 2. Gives you a 30% chance to deal 4% increased Physical damage for 12 sec after being the victim of any damaging attack.
Rank 3. Gives you a 30% chance to deal 6% increased Physical damage for 12 sec after being the victim of any damaging attack.
Rank 4. Gives you a 30% chance to deal 8% increased Physical damage for 12 sec after being the victim of any damaging attack.
Rank 5. Gives you a 30% chance to deal 10% increased Physical damage for 12 sec after being the victim of any damaging attack.
Row 4 · 15 earlier-row points
Rank 1. Increases the damage done by your off-hand weapon by 5% and the Rage generated by your off-hand attacks by 10%.
Rank 2. Increases the damage done by your off-hand weapon by 10% and the Rage generated by your off-hand attacks by 20%.
Rank 3. Increases the damage done by your off-hand weapon by 15% and the Rage generated by your off-hand attacks by 30%.
Rank 4. Increases the damage done by your off-hand weapon by 20% and the Rage generated by your off-hand attacks by 40%.
Rank 5. Increases the damage done by your off-hand weapon by 25% and the Rage generated by your off-hand attacks by 50%.
Row 4 · 15 earlier-row points
Rank 1. Reduces the Rage cost of your Cleave and Whirlwind abilities by 3.
Row 4 · 15 earlier-row points
25% of base health | Instant | 15 sec cooldown
Rank 1. Your next 4 melee attacks generate 5 additional Rage. Lasts 8 sec.
Row 4 · 15 earlier-row points
Rank 1. Reduces the Rage cost of your Execute ability by 3.
Rank 2. Reduces the Rage cost of your Execute ability by 5.
Row 5 · 20 earlier-row points
Rank 1. Your Berserker Rage ability will instantly generate 5 Rage and has a 50% chance to remove all movement impairing effects when activated.
Rank 2. Your Berserker Rage ability will instantly generate 10 Rage and has a 100% chance to remove all movement impairing effects when activated.
Row 5 · 20 earlier-row points
10 Rage | Instant | 3 min cooldown
Rank 1. When activated, increases your Physical damage done by 20% and makes you immune to Fear effects, but increases all damage you take by 5%. Lasts 30 sec.
Row 5 · 20 earlier-row points · Requires Blood Craze
Rank 1. Your Enrage, Berserker Rage, Bloodrage, Death Wish, and Bloodthirst abilities cause your next 3 melee attacks to restore 0.5% of your maximum Health.
Rank 2. Your Enrage, Berserker Rage, Bloodrage, Death Wish, and Bloodthirst abilities cause your next 3 melee attacks to restore 1.0% of your maximum Health.
Row 5 · 20 earlier-row points
Rank 1. Reduces the cooldown of your Intercept ability by 5 sec.
Rank 2. Reduces the cooldown of your Intercept ability by 10 sec.
Row 6 · 25 earlier-row points
Rank 1. Increases your melee attack speed by 10% for your next 3 swings after dealing a melee critical strike.
Rank 2. Increases your melee attack speed by 20% for your next 3 swings after dealing a melee critical strike.
Rank 3. Increases your melee attack speed by 30% for your next 3 swings after dealing a melee critical strike.
Row 6 · 25 earlier-row points
Rank 1. Reduces the cooldown of your Whirlwind ability by 1 sec and increases the damage it deals to the closest enemy by 15%.
Rank 2. Reduces the cooldown of your Whirlwind ability by 2 sec and increases the damage it deals to the closest enemy by 30%.
Row 7 · 30 earlier-row points · Requires Death Wish
30 Rage | Melee range | Instant | 6 sec cooldown
Rank 1. Instantly attack the target causing damage equal to 45% of your Attack Power plus 30 and increasing your movement speed by 10% for 10 sec.
Row 1 · 0 earlier-row points
Rank 1. Increases all the Rage generated by your Bloodrage ability by 25%.
Rank 2. Increases all the Rage generated by your Bloodrage ability by 50%.
Row 1 · 0 earlier-row points
Rank 1. Increases your chance to Block attacks with your shield by 1% and grants you a 20% chance to generate 5 Rage when you Block.
Rank 2. Increases your chance to Block attacks with your shield by 2% and grants you a 40% chance to generate 5 Rage when you Block.
Rank 3. Increases your chance to Block attacks with your shield by 3% and grants you a 60% chance to generate 5 Rage when you Block.
Rank 4. Increases your chance to Block attacks with your shield by 4% and grants you a 80% chance to generate 5 Rage when you Block.
Rank 5. Increases your chance to Block attacks with your shield by 5% and grants you a 100% chance to generate 5 Rage when you Block.
Row 1 · 0 earlier-row points
Rank 1. Reduces the duration of Stun and Fear effects inflicted on you by 3%.
Rank 2. Reduces the duration of Stun and Fear effects inflicted on you by 6%.
Rank 3. Reduces the duration of Stun and Fear effects inflicted on you by 9%.
Rank 4. Reduces the duration of Stun and Fear effects inflicted on you by 12%.
Rank 5. Reduces the duration of Stun and Fear effects inflicted on you by 15%.
Row 2 · 5 earlier-row points
Rank 1. Increases your Defense Skill by 4.
Rank 2. Increases your Defense Skill by 8.
Rank 3. Increases your Defense Skill by 12.
Rank 4. Increases your Defense Skill by 16.
Rank 5. Increases your Defense Skill by 20.
Row 2 · 5 earlier-row points
Rank 1. Increases damage dealt by your Revenge ability by 20%.
Rank 2. Increases damage dealt by your Revenge ability by 40%.
Rank 3. Increases damage dealt by your Revenge ability by 60%.
Row 2 · 5 earlier-row points
Rank 1. Reduces the Rage cost of your Thunder Clap ability by 2.
Rank 2. Reduces the Rage cost of your Thunder Clap ability by 4.
Rank 3. Reduces the Rage cost of your Thunder Clap ability by 6.
Row 3 · 10 earlier-row points
Instant | 3 min cooldown
Rank 1. When activated, this ability temporarily grants you 30% of your maximum health for 20 sec. After the effect expires, the health is lost.
Row 3 · 10 earlier-row points · Requires Shield Specialization
Rank 1. Grants you a 50% chance to generate 5 Rage when you Dodge or Parry while a shield is equipped.
Rank 2. Grants you a 100% chance to generate 5 Rage when you Dodge or Parry while a shield is equipped.
Row 3 · 10 earlier-row points
Rank 1. Reduces the cooldown of your Disarm ability by 7 secs.
Rank 2. Reduces the cooldown of your Disarm ability by 13 secs.
Rank 3. Reduces the cooldown of your Disarm ability by 20 secs.
Row 3 · 10 earlier-row points
Rank 1. Increases all threat generated in Defensive stance by an additional 7% while a shield is equipped.
Rank 2. Increases all threat generated in Defensive stance by an additional 13% while a shield is equipped.
Rank 3. Increases all threat generated in Defensive stance by an additional 20% while a shield is equipped.
Row 4 · 15 earlier-row points
Rank 1. Reduces the Rage cost of your Sunder Armor ability by 1.
Rank 2. Reduces the Rage cost of your Sunder Armor ability by 2.
Rank 3. Reduces the Rage cost of your Sunder Armor ability by 3.
Row 4 · 15 earlier-row points
Rank 1. Your Charge ability is now usable while in Defensive Stance.
Row 4 · 15 earlier-row points
Rank 1. Gives your Shield Bash ability a 50% chance to Silence the target for 3 sec.
Rank 2. Gives your Shield Bash ability a 100% chance to Silence the target for 3 sec.
Row 5 · 20 earlier-row points
Rank 1. Reduces the cooldown of your Shield Wall ability by 5.5 min.
Rank 2. Reduces the cooldown of your Shield Wall ability by 11.0 min.
Row 5 · 20 earlier-row points
10 Rage | Melee range | Instant | 45 sec cooldown
Requires Melee Weapon
Rank 1. Stuns the target for 5 sec.
Row 5 · 20 earlier-row points
Rank 1. Reduces the Rage cost of your offensive abilities by 1.
Rank 2. Reduces the Rage cost of your offensive abilities by 2.
Rank 3. Reduces the Rage cost of your offensive abilities by 3.
Row 6 · 25 earlier-row points
Rank 1. Increases all damage you deal by 2% while a shield is equipped.
Rank 2. Increases all damage you deal by 4% while a shield is equipped.
Rank 3. Increases all damage you deal by 6% while a shield is equipped.
Rank 4. Increases all damage you deal by 8% while a shield is equipped.
Rank 5. Increases all damage you deal by 10% while a shield is equipped.
Row 7 · 30 earlier-row points · Requires Concussion Blow
20 Rage | Melee range | Instant | 6 sec cooldown
Requires Shields
Rank 1. Slam the target with your shield, causing 421 to 439 damage, increased by your Block Value, and has a 50% chance of dispelling 1 magic effect on the target. Causes a very high amount of threat.
Our November 3 revision combines the November 2 client export with Blizzard’s later launch notes. Supplied ranks include client tooltips and patch-note summaries. Exact new values absent from the notes are identified as unspecified. Old builds require review before migration.
No. Forever Talents is an independent fan tool using attributed community beta records. It is not affiliated with Blizzard.
The planner requires five points per earlier row and maximum ranks in any named prerequisite. Points in another tree do not unlock this tree. These are the planner’s current model rules.
No. It helps organize an allocation, not simulate damage or rank builds. Beta values may change. A valid allocation does not simulate talent interactions or prove a build is strongest.
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Warrior Arms build · Warrior Fury build · Warrior Protection build
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Forever versus Classic talent comparison
These are source-reported historical excerpts. They are not a Classic or TBC calculator and are not rank-matched performance comparisons.
changed
Reduces the cost of your Heroic Strike ability by 1 rage point.
same
Increases your Parry chance by 1%.
changed
Increases the bleed damage done by your Rend ability by 15%.
changed
Increases the amount of rage generated by your Charge ability by 3.
changed · Previously Tactical Mastery
You retain up to 5 of your rage points when you change stances.
moved
Increases the critical strike chance of your Overpower ability by 25%.
changed
Increases the time required for your rage to decay while out of combat by 30%.
changed
Your critical strikes cause the opponent to bleed, dealing 20% of your melee weapon's average damage over 12 sec.
new
No Classic text supplied.
changed
Increases the damage you deal with two-handed melee weapons by 1%.
changed
Increases the critical strike damage bonus of your abilities in Battle, Defensive, and Berserker stance by 10%.
new
No Classic text supplied.
same
Your next 5 melee attacks strike an additional nearby opponent.
new
No Classic text supplied.
changed
Decreases the casting time of your Slam ability by 0.1 sec.
same
Gives your Hamstring ability a 5% chance to immobilize the target for 5 sec.
same
A vicious strike that deals weapon damage plus 85 and wounds the target, reducing the effectiveness of any healing by 50% for 10 sec.
changed
Increases the area of effect and duration of your Battle Shout and Demoralizing Shout by 10%.
changed
Increases your chance to get a critical strike with melee weapons by 1%.
new
No Classic text supplied.
changed
Gives you a 8% chance to generate an additional Rage point when you deal melee damage with a weapon.
new
No Classic text supplied.
changed
Causes all enemies near the warrior to be dazed, reducing movement speed by 50% for 6 sec.
changed
Regenerates 1% of your total Health over 6 sec after being the victim of a critical strike.
changed
Gives you a 5% melee damage bonus for 12 sec up to a maximum of 12 swings after being the victim of a critical strike.
changed
Increases the damage done by your offhand weapon by 5%.
new
No Classic text supplied.
new
No Classic text supplied.
changed
Reduces the Rage cost of your Execute ability by 2.
changed
The Berserker Rage ability will generate 5 rage when used.
changed
When activated, increases your physical damage by 20% and makes you immune to Fear effects, but lowers your armor and all resistances by 20%. Lasts 30 sec.
new
No Classic text supplied.
same
Reduces the cooldown of your Intercept ability by 5 sec.
changed
Increases your attack speed by 10% for your next 3 swings after dealing a melee critical strike.
new
No Classic text supplied.
changed
Instantly attack the target causing damage equal to 45% of your attack power. In addition, the next 5 successful melee attacks will restore 10 health. This effect lasts 8 sec.
changed
Increases the instant Rage generated by your Bloodrage ability by 2.
changed
Increases your chance to block attacks with a shield by 1% and has a 20% chance to generate 1 rage when a block occurs.
changed
Increases your chance to resist Stun and Charm effects by an additional 3%.
changed
Increases your Defense skill by 2.
changed
Gives your Revenge ability a 15% chance to stun the target for 3 sec.
changed
Reduces the cost of your Thunder Clap ability by 1 rage point.
changed
When activated, this ability temporarily grants you 30% of your maximum hit points for 20 seconds. After the effect expires, the hit points are lost.
new
No Classic text supplied.
changed
Increases the duration of your Disarm ability by 1 secs.
changed
Increases the threat generated by your attacks by 3% while in Defensive Stance.
changed
Reduces the cost of your Sunder Armor ability by 1 rage point.
new
No Classic text supplied.
moved
Gives your Shield Bash ability a 50% chance to silence the target for 3 sec.
changed
Increases the effect duration of your Shield Wall ability by 3 secs.
changed
Stuns the opponent for 5 sec.
new
No Classic text supplied.
changed · Previously One-Handed Weapon Specialization
Increases the damage you deal with One-Handed Melee weapons by 2%.
changed
Slam the target with your shield, causing 225 to 235 damage, modified by your shield block value, and has a 50% chance of dispelling 1 magic effect on the target. Also causes a high amount of threat.