Pet-led questing
A leveling planning route for Hunter Beast Mastery, built around Bestial Wrath, Summon Hawk, Spirit Bond, Frenzy using the November 3 reviewed snapshot.
Read choices & leveling route →Load this buildExplore the WoW Forever (Beta) Hunter talent tree: Beast Mastery, Marksmanship, Survival. Plan, save and share your build using the November 3, 2026 snapshot. This calculator uses Forever beta talents, not Classic, TBC or Wrath values.
Loading the planner… The full talent reference is available below.
Complete editable allocations, with a purpose, conditions and a legal point-by-point route. These are editorial plans based on beta tooltips, not measured best-build rankings.
A leveling planning route for Hunter Beast Mastery, built around Bestial Wrath, Summon Hawk, Spirit Bond, Frenzy using the November 3 reviewed snapshot.
Read choices & leveling route →Load this buildA pve planning route for Hunter Marksmanship, built around Sniper Shot, Lone Wolf, Mortal Shots, Barrage using the November 3 reviewed snapshot.
Read choices & leveling route →Load this buildA pvp planning route for Hunter Survival, built around Lacerating Strikes, Strider Kick, Deterrence, Counterattack using the November 3 reviewed snapshot.
Read choices & leveling route →Load this buildCompare the latest imported Hunter tree choices below. The source declares Beta client 1.60.1.70753 with Blizzard's November 2 launch-note changes, reviewed November 3. Rows, prerequisites and supplied rank wording cross-checked against https://foreverchanges.pro/talents/hunter. Notes do not specify every new numeric coefficient. Full rank descriptions remain available in the reference.
16 talents. Browse all Beast Mastery ranks.
Increases the movement speed of your pets by 30%.
Command a hawk to dive-bomb your targeted enemy, dealing 34 Physical damage and continuing its assault for 18 sec. Only 2 hawks can be active at once. Summon Hawk shares its cooldown with Arcane Shot.
Command your pet to Stun the target for 3 sec on its next successful attack, which also gains 100% increased critical strike chance. Generates high threat.
Send your pet into a rage causing 50% additional damage for 18 sec. While enraged, the beast does not feel pity or remorse or fear and it cannot be stopped unless killed.
16 talents. Browse all Marksmanship ranks.
You deal 20% increased damage with all attacks while you do not have an active pet.
Increases the Ranged Attack Power of party or raid members within 45 yds by 20.
A short-range shot that deals 50% weapon damage and disorients the target for 4 sec. Any damage caused will remove the effect. Turns off your attack when used.
A long-range shot that deals ranged damage plus 320 and increases the range of your next 3 Shots by 10 yards for 10 sec.
18 talents. Browse all Survival ranks.
When activated, increases your Dodge and Parry chance by 25% for 10 sec.
A strike that becomes active after parrying an opponent's attack. This attack deals 50% weapon damage plus 26 and immobilizes the target for 5 sec. Counterattack cannot be blocked, dodged, or parried.
A powerful kick that deals 100% melee weapon damage and increases movement speed by 30% for 3 sec.
Your Mongoose Bite also causes the target to Bleed for damage equal to 40% of the damage done by Mongoose Bite over 21 sec
Rows require five points per preceding row in the same tree. A row-seven talent therefore needs 30 earlier points, plus the point spent on that talent. A 31-point main tree leaves 20 points from the level-60 budget for other choices. Named prerequisites must also be fully ranked.
New names: None.
Names absent from the latest import: None.
Names alone do not describe tuning. Review an old build for exact rank, position, condition and tooltip changes.
These are the WoW Forever beta ranks, not Classic, TBC or Wrath values. Read every imported rank, cost and requirement below. Beta values may change.
Row 1 · 0 earlier-row points
Rank 1. While Aspect of the Hawk is active, Auto Shot has a 2% chance of increasing ranged attack speed by 30% for 12 sec. While Aspect of the Beast is active, all melee auto attacks have a 2% chance of increasing melee attack speed by 30% for 12 sec.
Rank 2. While Aspect of the Hawk is active, Auto Shot has a 4% chance of increasing ranged attack speed by 30% for 12 sec. While Aspect of the Beast is active, all melee auto attacks have a 4% chance of increasing melee attack speed by 30% for 12 sec.
Rank 3. While Aspect of the Hawk is active, Auto Shot has a 6% chance of increasing ranged attack speed by 30% for 12 sec. While Aspect of the Beast is active, all melee auto attacks have a 6% chance of increasing melee attack speed by 30% for 12 sec.
Rank 4. While Aspect of the Hawk is active, Auto Shot has a 8% chance of increasing ranged attack speed by 30% for 12 sec. While Aspect of the Beast is active, all melee auto attacks have a 8% chance of increasing melee attack speed by 30% for 12 sec.
Rank 5. While Aspect of the Hawk is active, Auto Shot has a 10% chance of increasing ranged attack speed by 30% for 12 sec. While Aspect of the Beast is active, all melee auto attacks have a 10% chance of increasing melee attack speed by 30% for 12 sec.
Row 1 · 0 earlier-row points
Rank 1. Increases the Health and Armor of your pets by 3%.
Rank 2. Increases the Health and Armor of your pets by 6%.
Rank 3. Increases the Health and Armor of your pets by 9%.
Rank 4. Increases the Health and Armor of your pets by 12%.
Rank 5. Increases the Health and Armor of your pets by 15%.
Row 2 · 5 earlier-row points
Rank 1. Increases all damage you and your pet deal by 1% while your pet is active.
Rank 2. Increases all damage you and your pet deal by 2% while your pet is active.
Row 2 · 5 earlier-row points
Rank 1. Increases the Dodge bonus of your Aspect of the Monkey by 2%. Additionally, your pet gains 50% of the effect of your Aspect of the Monkey ability.
Rank 2. Increases the Dodge bonus of your Aspect of the Monkey by 4%. Additionally, your pet gains 50% of the effect of your Aspect of the Monkey ability.
Rank 3. Increases the Dodge bonus of your Aspect of the Monkey by 6%. Additionally, your pet gains 50% of the effect of your Aspect of the Monkey ability.
Row 2 · 5 earlier-row points
Rank 1. Revive Pet's casting time is reduced by 3 sec, mana cost is reduced by 20%, and increases the health your pet returns with by an additional 15%.
Rank 2. Revive Pet's casting time is reduced by 6 sec, mana cost is reduced by 40%, and increases the health your pet returns with by an additional 30%.
Row 3 · 10 earlier-row points
Rank 1. Increases the speed bonus of your Aspect of the Cheetah and Aspect of the Pack by 3%.
Rank 2. Increases the speed bonus of your Aspect of the Cheetah and Aspect of the Pack by 6%.
Row 3 · 10 earlier-row points
Rank 1. Increases the movement speed of your pets by 30%.
Row 3 · 10 earlier-row points
Rank 1. Increases the damage done by your pets and hawks by 3%.
Rank 2. Increases the damage done by your pets and hawks by 6%.
Rank 3. Increases the damage done by your pets and hawks by 9%.
Rank 4. Increases the damage done by your pets and hawks by 12%.
Rank 5. Increases the damage done by your pets and hawks by 15%.
Row 4 · 15 earlier-row points
Rank 1. Gives your Mend Pet spell a 15% chance of cleansing 1 Curse, Disease, Magic, or Poison effect from your pet each time it heals and reduces the Mana cost by 10%.
Rank 2. Gives your Mend Pet spell a 50% chance of cleansing 1 Curse, Disease, Magic, or Poison effect from your pet each time it heals and reduces the Mana cost by 20%.
Row 4 · 15 earlier-row points
Rank 1. Increases the critical strike chance of your pets and hawks by 2%.
Rank 2. Increases the critical strike chance of your pets and hawks by 4%.
Rank 3. Increases the critical strike chance of your pets and hawks by 6%.
Rank 4. Increases the critical strike chance of your pets and hawks by 8%.
Rank 5. Increases the critical strike chance of your pets and hawks by 10%.
Row 4 · 15 earlier-row points
80 Mana | 35 yd range | 6 sec cooldown
Rank 1. Command a hawk to dive-bomb your targeted enemy, dealing 34 Physical damage and continuing its assault for 18 sec. Only 2 hawks can be active at once. Summon Hawk shares its cooldown with Arcane Shot.
Row 5 · 20 earlier-row points
Rank 1. While your pet is active, you and your pet will regenerate 1% of total health every 10 sec.
Rank 2. While your pet is active, you and your pet will regenerate 1% of total health every 5 sec.
Row 5 · 20 earlier-row points · Requires Bestial Swiftness
8% of base mana | 100 yd range | Instant | 1 min cooldown
Rank 1. Command your pet to Stun the target for 3 sec on its next successful attack, which also gains 100% increased critical strike chance. Generates high threat.
Row 5 · 20 earlier-row points
Rank 1. Increases the Focus regeneration of your pets by 10% and allows 25% of your Mana regeneration to continue while casting.
Rank 2. Increases the Focus regeneration of your pets by 20% and allows 50% of your Mana regeneration to continue while casting.
Row 6 · 25 earlier-row points · Requires Ferocity
Rank 1. Gives your pet a 20% chance to gain a 30% attack speed increase for 8 sec after dealing a critical strike.
Rank 2. Gives your pet a 40% chance to gain a 30% attack speed increase for 8 sec after dealing a critical strike.
Rank 3. Gives your pet a 60% chance to gain a 30% attack speed increase for 8 sec after dealing a critical strike.
Rank 4. Gives your pet a 80% chance to gain a 30% attack speed increase for 8 sec after dealing a critical strike.
Rank 5. Gives your pet a 100% chance to gain a 30% attack speed increase for 8 sec after dealing a critical strike.
Row 7 · 30 earlier-row points · Requires Intimidation
12% of base mana | 100 yd range | Instant | 2 min cooldown
Rank 1. Send your pet into a rage causing 50% additional damage for 18 sec. While enraged, the beast does not feel pity or remorse or fear and it cannot be stopped unless killed.
Row 1 · 0 earlier-row points
Rank 1. Increases the range of your ranged weapons by 2 yards.
Rank 2. Increases the range of your ranged weapons by 4 yards.
Rank 3. Increases the range of your ranged weapons by 6 yards.
Row 1 · 0 earlier-row points
Rank 1. Gives your Concussive Shot a 4% chance to stun the target for 3 sec.
Rank 2. Gives your Concussive Shot a 8% chance to stun the target for 3 sec.
Rank 3. Gives your Concussive Shot a 12% chance to stun the target for 3 sec.
Rank 4. Gives your Concussive Shot a 16% chance to stun the target for 3 sec.
Rank 5. Gives your Concussive Shot a 20% chance to stun the target for 3 sec.
Row 1 · 0 earlier-row points
Rank 1. Increases your critical strike chance with all attacks by 1%.
Rank 2. Increases your critical strike chance with all attacks by 2%.
Rank 3. Increases your critical strike chance with all attacks by 3%.
Rank 4. Increases your critical strike chance with all attacks by 4%.
Rank 5. Increases your critical strike chance with all attacks by 5%.
Row 2 · 5 earlier-row points
Rank 1. Increases the damage of your Serpent Sting ability by 6%, reduces the cooldown of your Viper Sting ability by 2 sec, and increases the duration of your Scorpid Sting ability by 15 sec.
Rank 2. Increases the damage of your Serpent Sting ability by 13%, reduces the cooldown of your Viper Sting ability by 4 sec, and increases the duration of your Scorpid Sting ability by 30 sec.
Rank 3. Increases the damage of your Serpent Sting ability by 20%, reduces the cooldown of your Viper Sting ability by 6 sec, and increases the duration of your Scorpid Sting ability by 45 sec.
Row 2 · 5 earlier-row points
Rank 1. Reduces the Mana cost of your Shots, Stings, and melee abilities by 3%.
Rank 2. Reduces the Mana cost of your Shots, Stings, and melee abilities by 6%.
Rank 3. Reduces the Mana cost of your Shots, Stings, and melee abilities by 9%.
Rank 4. Reduces the Mana cost of your Shots, Stings, and melee abilities by 12%.
Rank 5. Reduces the Mana cost of your Shots, Stings, and melee abilities by 15%.
Row 2 · 5 earlier-row points
Rank 1. Increases your Attack Power by 20% of your Intellect.
Rank 2. Increases your Attack Power by 40% of your Intellect.
Rank 3. Increases your Attack Power by 60% of your Intellect.
Rank 4. Increases your Attack Power by 80% of your Intellect.
Rank 5. Increases your Attack Power by 100% of your Intellect.
Row 3 · 10 earlier-row points
Rank 1. Reduces the cooldown on your Rapid Fire ability by 1 min. In addition, when you kill a non-trivial enemy or it dies while afflicted by your Serpent Sting, you gain Rapid Killing, increasing the damage of your next Shot ability within 20 sec by 10%.
Rank 2. Reduces the cooldown on your Rapid Fire ability by 2 min. In addition, when you kill a non-trivial enemy or it dies while afflicted by your Serpent Sting, you gain Rapid Killing, increasing the damage of your next Shot ability within 20 sec by 20%.
Row 3 · 10 earlier-row points
Rank 1. Reduces the cooldown of your Arcane Shot by 0.3 sec. Does not affect the cooldown of abilities which share a cooldown with Arcane Shot.
Rank 2. Reduces the cooldown of your Arcane Shot by 0.6 sec. Does not affect the cooldown of abilities which share a cooldown with Arcane Shot.
Rank 3. Reduces the cooldown of your Arcane Shot by 0.9 sec. Does not affect the cooldown of abilities which share a cooldown with Arcane Shot.
Rank 4. Reduces the cooldown of your Arcane Shot by 1.2 sec. Does not affect the cooldown of abilities which share a cooldown with Arcane Shot.
Rank 5. Reduces the cooldown of your Arcane Shot by 1.5 sec. Does not affect the cooldown of abilities which share a cooldown with Arcane Shot.
Row 3 · 10 earlier-row points
Rank 1. You deal 20% increased damage with all attacks while you do not have an active pet.
Row 4 · 15 earlier-row points
180 Mana | Instant
Rank 1. Increases the Ranged Attack Power of party or raid members within 45 yds by 20.
Row 4 · 15 earlier-row points · Requires Careful Aim
Rank 1. Increases the critical strike damage bonus on all ranged abilities by 6%.
Rank 2. Increases the critical strike damage bonus on all ranged abilities by 12%.
Rank 3. Increases the critical strike damage bonus on all ranged abilities by 18%.
Rank 4. Increases the critical strike damage bonus on all ranged abilities by 24%.
Rank 5. Increases the critical strike damage bonus on all ranged abilities by 30%.
Row 5 · 20 earlier-row points · Requires Rapid Killing
Rank 1. Afflicting a target with Serpent Sting allows 25% of your Mana Regeneration to continue while casting for 15 sec, increased to 50% when Rapid Killing is consumed.
Rank 2. Afflicting a target with Serpent Sting allows 50% of your Mana Regeneration to continue while casting for 15 sec, increased to 100% when Rapid Killing is consumed.
Row 5 · 20 earlier-row points
Rank 1. Increases the damage done by your Multi-Shot, Aimed Shot, and Volley abilities by 5%.
Rank 2. Increases the damage done by your Multi-Shot, Aimed Shot, and Volley abilities by 10%.
Rank 3. Increases the damage done by your Multi-Shot, Aimed Shot, and Volley abilities by 15%.
Row 5 · 20 earlier-row points
8% of base mana | 15 yd range | 30 sec cooldown
Requires Ranged Weapon
Rank 1. A short-range shot that deals 50% weapon damage and disorients the target for 4 sec. Any damage caused will remove the effect. Turns off your attack when used.
Row 6 · 25 earlier-row points
Rank 1. Increases the damage you deal with ranged weapons by 1%.
Rank 2. Increases the damage you deal with ranged weapons by 2%.
Rank 3. Increases the damage you deal with ranged weapons by 3%.
Rank 4. Increases the damage you deal with ranged weapons by 4%.
Rank 5. Increases the damage you deal with ranged weapons by 5%.
Row 7 · 30 earlier-row points · Requires Trueshot Aura
365 Mana | 45 yd range | 4 sec cast | 15 sec cooldown
Requires Ranged Weapon
Rank 1. A long-range shot that deals ranged damage plus 320 and increases the range of your next 3 Shots by 10 yards for 10 sec.
Row 1 · 0 earlier-row points
Rank 1. While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids, or Undead, all damage you deal to the tracked creature type is increased by 1%.
Rank 2. While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids, or Undead, all damage you deal to the tracked creature type is increased by 2%.
Rank 3. While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids, or Undead, all damage you deal to the tracked creature type is increased by 3%.
Rank 4. While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids, or Undead, all damage you deal to the tracked creature type is increased by 4%.
Rank 5. While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids, or Undead, all damage you deal to the tracked creature type is increased by 5%.
Row 1 · 0 earlier-row points
Rank 1. Increases your Parry chance by 1%.
Rank 2. Increases your Parry chance by 2%.
Rank 3. Increases your Parry chance by 3%.
Rank 4. Increases your Parry chance by 4%.
Rank 5. Increases your Parry chance by 5%.
Row 2 · 5 earlier-row points
Rank 1. When your traps are triggered, all affected targets are Entrapped, preventing them from moving for 1 sec.
Rank 2. When your traps are triggered, all affected targets are Entrapped, preventing them from moving for 2 sec.
Rank 3. When your traps are triggered, all affected targets are Entrapped, preventing them from moving for 3 sec.
Rank 4. When your traps are triggered, all affected targets are Entrapped, preventing them from moving for 4 sec.
Rank 5. When your traps are triggered, all affected targets are Entrapped, preventing them from moving for 5 sec.
Row 2 · 5 earlier-row points
Rank 1. Increases the critical strike chance of all your melee abilities by 2%.
Rank 2. Increases the critical strike chance of all your melee abilities by 4%.
Row 2 · 5 earlier-row points
Rank 1. Increases your total Health by 2%.
Rank 2. Increases your total Health by 4%.
Rank 3. Increases your total Health by 6%.
Rank 4. Increases your total Health by 8%.
Rank 5. Increases your total Health by 10%.
Row 2 · 5 earlier-row points
Rank 1. Gives your Wing Clip ability a 7% chance to immobilize the target for 5 sec.
Rank 2. Gives your Wing Clip ability a 13% chance to immobilize the target for 5 sec.
Rank 3. Gives your Wing Clip ability a 20% chance to immobilize the target for 5 sec.
Row 3 · 10 earlier-row points
Rank 1. Increases the duration of Freezing and Frost trap effects by 15% and the damage of Immolation and Explosive trap effects by 15%.
Rank 2. Increases the duration of Freezing and Frost trap effects by 30% and the damage of Immolation and Explosive trap effects by 30%.
Row 3 · 10 earlier-row points
Rank 1. Increases your hit chance by 1% and reduces the duration of movement impairing effects on you by 10%.
Rank 2. Increases your hit chance by 2% and reduces the duration of movement impairing effects on you by 20%.
Rank 3. Increases your hit chance by 3% and reduces the duration of movement impairing effects on you by 30%.
Row 3 · 10 earlier-row points
Instant | 5 min cooldown
Rank 1. When activated, increases your Dodge and Parry chance by 25% for 10 sec.
Row 4 · 15 earlier-row points
Rank 1. Increases your chance to hit with your Trap and Feign Death abilities by 5%.
Rank 2. Increases your chance to hit with your Trap and Feign Death abilities by 10%.
Row 4 · 15 earlier-row points
Rank 1. Increases your melee ability critical strike damage by 6% and your Off Hand weapon damage by 10%.
Rank 2. Increases your melee ability critical strike damage by 12% and your Off Hand weapon damage by 20%.
Rank 3. Increases your melee ability critical strike damage by 18% and your Off Hand weapon damage by 30%.
Rank 4. Increases your melee ability critical strike damage by 24% and your Off Hand weapon damage by 40%.
Rank 5. Increases your melee ability critical strike damage by 30% and your Off Hand weapon damage by 50%.
Row 4 · 15 earlier-row points · Requires Deterrence
30 Mana | Melee range | Instant | 5 sec cooldown
Requires Melee Weapon
Rank 1. A strike that becomes active after parrying an opponent's attack. This attack deals 50% weapon damage plus 26 and immobilizes the target for 5 sec. Counterattack cannot be blocked, dodged, or parried.
Row 5 · 20 earlier-row points
Rank 1. Reduces the Mana cost of your Trap and melee abilities by 30%, and grants your melee and ranged ability Critical Strikes a 50% chance to allow 50% of your Mana Regeneration to continue while casting for 30 sec.
Rank 2. Reduces the Mana cost of your Trap and melee abilities by 60%, and grants your melee and ranged ability Critical Strikes a 100% chance to allow 50% of your Mana Regeneration to continue while casting for 30 sec.
Row 5 · 20 earlier-row points
Rank 1. Grants your melee and ranged attacks against enemies afflicted by Hunter's Mark a 5% chance to allow an activation of Mongoose Bite. Lasts 10 sec.
Rank 2. Grants your melee and ranged attacks against enemies afflicted by Hunter's Mark a 10% chance to allow an activation of Mongoose Bite. Lasts 10 sec.
Row 5 · 20 earlier-row points
Rank 1. Reduces the cooldown of your Trap and Deterrence abilities by 20%.
Rank 2. Reduces the cooldown of your Trap and Deterrence abilities by 40%.
Row 5 · 20 earlier-row points
5.81% of base mana | Melee range | Instant | 8 sec cooldown
Rank 1. A powerful kick that deals 100% melee weapon damage and increases movement speed by 30% for 3 sec.
Row 6 · 25 earlier-row points
Rank 1. Increases your Agility by 3%.
Rank 2. Increases your Agility by 6%.
Rank 3. Increases your Agility by 9%.
Rank 4. Increases your Agility by 12%.
Rank 5. Increases your Agility by 15%.
Row 7 · 30 earlier-row points · Requires Expose Prey
Rank 1. Your Mongoose Bite also causes the target to Bleed for damage equal to 40% of the damage done by Mongoose Bite over 21 sec
Our November 3 revision combines the November 2 client export with Blizzard’s later launch notes. Supplied ranks include client tooltips and patch-note summaries. Exact new values absent from the notes are identified as unspecified. Old builds require review before migration.
No. Forever Talents is an independent fan tool using attributed community beta records. It is not affiliated with Blizzard.
The planner requires five points per earlier row and maximum ranks in any named prerequisite. Points in another tree do not unlock this tree. These are the planner’s current model rules.
No. It helps organize an allocation, not simulate damage or rank builds. Beta values may change. A valid allocation does not simulate talent interactions or prove a build is strongest.
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Hunter Beast Mastery build · Hunter Marksmanship build · Hunter Survival build
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Forever versus Classic talent comparison
These are source-reported historical excerpts. They are not a Classic or TBC calculator and are not rank-matched performance comparisons.
changed · Previously Improved Aspect of the Hawk
While Aspect of the Hawk is active, all normal ranged attacks have a 1% chance of increasing ranged attack speed by 30% for 12 sec.
changed
Increases the Health of your pets by 3%.
new
No Classic text supplied.
changed
Increases the Dodge bonus of your Aspect of the Monkey by 1%.
moved
Revive Pet's casting time is reduced by 3 sec, mana cost is reduced by 20%, and increases the health your pet returns with by an additional 15%.
same
Increases the speed bonus of your Aspect of the Cheetah and Aspect of the Pack by 3%.
changed
Increases the outdoor movement speed of your pets by 30%.
changed
Increases the damage done by your pets by 4%.
changed
Gives the Mend Pet spell a 15% chance of cleansing 1 Curse, Disease, Magic or Poison effect from the pet each tick.
changed
Increases the critical strike chance of your pets by 3%.
new
No Classic text supplied.
changed
While your pet is active, you and your pet will regenerate 1% of total health every 10 sec.
changed
Command your pet to intimidate the target on the next successful melee attack, causing a high amount of threat and stunning the target for 3 sec.
changed
Increases the Focus regeneration of your pets by 10%.
same
Gives your pet a 20% chance to gain a 30% attack speed increase for 8 sec after dealing a critical strike.
same
Send your pet into a rage causing 50% additional damage for 18 sec. While enraged, the beast does not feel pity or remorse or fear and it cannot be stopped unless killed.
moved
Increases the range of your ranged weapons by 2 yards.
same
Gives your Concussive Shot a 4% chance to stun the target for 3 sec.
changed · Previously Lethal Shots
Increases your critical strike chance with ranged weapons by 1%.
changed · Previously Improved Serpent Sting
Increases the damage done by your Serpent Sting by 2%.
changed
Reduces the Mana cost of your Shots and Stings by 2%.
new
No Classic text supplied.
new
No Classic text supplied.
changed
Reduces the cooldown of your Arcane Shot by 0.2 sec.
new
No Classic text supplied.
changed
Increases the attack power of party members within 45 yards by 50. Lasts 30 min.
changed
Increases your ranged weapon critical strike damage bonus by 6%.
new
No Classic text supplied.
changed
Increases the damage done by your Multi-Shot and Volley spells by 5%.
moved
A short-range shot that deals 50% weapon damage and disorients the target for 4 sec. Any damage caused will remove the effect. Turns off your attack when used.
same
Increases the damage you deal with ranged weapons by 1%.
new
No Classic text supplied.
new
No Classic text supplied.
same
Increases your Parry chance by 1%.
changed
Gives your Immolation Trap, Frost Trap, and Explosive Trap a 5% chance to entrap the target, preventing them from moving for 5 sec.
changed
Increases the critical strike chance of Raptor Strike and Mongoose Bite by 10%.
changed
Increases total health by 2%.
changed
Gives your Wing Clip ability a 4% chance to immobilize the target for 5 sec.
same
Increases the duration of Freezing and Frost trap effects by 15% and the damage of Immolation and Explosive trap effects by 15%.
changed
Increases hit chance by 1% and increases the chance movement impairing effects will be resisted by an additional 5%.
same
When activated, increases your Dodge and Parry chance by 25% for 10 sec.
new
No Classic text supplied.
new
No Classic text supplied.
changed
A strike that becomes active after parrying an opponent's attack. This attack deals 40 damage and immobilizes the target for 5 sec. Counterattack cannot be blocked, dodged, or parried.
new
No Classic text supplied.
new
No Classic text supplied.
new
No Classic text supplied.
new
No Classic text supplied.
changed
Increases your Agility by 3%.
new
No Classic text supplied.