BETA TALENT DATA Snapshot · November 3, 2026
WORLD OF WARCRAFT: FOREVER

WoW Forever Druid talents.
Explore your choices.

Explore the WoW Forever (Beta) Druid talent tree: Balance, Feral Combat, Restoration. Plan, save and share your build using the November 3, 2026 snapshot. This calculator uses Forever beta talents, not Classic, TBC or Wrath values.

A world worth returning to.World of Warcraft: Forever

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THE TALENT PLANNER

Druid Talent Calculator

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Druid0 / 0 / 0
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Balance

0 PTS
7 rows · 5 points per row

Feral Combat

0 PTS
7 rows · 5 points per row

Restoration

0 PTS
7 rows · 5 points per row
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ⓘ   November 3 beta snapshot · All imported ranks have text. Talented adjusts point timing, up to 51 total. Choose a rank you have unlocked. Read the data notes →

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Druid build guides

All nine classes →

Complete editable allocations, with a purpose, conditions and a legal point-by-point route. These are editorial plans based on beta tooltips, not measured best-build rankings.

Druid tree guide — November 3 beta

Compare the latest imported Druid tree choices below. The source declares Beta client 1.60.1.70753 with Blizzard's November 2 launch-note changes, reviewed November 3. Rows, prerequisites and supplied rank wording cross-checked against https://foreverchanges.pro/talents/druid. Notes do not specify every new numeric coefficient. Full rank descriptions remain available in the reference.

Balance

16 talents. Browse all Balance ranks.

Nature's Splendor

Increases the duration of your Moonfire and Rejuvenation spells by 3 sec, your Regrowth spell by 6 sec, and your Insect Swarm spell by 2 sec.

Insect Swarm

The enemy target is swarmed by insects, decreasing their chance to hit with attacks by 2% and causing 48 Nature damage over 12 sec.

Nature's Grace

All non-periodic spell criticals grace you with a blessing of nature, increasing your spellcasting speed and reducing your global cooldown by 10% for 3 sec.

Moonkin Form

Shapeshift into Moonkin Form, increasing Omen of Clarity's chance to trigger by 100%, Armor contribution from items by 360%, and all party or raid members within 45 yards have their Critical Strike chance increased by 3%. Also protects the caster from Polymorph effects and prevents the use of healing spells. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.

Feral Combat

20 talents. Browse all Feral Combat ranks.

Feral Charge

Requires Bear Form, Dire Bear Form Charge an enemy, immobilizing them and interrupting any spell they are casting for 4 sec. Leap behind an enemy.

Lacerate

Lacerates the enemy target, making them bleed for 20 damage over 15 sec plus 10% weapon damage per existing application of Lacerate on the target. Causes a high amount of threat. This effect stacks up to 5 times on the same target.

Predatory Discipline

Your Ferocious Bite ability no longer converts extra Energy into damage, but still deals extra damage based on your excess Energy.

Leader of the Pack

While in Cat Form, Bear Form, or Dire Bear Form, the Leader of the Pack increases the Critical Strike chance of all party or raid members within 45 yards by 3%.

Primal Bite

Bite the target, dealing 100% normal damage plus 42 and generating a high amount of threat.

Shifting Power

Instantly convert 55% of base Mana into 40 Energy. Shifting Power's cost is reduced by effects that reduce the cost of Shapeshifting.

Restoration

16 talents. Browse all Restoration ranks.

Bloom

When your Rejuvenation or Regrowth spell expires due to its duration, the target is instantly healed for an amount equal to 100% of your Spirit. If either spell expires due to being dispelled, the target is healed for 50% of your Spirit instead.

Swiftmend

Instantly heals a target with your active Rejuvenation or Regrowth effect for an amount equal to the full duration of the periodic effect of the consumed spell.

Nature's Swiftness

When activated, your next Nature spell becomes an instant cast spell.

Wild Growth

Heals the target and their party for 336 over 7 sec. Party members must be within 43.5 yards of target. The amount healed is applied quickly at first, and slows down as Wild Growth reaches its full duration.

Point commitments

Rows require five points per preceding row in the same tree. A row-seven talent therefore needs 30 earlier points, plus the point spent on that talent. A 31-point main tree leaves 20 points from the level-60 budget for other choices. Named prerequisites must also be fully ranked.

Changes since September 26

New names: Lacerate, Predatory Discipline, Natural Instinct, Shifting Power, Bloom.

Names absent from the latest import: Predatory Instincts, King of the Jungle, Berserk, Gift of the Earthmother.

Names alone do not describe tuning. Review an old build for exact rank, position, condition and tooltip changes.

READ THE DETAILS

WoW Forever Druid talent reference — November 3 beta

November 3 beta snapshot

These are the WoW Forever beta ranks, not Classic, TBC or Wrath values. Read every imported rank, cost and requirement below. Beta values may change.

Balance 16 talents

Improved Wrath 5 ranks

Row 1 · 0 earlier-row points

Rank 1. Reduces the cast time of your Wrath spell by 0.1 sec and its Mana cost by 10%.

Rank 2. Reduces the cast time of your Wrath spell by 0.2 sec and its Mana cost by 20%.

Rank 3. Reduces the cast time of your Wrath spell by 0.3 sec and its Mana cost by 30%.

Rank 4. Reduces the cast time of your Wrath spell by 0.4 sec and its Mana cost by 40%.

Rank 5. Reduces the cast time of your Wrath spell by 0.5 sec and its Mana cost by 50%.

Genesis 5 ranks

Row 1 · 0 earlier-row points

Rank 1. Increases the periodic damage and healing done by your spells and abilities by 2%.

Rank 2. Increases the periodic damage and healing done by your spells and abilities by 4%.

Rank 3. Increases the periodic damage and healing done by your spells and abilities by 6%.

Rank 4. Increases the periodic damage and healing done by your spells and abilities by 8%.

Rank 5. Increases the periodic damage and healing done by your spells and abilities by 10%.

Moonglow 3 ranks

Row 2 · 5 earlier-row points

Rank 1. Reduces the Mana cost of your damaging spells by 8%.

Rank 2. Reduces the Mana cost of your damaging spells by 17%.

Rank 3. Reduces the Mana cost of your damaging spells by 25%.

Improved Moonfire 2 ranks

Row 2 · 5 earlier-row points

Rank 1. Increases the damage and critical strike chance of your Moonfire spell by 5%.

Rank 2. Increases the damage and critical strike chance of your Moonfire spell by 10%.

Nature's Majesty 2 ranks

Row 2 · 5 earlier-row points

Rank 1. Increases your critical strike chance with spells and melee attacks by 2%.

Rank 2. Increases your critical strike chance with spells and melee attacks by 4%.

Nature's Reach 2 ranks

Row 2 · 5 earlier-row points

Rank 1. Increases the range of your offensive Balance spells by 10% and improves your chance to hit by 2%.

Rank 2. Increases the range of your offensive Balance spells by 20% and improves your chance to hit by 4%.

Improved Entangling Roots 3 ranks

Row 3 · 10 earlier-row points

Rank 1. Increases the damage done by your Entangling Roots spell by 25%, and its victims can take up to 25% more damage without interrupting the effect.

Rank 2. Increases the damage done by your Entangling Roots spell by 50%, and its victims can take up to 50% more damage without interrupting the effect.

Rank 3. Increases the damage done by your Entangling Roots spell by 75%, and its victims can take up to 75% more damage without interrupting the effect.

Nature's Splendor 1 rank

Row 3 · 10 earlier-row points · Requires Nature's Majesty

Rank 1. Increases the duration of your Moonfire and Rejuvenation spells by 3 sec, your Regrowth spell by 6 sec, and your Insect Swarm spell by 2 sec.

Insect Swarm 1 rank

Row 4 · 15 earlier-row points

45 Mana | 30 yd range | Instant

Rank 1. The enemy target is swarmed by insects, decreasing their chance to hit with attacks by 2% and causing 48 Nature damage over 12 sec.

Vengeance 5 ranks

Row 4 · 15 earlier-row points · Requires Improved Moonfire

Rank 1. Increases the critical strike damage bonus of your Arcane and Nature spells by 20%.

Rank 2. Increases the critical strike damage bonus of your Arcane and Nature spells by 40%.

Rank 3. Increases the critical strike damage bonus of your Arcane and Nature spells by 60%.

Rank 4. Increases the critical strike damage bonus of your Arcane and Nature spells by 80%.

Rank 5. Increases the critical strike damage bonus of your Arcane and Nature spells by 100%.

Improved Starfire 5 ranks

Row 4 · 15 earlier-row points

Rank 1. Reduces the cast time of Starfire by 0.1 sec and Starfire has a 3% chance to stun its target for 3 sec.

Rank 2. Reduces the cast time of Starfire by 0.2 sec and Starfire has a 6% chance to stun its target for 3 sec.

Rank 3. Reduces the cast time of Starfire by 0.3 sec and Starfire has a 9% chance to stun its target for 3 sec.

Rank 4. Reduces the cast time of Starfire by 0.4 sec and Starfire has a 12% chance to stun its target for 3 sec.

Rank 5. Reduces the cast time of Starfire by 0.5 sec and Starfire has a 15% chance to stun its target for 3 sec.

Overgrowth 2 ranks

Row 5 · 20 earlier-row points

Rank 1. Increases the maximum number of targets you may have affected by Entangling Roots by 1.

Rank 2. Increases the maximum number of targets you may have affected by Entangling Roots by 2.

Nature's Grace 1 rank

Row 5 · 20 earlier-row points

Rank 1. All non-periodic spell criticals grace you with a blessing of nature, increasing your spellcasting speed and reducing your global cooldown by 10% for 3 sec.

Eclipse 3 ranks

Row 5 · 20 earlier-row points

Rank 1. Your Wrath spell reduces the cast time of your next 2 Starfire spells by 0.17 sec. Stores up to 4 charges. Lasts 15 sec.

Rank 2. Your Wrath spell reduces the cast time of your next 2 Starfire spells by 0.33 sec. Stores up to 4 charges. Lasts 15 sec.

Rank 3. Your Wrath spell reduces the cast time of your next 2 Starfire spells by 0.50 sec. Stores up to 4 charges. Lasts 15 sec.

Moonfury 5 ranks

Row 6 · 25 earlier-row points

Rank 1. Increases the damage done by your Arcane and Nature spells by 2%.

Rank 2. Increases the damage done by your Arcane and Nature spells by 4%.

Rank 3. Increases the damage done by your Arcane and Nature spells by 6%.

Rank 4. Increases the damage done by your Arcane and Nature spells by 8%.

Rank 5. Increases the damage done by your Arcane and Nature spells by 10%.

Moonkin Form 1 rank

Row 7 · 30 earlier-row points

35% of base mana | Instant

Rank 1. Shapeshift into Moonkin Form, increasing Omen of Clarity's chance to trigger by 100%, Armor contribution from items by 360%, and all party or raid members within 45 yards have their Critical Strike chance increased by 3%. Also protects the caster from Polymorph effects and prevents the use of healing spells. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.

Feral Combat 20 talents

Ferocity 5 ranks

Row 1 · 0 earlier-row points

Rank 1. Reduces the cost of your Maul, Primal Bite, Swipe, Claw, and Rake abilities by 1 Rage or Energy.

Rank 2. Reduces the cost of your Maul, Primal Bite, Swipe, Claw, and Rake abilities by 2 Rage or Energy.

Rank 3. Reduces the cost of your Maul, Primal Bite, Swipe, Claw, and Rake abilities by 3 Rage or Energy.

Rank 4. Reduces the cost of your Maul, Primal Bite, Swipe, Claw, and Rake abilities by 4 Rage or Energy.

Rank 5. Reduces the cost of your Maul, Primal Bite, Swipe, Claw, and Rake abilities by 5 Rage or Energy.

Furor 5 ranks

Row 1 · 0 earlier-row points

Rank 1. Gives you a 20% chance to gain 10 Rage when shapeshifting into Bear Form or Dire Bear Form. Shapeshifting into Cat Form restores 20% of the Energy you had when last in Cat Form, plus 2 Energy per second spent outside Bear Form or Dire Bear Form, up to 20 Energy.

Rank 2. Gives you a 40% chance to gain 10 Rage when shapeshifting into Bear Form or Dire Bear Form. Shapeshifting into Cat Form restores 40% of the Energy you had when last in Cat Form, plus 4 Energy per second spent outside Bear Form or Dire Bear Form, up to 40 Energy.

Rank 3. Gives you a 60% chance to gain 10 Rage when shapeshifting into Bear Form or Dire Bear Form. Shapeshifting into Cat Form restores 60% of the Energy you had when last in Cat Form, plus 6 Energy per second spent outside Bear Form or Dire Bear Form, up to 60 Energy.

Rank 4. Gives you a 80% chance to gain 10 Rage when shapeshifting into Bear Form or Dire Bear Form. Shapeshifting into Cat Form restores 80% of the Energy you had when last in Cat Form, plus 8 Energy per second spent outside Bear Form or Dire Bear Form, up to 80 Energy.

Rank 5. Gives you a 100% chance to gain 10 Rage when shapeshifting into Bear Form or Dire Bear Form. Shapeshifting into Cat Form restores 100% of the Energy you had when last in Cat Form, plus 10 Energy per second spent outside Bear Form or Dire Bear Form, up to 100 Energy.

Feral Swiftness 2 ranks

Row 2 · 5 earlier-row points

Rank 1. Increases your movement speed while in Cat Form by 15%, and increases your chance to Dodge by 2%.

Rank 2. Increases your movement speed while in Cat Form by 30%, and increases your chance to Dodge by 4%.

Feral Instinct 3 ranks

Row 2 · 5 earlier-row points

Rank 1. Increases damage done by your Swipe ability by 10% and reduces the chance enemies have to detect you while Prowling as if you were 1 level higher.

Rank 2. Increases damage done by your Swipe ability by 20% and reduces the chance enemies have to detect you while Prowling as if you were 2 levels higher.

Rank 3. Increases damage done by your Swipe ability by 30% and reduces the chance enemies have to detect you while Prowling as if you were 3 levels higher.

Brutal Impact 2 ranks

Row 2 · 5 earlier-row points

Rank 1. Increases the stun duration of your Bash and Pounce abilities by 0.5 sec and reduces the cooldown of Bash by 15 sec.

Rank 2. Increases the stun duration of your Bash and Pounce abilities by 1 sec and reduces the cooldown of Bash by 30 sec.

Thick Hide 3 ranks

Row 2 · 5 earlier-row points

Rank 1. While in Bear Form, Cat Form, Dire Bear Form, or Moonkin Form, you gain 178 additional base Armor per level and another 0.67 base Armor for each point of defense skill beyond five times your level. This amount can be further increased by multipliers from those forms.

Rank 2. While in Bear Form, Cat Form, Dire Bear Form, or Moonkin Form, you gain 179 additional base Armor per level and another 1.33 base Armor for each point of defense skill beyond five times your level. This amount can be further increased by multipliers from those forms.

Rank 3. While in Bear Form, Cat Form, Dire Bear Form, or Moonkin Form, you gain 180 additional base Armor per level and another 2.00 base Armor for each point of defense skill beyond five times your level. This amount can be further increased by multipliers from those forms.

Shredding Attacks 3 ranks

Row 3 · 10 earlier-row points

Rank 1. Reduces the Energy cost of your Shred ability by 6 and reduces the Rage cost of your Lacerate ability by 1.

Rank 2. Reduces the Energy cost of your Shred ability by 12 and reduces the Rage cost of your Lacerate ability by 2.

Rank 3. Reduces the Energy cost of your Shred ability by 18 and reduces the Rage cost of your Lacerate ability by 3.

Savage Fury 2 ranks

Row 3 · 10 earlier-row points

Rank 1. Increases the damage caused by your Claw, Rake, Shred, Maul, and Swipe abilities by 5%.

Rank 2. Increases the damage caused by your Claw, Rake, Shred, Maul, and Swipe abilities by 10%.

Feral Charge 1 rank

Row 3 · 10 earlier-row points

5 Rage | 25 yd range | Instant | 15 sec cooldown

Requires Cat Form, Bear Form, Dire Bear Form

Rank 1. Requires Bear Form, Dire Bear Form Charge an enemy, immobilizing them and interrupting any spell they are casting for 4 sec. Leap behind an enemy.

Sharpened Claws 2 ranks

Row 3 · 10 earlier-row points

Rank 1. Increases your critical strike chance while in Bear Form, Dire Bear Form, or Cat Form by 3%.

Rank 2. Increases your critical strike chance while in Bear Form, Dire Bear Form, or Cat Form by 6%.

Predatory Strikes 3 ranks

Row 4 · 15 earlier-row points

Rank 1. Increases your melee Attack Power in Cat Form, Bear Form, and Dire Bear Form by 50% of your level.

Rank 2. Increases your melee Attack Power in Cat Form, Bear Form, and Dire Bear Form by 100% of your level.

Rank 3. Increases your melee Attack Power in Cat Form, Bear Form, and Dire Bear Form by 150% of your level.

Lacerate 1 rank

Row 4 · 15 earlier-row points · Requires Savage Fury

15 Rage | Melee range | Instant

Requires Bear Form, Dire Bear Form

Rank 1. Lacerates the enemy target, making them bleed for 20 damage over 15 sec plus 10% weapon damage per existing application of Lacerate on the target. Causes a high amount of threat. This effect stacks up to 5 times on the same target.

Predatory Discipline 1 rank

Row 4 · 15 earlier-row points

Rank 1. Your Ferocious Bite ability no longer converts extra Energy into damage, but still deals extra damage based on your excess Energy.

Blood Frenzy 2 ranks

Row 4 · 15 earlier-row points · Requires Sharpened Claws

Rank 1. Gives you a 50% chance to gain an additional 5 Rage any time you get a critical strike while in Bear Form or Dire Bear Form. In addition, your non-periodic critical strikes from Cat Form abilities that generate Combo Points have a 50% chance to add an additional Combo Point.

Rank 2. Gives you a 100% chance to gain an additional 5 Rage any time you get a critical strike while in Bear Form or Dire Bear Form. In addition, your non-periodic critical strikes from Cat Form abilities that generate Combo Points have a 100% chance to add an additional Combo Point.

Leader of the Pack 1 rank

Row 5 · 20 earlier-row points

Rank 1. While in Cat Form, Bear Form, or Dire Bear Form, the Leader of the Pack increases the Critical Strike chance of all party or raid members within 45 yards by 3%.

Natural Instinct 2 ranks

Row 5 · 20 earlier-row points

Rank 1. Increases the critical strike damage bonus of your melee abilities by 10% and increases your spell healing by 12% of your Intellect.

Rank 2. Increases the critical strike damage bonus of your melee abilities by 20% and increases your spell healing by 25% of your Intellect.

Rend and Tear 5 ranks

Row 6 · 25 earlier-row points · Requires Predatory Strikes

Rank 1. Increases damage done by your melee abilities on Bleeding targets by 3%.

Rank 2. Increases damage done by your melee abilities on Bleeding targets by 6%.

Rank 3. Increases damage done by your melee abilities on Bleeding targets by 9%.

Rank 4. Increases damage done by your melee abilities on Bleeding targets by 12%.

Rank 5. Increases damage done by your melee abilities on Bleeding targets by 15%.

Natural Reaction 5 ranks

Row 6 · 25 earlier-row points

Rank 1. Increases your dodge chance by 1%, and gives you a 20% chance to gain 5 Rage each time you dodge.

Rank 2. Increases your dodge chance by 2%, and gives you a 40% chance to gain 5 Rage each time you dodge.

Rank 3. Increases your dodge chance by 3%, and gives you a 60% chance to gain 5 Rage each time you dodge.

Rank 4. Increases your dodge chance by 4%, and gives you a 80% chance to gain 5 Rage each time you dodge.

Rank 5. Increases your dodge chance by 5%, and gives you a 100% chance to gain 5 Rage each time you dodge.

Primal Bite 1 rank

Row 7 · 30 earlier-row points · Requires Leader of the Pack

20 Rage | Melee range | Instant | 6 sec cooldown

Requires Bear Form, Dire Bear Form

Rank 1. Bite the target, dealing 100% normal damage plus 42 and generating a high amount of threat.

Shifting Power 1 rank

Row 7 · 30 earlier-row points · Requires Predatory Discipline

55% of base mana | Instant | 8 sec cooldown

Requires Cat Form

Rank 1. Instantly convert 55% of base Mana into 40 Energy. Shifting Power's cost is reduced by effects that reduce the cost of Shapeshifting.

Restoration 16 talents

Nature's Focus 5 ranks

Row 1 · 0 earlier-row points

Rank 1. Gives your Arcane and Nature spells a 14% chance to not lose casting time when you take damage.

Rank 2. Gives your Arcane and Nature spells a 28% chance to not lose casting time when you take damage.

Rank 3. Gives your Arcane and Nature spells a 42% chance to not lose casting time when you take damage.

Rank 4. Gives your Arcane and Nature spells a 56% chance to not lose casting time when you take damage.

Rank 5. Gives your Arcane and Nature spells a 70% chance to not lose casting time when you take damage.

Heart of the Wild 5 ranks

Row 1 · 0 earlier-row points

Rank 1. Increases your Intellect by 2%. In addition, while in Bear Form or Dire Bear Form your Stamina is increased by 4% and while in Cat Form your Strength is increased by 2%.

Rank 2. Increases your Intellect by 4%. In addition, while in Bear Form or Dire Bear Form your Stamina is increased by 8% and while in Cat Form your Strength is increased by 4%.

Rank 3. Increases your Intellect by 6%. In addition, while in Bear Form or Dire Bear Form your Stamina is increased by 12% and while in Cat Form your Strength is increased by 6%.

Rank 4. Increases your Intellect by 8%. In addition, while in Bear Form or Dire Bear Form your Stamina is increased by 16% and while in Cat Form your Strength is increased by 8%.

Rank 5. Increases your Intellect by 10%. In addition, while in Bear Form or Dire Bear Form your Stamina is increased by 20% and while in Cat Form your Strength is increased by 10%.

Naturalist 5 ranks

Row 2 · 5 earlier-row points

Rank 1. Reduces the cast time of your Healing Touch and Wild Growth spells by 0.1 sec and increases all damage you deal by 2%.

Rank 2. Reduces the cast time of your Healing Touch and Wild Growth spells by 0.2 sec and increases all damage you deal by 4%.

Rank 3. Reduces the cast time of your Healing Touch and Wild Growth spells by 0.3 sec and increases all damage you deal by 6%.

Rank 4. Reduces the cast time of your Healing Touch and Wild Growth spells by 0.4 sec and increases all damage you deal by 8%.

Rank 5. Reduces the cast time of your Healing Touch and Wild Growth spells by 0.5 sec and increases all damage you deal by 10%.

Reflection 3 ranks

Row 2 · 5 earlier-row points

Rank 1. Allows 17% of your Mana regeneration to continue while casting.

Rank 2. Allows 33% of your Mana regeneration to continue while casting.

Rank 3. Allows 50% of your Mana regeneration to continue while casting.

Natural Shapeshifter 3 ranks

Row 2 · 5 earlier-row points

Rank 1. Reduces the mana cost of all shapeshifting by 10%.

Rank 2. Reduces the mana cost of all shapeshifting by 20%.

Rank 3. Reduces the mana cost of all shapeshifting by 30%.

Subtlety 3 ranks

Row 3 · 10 earlier-row points

Rank 1. Reduces the threat generated by your Nature and Arcane spells by 10%.

Rank 2. Reduces the threat generated by your Nature and Arcane spells by 20%.

Rank 3. Reduces the threat generated by your Nature and Arcane spells by 30%.

Gift of Nature 5 ranks

Row 3 · 10 earlier-row points

Rank 1. Increases the effect of all your healing spells by 2%.

Rank 2. Increases the effect of all your healing spells by 4%.

Rank 3. Increases the effect of all your healing spells by 6%.

Rank 4. Increases the effect of all your healing spells by 8%.

Rank 5. Increases the effect of all your healing spells by 10%.

Bloom 1 rank

Row 3 · 10 earlier-row points

Rank 1. When your Rejuvenation or Regrowth spell expires due to its duration, the target is instantly healed for an amount equal to 100% of your Spirit. If either spell expires due to being dispelled, the target is healed for 50% of your Spirit instead.

Tranquil Spirit 5 ranks

Row 4 · 15 earlier-row points

Rank 1. Reduces the mana cost of your Healing Touch and Tranquility spells by 2%.

Rank 2. Reduces the mana cost of your Healing Touch and Tranquility spells by 4%.

Rank 3. Reduces the mana cost of your Healing Touch and Tranquility spells by 6%.

Rank 4. Reduces the mana cost of your Healing Touch and Tranquility spells by 8%.

Rank 5. Reduces the mana cost of your Healing Touch and Tranquility spells by 10%.

Improved Rejuvenation 3 ranks

Row 4 · 15 earlier-row points

Rank 1. Increases the effect of your Rejuvenation spell by 5%.

Rank 2. Increases the effect of your Rejuvenation spell by 10%.

Rank 3. Increases the effect of your Rejuvenation spell by 15%.

Swiftmend 1 rank

Row 4 · 15 earlier-row points

20% of base mana | 40 yd range | Instant | 15 sec cooldown

Rank 1. Instantly heals a target with your active Rejuvenation or Regrowth effect for an amount equal to the full duration of the periodic effect of the consumed spell.

Nature's Swiftness 1 rank

Row 5 · 20 earlier-row points · Requires Naturalist

Instant | 3 min cooldown

Rank 1. When activated, your next Nature spell becomes an instant cast spell.

Living Spirit 3 ranks

Row 5 · 20 earlier-row points

Rank 1. Increases your Spirit by 5%.

Rank 2. Increases your Spirit by 10%.

Rank 3. Increases your Spirit by 15%.

Improved Tranquility 2 ranks

Row 5 · 20 earlier-row points

Rank 1. Reduces threat caused by Tranquility by 50% and its cooldown by 30%.

Rank 2. Reduces threat caused by Tranquility by 100% and its cooldown by 60%.

Improved Regrowth 5 ranks

Row 6 · 25 earlier-row points · Requires Improved Rejuvenation

Rank 1. Increases the critical effect chance of your Regrowth spell by 10%.

Rank 2. Increases the critical effect chance of your Regrowth spell by 20%.

Rank 3. Increases the critical effect chance of your Regrowth spell by 30%.

Rank 4. Increases the critical effect chance of your Regrowth spell by 40%.

Rank 5. Increases the critical effect chance of your Regrowth spell by 50%.

Wild Growth 1 rank

Row 7 · 30 earlier-row points · Requires Living Spirit

550 Mana | 40 yd range | 3 sec cast | 6 sec cooldown

Rank 1. Heals the target and their party for 336 over 7 sec. Party members must be within 43.5 yards of target. The amount healed is applied quickly at first, and slows down as Wild Growth reaches its full duration.

BEFORE YOU SET OUT

Druid talent FAQ

Which Druid data version does this page use?

Our November 3 revision combines the November 2 client export with Blizzard’s later launch notes. Supplied ranks include client tooltips and patch-note summaries. Exact new values absent from the notes are identified as unspecified. Old builds require review before migration.

Is this an official WoW Forever calculator?

No. Forever Talents is an independent fan tool using attributed community beta records. It is not affiliated with Blizzard.

Why is a talent locked?

The planner requires five points per earlier row and maximum ranks in any named prerequisite. Points in another tree do not unlock this tree. These are the planner’s current model rules.

Does this tell me the best build?

No. It helps organize an allocation, not simulate damage or rank builds. Beta values may change. A valid allocation does not simulate talent interactions or prove a build is strongest.

Where are my saved builds?

Only in this browser on this device. Clearing site storage removes them. Share links let you keep a portable copy without an account.

Keep exploring

Point rules, controls and sharing ↗What changed from Classic ↗Where the data comes from ↗

All Druid build guides

Druid Balance build · Druid Feral Combat build · Druid Restoration build

Druid abilities · Warlock talents · Warrior talents

Race options for Druid

Tauren racials · Skyborne (Windshaper) racials · Night Elf racials · Skyborne (High Order) racials

WoW Forever guides

Classic comparison context

Forever versus Classic talent comparison

These are source-reported historical excerpts. They are not a Classic or TBC calculator and are not rank-matched performance comparisons.

Archived Classic source excerpts

Improved Wrath · Balance

changed

Reduces the cast time of your Wrath spell by 0.1 sec.

Genesis · Balance

new

No Classic text supplied.

Moonglow · Balance

changed

Reduces the Mana cost of your Moonfire, Starfire, Wrath, Healing Touch, Regrowth and Rejuvenation spells by 3%.

Improved Moonfire · Balance

changed

Increases the damage and critical strike chance of your Moonfire spell by 2%.

Nature's Majesty · Balance

new

No Classic text supplied.

Nature's Reach · Balance

changed

Increases the range of your Wrath, Entangling Roots, Faerie Fire, Moonfire, Starfire, and Hurricane spells by 10%.

Improved Entangling Roots · Balance

changed

Gives you a 40% chance to avoid interruption caused by damage while casting Entangling Roots.

Nature's Splendor · Balance

new

No Classic text supplied.

Insect Swarm · Balance

changed

The enemy target is swarmed by insects, decreasing their chance to hit by 2% and causing 66 Nature damage over 12 sec.

Vengeance · Balance

changed

Increases the critical strike damage bonus of your Starfire, Moonfire, and Wrath spells by 20%.

Improved Starfire · Balance

changed

Reduces the cast time of Starfire by 0.1 sec and has a 3% chance to stun the target for 3 sec.

Overgrowth · Balance

new

No Classic text supplied.

Nature's Grace · Balance

changed

All spell criticals grace you with a blessing of nature, reducing the casting time of your next spell by 0.5 sec.

Eclipse · Balance

new

No Classic text supplied.

Moonfury · Balance

changed

Increases the damage done by your Starfire, Moonfire and Wrath spells by 2%.

Moonkin Form · Balance

changed

Transforms the Druid into Moonkin Form. While in this form the armor contribution from items is increased by 360% and all party members within 30 yards have their spell critical chance increased by 3%. The Moonkin can only cast Balance spells while shapeshifted. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.

Ferocity · Feral Combat

changed

Reduces the cost of your Maul, Swipe, Claw, and Rake abilities by 1 Rage or Energy.

Furor · Feral Combat

changed

Gives you 20% chance to gain 10 Rage when you shapeshift into Bear and Dire Bear Form or 40 Energy when you shapeshift into Cat Form.

Feral Swiftness · Feral Combat

changed · Previously Feline Swiftness

Increases your movement speed by 15% while outdoors in Cat Form and increases your chance to dodge while in Cat Form by 2%.

Feral Instinct · Feral Combat

changed

Increases threat caused in Bear and Dire Bear Form by 3% and reduces the chance enemies have to detect you while Prowling.

Brutal Impact · Feral Combat

changed

Increases the stun duration of your Bash and Pounce abilities by 0.5 sec.

Thick Hide · Feral Combat

changed

Increases your Armor contribution from items by 2%.

Shredding Attacks · Feral Combat

changed · Previously Improved Shred

Reduces the Energy cost of your Shred ability by 6.

Savage Fury · Feral Combat

changed

Increases the damage caused by your Claw, Rake, Maul and Swipe abilities by 10%.

Feral Charge · Feral Combat

changed

Causes you to charge an enemy, immobilizing and interrupting any spell being cast for 4 sec.

Sharpened Claws · Feral Combat

changed

Increases your critical strike chance while in Bear, Dire Bear or Cat Form by 2%.

Predatory Strikes · Feral Combat

changed

Increases your melee attack power in Cat, Bear and Dire Bear Forms by 50% of your level.

Lacerate · Feral Combat

new

No Classic text supplied.

Predatory Discipline · Feral Combat

new

No Classic text supplied.

Blood Frenzy · Feral Combat

changed

Your critical strikes from Cat Form abilities that add combo points have a 50% chance to add an additional combo point.

Leader of the Pack · Feral Combat

changed

While in Cat, Bear or Dire Bear Form, the Leader of the Pack increases ranged and melee critical chance of all party members within 45 yards by 3%.

Natural Instinct · Feral Combat

new

No Classic text supplied.

Rend and Tear · Feral Combat

new

No Classic text supplied.

Natural Reaction · Feral Combat

new

No Classic text supplied.

Primal Bite · Feral Combat

new

No Classic text supplied.

Shifting Power · Feral Combat

new

No Classic text supplied.

Nature's Focus · Restoration

changed

Gives you a 14% chance to avoid interruption caused by damage while casting the Healing Touch, Regrowth and Tranquility spells.

Heart of the Wild · Restoration

changed

Increases your Intellect by 4%. In addition, while in Bear or Dire Bear Form your Stamina is increased by 4% and while in Cat Form your Strength is increased by 4%.

Naturalist · Restoration

changed · Previously Improved Healing Touch

Reduces the cast time of your Healing Touch spell by 0.1 sec.

Reflection · Restoration

changed

Allows 5% of your Mana regeneration to continue while casting.

Natural Shapeshifter · Restoration

moved

Reduces the mana cost of all shapeshifting by 10%.

Subtlety · Restoration

changed

Reduces the threat generated by your Healing spells by 4%.

Gift of Nature · Restoration

changed

Increases the effect of all healing spells by 2%.

Bloom · Restoration

new

No Classic text supplied.

Tranquil Spirit · Restoration

same

Reduces the mana cost of your Healing Touch and Tranquility spells by 2%.

Improved Rejuvenation · Restoration

moved

Increases the effect of your Rejuvenation spell by 5%.

Swiftmend · Restoration

changed

Consumes a Rejuvenation or Regrowth effect on a friendly target to instantly heal them an amount equal to 12 sec. of Rejuvenation or 18 sec. of Regrowth.

Nature's Swiftness · Restoration

same

When activated, your next Nature spell becomes an instant cast spell.

Living Spirit · Restoration

new

No Classic text supplied.

Improved Tranquility · Restoration

changed

Reduces threat caused by Tranquility by 50%.

Improved Regrowth · Restoration

changed

Increases the critical effect chance of your Regrowth spell by 10%.

Wild Growth · Restoration

new

No Classic text supplied.