BETA TALENT DATA Snapshot · November 3, 2026
WORLD OF WARCRAFT: FOREVER

WoW Forever Rogue talents.
Explore your choices.

Explore the WoW Forever (Beta) Rogue talent tree: Assassination, Combat, Subtlety. Plan, save and share your build using the November 3, 2026 snapshot. This calculator uses Forever beta talents, not Classic, TBC or Wrath values.

A world worth returning to.World of Warcraft: Forever

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THE TALENT PLANNER

Rogue Talent Calculator

◷   November 3 snapshot ↗
Rogue0 / 0 / 0
51points
remaining

Assassination

0 PTS
7 rows · 5 points per row

Combat

0 PTS
7 rows · 5 points per row

Subtlety

0 PTS
7 rows · 5 points per row
Available Points allocated LockedClick to add · right-click to refund · tap for details

ⓘ   November 3 beta snapshot · All imported ranks have text. Talented adjusts point timing, up to 51 total. Choose a rank you have unlocked. Read the data notes →

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Rogue build guides

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Complete editable allocations, with a purpose, conditions and a legal point-by-point route. These are editorial plans based on beta tooltips, not measured best-build rankings.

Rogue tree guide — November 3 beta

Compare the latest imported Rogue tree choices below. The source declares Beta client 1.60.1.70753 with Blizzard's November 2 launch-note changes, reviewed November 3. Rows, prerequisites and supplied rank wording cross-checked against https://foreverchanges.pro/talents/rogue. Notes do not specify every new numeric coefficient. Full rank descriptions remain available in the reference.

Assassination

17 talents. Browse all Assassination ranks.

Blood Splatter

Increases the duration of your Rupture ability by 6 sec and your Garrote ability by 9 sec.

Cold Blood

When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, Eviscerate, or Mutilate by 100%.

Venom

Your Shank ability increases the damage of your Poisons by 30% and your chance to apply Poisons by 20% for 6 sec.

Mutilate

Instantly attacks with both weapons for 90% weapon damage plus an additional amount with each weapon (Blizzard raised it from 17 without giving the new number). Damage increased by 20% against Poisoned targets. Awards 2 Combo Points.

Combat

19 talents. Browse all Combat ranks.

Riposte

A strike that becomes active after parrying an opponent's attack. This attack deals 150% weapon damage and disarms the target for 6 sec.

Flawless Execution

Reduces the Energy cost of your Eviscerate ability by 15.

Blade Flurry

Increases your melee attack speed by 20% and your melee attacks strike an additional nearby opponent. Lasts 15 sec.

Adrenaline Rush

Increases your Energy regeneration rate by 100% for 15 sec.

Subtlety

18 talents. Browse all Subtlety ranks.

Premeditation

Adds 2 Combo Points to your target. You must add to or use those combo points within 20 sec or the combo points are lost.

Ghostly Strike

A strike that deals 125% (180% if a Dagger is equipped in your Main Hand) weapon damage and increases your chance to dodge by 15% for 7 sec. Your next Ambush or Garrote within 7 sec does not require Stealth. Awards 1 combo points.

Preparation

When activated, this ability immediately finishes the cooldown on your other Rogue abilities.

Hemorrhage

An instant strike that deals 100% weapon damage (145% if a Dagger is equipped) and causes the target to take 15% increased Rupture and Garrote damage from the Rogue. Lasts 15 sec. Awards 1 Combo Points.

Death Mark

Finishing move that marks the target, storing a portion of the damage dealt by your attacks per Combo Point. Garrote and Rupture damage is stored at twice the rate. After 6 sec, the stored damage is dealt, up to a maximum increased by Attack Power and Critical Strike chance.

Point commitments

Rows require five points per preceding row in the same tree. A row-seven talent therefore needs 30 earlier points, plus the point spent on that talent. A 31-point main tree leaves 20 points from the level-60 budget for other choices. Named prerequisites must also be fully ranked.

Changes since September 26

New names: Blood Splatter, Coup de Grace, Efficient Strikes, Composure, Flash of Steel, Quick Getaway, Boot Knife, Death Mark.

Names absent from the latest import: Murder, Improved Eviscerate, Improved Sinister Strike, Improved Distract, Quietus, Cutthroat, Thousand Cuts.

Names alone do not describe tuning. Review an old build for exact rank, position, condition and tooltip changes.

READ THE DETAILS

WoW Forever Rogue talent reference — November 3 beta

November 3 beta snapshot

These are the WoW Forever beta ranks, not Classic, TBC or Wrath values. Read every imported rank, cost and requirement below. Beta values may change.

Assassination 17 talents

Improved Gouge 3 ranks

Row 1 · 0 earlier-row points

Rank 1. Increases the duration of your Gouge ability by 0.5 sec.

Rank 2. Increases the duration of your Gouge ability by 1 sec.

Rank 3. Increases the duration of your Gouge ability by 1.5 sec.

Remorseless Attacks 2 ranks

Row 1 · 0 earlier-row points

Rank 1. After killing a non-trivial enemy, gives you a 20% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, Mutilate, or Ghostly Strike. Lasts 20 sec.

Rank 2. After killing a non-trivial enemy, gives you a 40% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, Mutilate, or Ghostly Strike. Lasts 20 sec.

Malice 5 ranks

Row 1 · 0 earlier-row points

Rank 1. Increases your critical strike chance with all attacks and Poisons by 1%.

Rank 2. Increases your critical strike chance with all attacks and Poisons by 2%.

Rank 3. Increases your critical strike chance with all attacks and Poisons by 3%.

Rank 4. Increases your critical strike chance with all attacks and Poisons by 4%.

Rank 5. Increases your critical strike chance with all attacks and Poisons by 5%.

Ruthlessness 3 ranks

Row 2 · 5 earlier-row points

Rank 1. Gives your finishing moves a 20% chance to add a Combo Point to your target.

Rank 2. Gives your finishing moves a 40% chance to add a Combo Point to your target.

Rank 3. Gives your finishing moves a 60% chance to add a Combo Point to your target.

Improved Expose Armor 2 ranks

Row 2 · 5 earlier-row points

Rank 1. Reduces the Energy cost of your Expose Armor ability by 5, and refunds 1 Combo Points when cast with 5 Combo Points.

Rank 2. Reduces the Energy cost of your Expose Armor ability by 10, and refunds 2 Combo Points when cast with 5 Combo Points.

Improved Slice and Dice 3 ranks

Row 2 · 5 earlier-row points

Rank 1. Increases the duration of your Slice and Dice ability by 15%.

Rank 2. Increases the duration of your Slice and Dice ability by 30%.

Rank 3. Increases the duration of your Slice and Dice ability by 45%.

Vigor 2 ranks

Row 3 · 10 earlier-row points

Rank 1. Increases your maximum Energy by 5.

Rank 2. Increases your maximum Energy by 10.

Blood Splatter 1 rank

Row 3 · 10 earlier-row points

Rank 1. Increases the duration of your Rupture ability by 6 sec and your Garrote ability by 9 sec.

Lethality 2 ranks

Row 3 · 10 earlier-row points · Requires Malice

Rank 1. Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 10%.

Rank 2. Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 20%.

Vile Poisons 5 ranks

Row 4 · 15 earlier-row points

Rank 1. Increases the damage dealt by your poisons by 4% and gives your poisons an additional 8% chance to resist dispel effects.

Rank 2. Increases the damage dealt by your poisons by 8% and gives your poisons an additional 16% chance to resist dispel effects.

Rank 3. Increases the damage dealt by your poisons by 12% and gives your poisons an additional 24% chance to resist dispel effects.

Rank 4. Increases the damage dealt by your poisons by 16% and gives your poisons an additional 32% chance to resist dispel effects.

Rank 5. Increases the damage dealt by your poisons by 20% and gives your poisons an additional 40% chance to resist dispel effects.

Cold Blood 1 rank

Row 4 · 15 earlier-row points

Instant | 3 min cooldown

Rank 1. When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, Eviscerate, or Mutilate by 100%.

Improved Poisons 5 ranks

Row 4 · 15 earlier-row points

Rank 1. Increases the chance to apply Poisons to your target by 2%, and gives Poison applications a 10% chance to not consume a charge.

Rank 2. Increases the chance to apply Poisons to your target by 4%, and gives Poison applications a 20% chance to not consume a charge.

Rank 3. Increases the chance to apply Poisons to your target by 6%, and gives Poison applications a 30% chance to not consume a charge.

Rank 4. Increases the chance to apply Poisons to your target by 8%, and gives Poison applications a 40% chance to not consume a charge.

Rank 5. Increases the chance to apply Poisons to your target by 10%, and gives Poison applications a 50% chance to not consume a charge.

Relentless Strikes 5 ranks

Row 5 · 20 earlier-row points

Rank 1. Your finishing moves have a 4% chance per Combo Point to restore 25 Energy.

Rank 2. Your finishing moves have a 8% chance per Combo Point to restore 25 Energy.

Rank 3. Your finishing moves have a 12% chance per Combo Point to restore 25 Energy.

Rank 4. Your finishing moves have a 16% chance per Combo Point to restore 25 Energy.

Rank 5. Your finishing moves have a 20% chance per Combo Point to restore 25 Energy.

Venom 1 rank

Row 5 · 20 earlier-row points

Rank 1. Your Shank ability increases the damage of your Poisons by 30% and your chance to apply Poisons by 20% for 6 sec.

Improved Kidney Shot 2 ranks

Row 5 · 20 earlier-row points

Rank 1. Enemies Stunned by your Kidney Shot ability take 5% increased damage from your poisons and attacks.

Rank 2. Enemies Stunned by your Kidney Shot ability take 10% increased damage from your poisons and attacks.

Seal Fate 3 ranks

Row 6 · 25 earlier-row points

Rank 1. Your critical strikes from abilities that add Combo Points have a 33% chance to add an additional Combo Point.

Rank 2. Your critical strikes from abilities that add Combo Points have a 66% chance to add an additional Combo Point.

Rank 3. Your critical strikes from abilities that add Combo Points have a 100% chance to add an additional Combo Point.

Mutilate 1 rank

Row 7 · 30 earlier-row points

60 Energy | Melee range | Instant

Requires Daggers

Rank 1. Instantly attacks with both weapons for 90% weapon damage plus an additional amount with each weapon (Blizzard raised it from 17 without giving the new number). Damage increased by 20% against Poisoned targets. Awards 2 Combo Points.

Combat 19 talents

Coup de Grace 3 ranks

Row 1 · 0 earlier-row points

Rank 1. Increases the damage done by your Eviscerate ability by 7%, and the damage and storage rate of your Death Mark ability by 7%.

Rank 2. Increases the damage done by your Eviscerate ability by 13%, and the damage and storage rate of your Death Mark ability by 13%.

Rank 3. Increases the damage done by your Eviscerate ability by 20%, and the damage and storage rate of your Death Mark ability by 20%.

Efficient Strikes 2 ranks

Row 1 · 0 earlier-row points

Rank 1. Reduces the Energy cost of your Sinister Strike and Hemorrhage abilities by 3.

Rank 2. Reduces the Energy cost of your Sinister Strike and Hemorrhage abilities by 5.

Lightning Reflexes 5 ranks

Row 1 · 0 earlier-row points

Rank 1. Increases your Dodge chance by 1%.

Rank 2. Increases your Dodge chance by 2%.

Rank 3. Increases your Dodge chance by 3%.

Rank 4. Increases your Dodge chance by 4%.

Rank 5. Increases your Dodge chance by 5%.

Puncturing Wounds 3 ranks

Row 2 · 5 earlier-row points

Rank 1. Increases the critical strike chance of your Backstab by 10% and your Mutilate by 5%, and gives Backstab a 15% chance to add an additional Combo Point.

Rank 2. Increases the critical strike chance of your Backstab by 20% and your Mutilate by 10%, and gives Backstab a 30% chance to add an additional Combo Point.

Rank 3. Increases the critical strike chance of your Backstab by 30% and your Mutilate by 15%, and gives Backstab a 45% chance to add an additional Combo Point.

Deflection 3 ranks

Row 2 · 5 earlier-row points

Rank 1. Increases your Parry chance by 2%.

Rank 2. Increases your Parry chance by 4%.

Rank 3. Increases your Parry chance by 6%.

Precision 3 ranks

Row 2 · 5 earlier-row points

Rank 1. Improves your chance to hit by 1%.

Rank 2. Improves your chance to hit by 2%.

Rank 3. Improves your chance to hit by 3%.

Improved Sprint 2 ranks

Row 2 · 5 earlier-row points

Rank 1. Gives a 50% chance to remove all movement impairing effects when you activate your Sprint ability.

Rank 2. Gives a 100% chance to remove all movement impairing effects when you activate your Sprint ability.

Endurance 2 ranks

Row 3 · 10 earlier-row points

Rank 1. Reduces the cooldown of your Sprint and Evasion abilities by 30%.

Rank 2. Reduces the cooldown of your Sprint and Evasion abilities by 60%.

Riposte 1 rank

Row 3 · 10 earlier-row points · Requires Deflection

10 Energy | Melee range | Instant | 6 sec cooldown

Rank 1. A strike that becomes active after parrying an opponent's attack. This attack deals 150% weapon damage and disarms the target for 6 sec.

Composure 2 ranks

Row 3 · 10 earlier-row points

Rank 1. Increases the Energy cost reduction of your Poised ability by 5.

Rank 2. Increases the Energy cost reduction of your Poised ability by 10.

Improved Kick 2 ranks

Row 4 · 15 earlier-row points

Rank 1. Gives your Kick ability a 50% chance to Silence the target for 2 sec.

Rank 2. Gives your Kick ability a 100% chance to Silence the target for 2 sec.

Flawless Execution 1 rank

Row 4 · 15 earlier-row points

Rank 1. Reduces the Energy cost of your Eviscerate ability by 15.

Aggression 3 ranks

Row 4 · 15 earlier-row points

Rank 1. Increases the damage of your Sinister Strike and Eviscerate abilities by 5%.

Rank 2. Increases the damage of your Sinister Strike and Eviscerate abilities by 10%.

Rank 3. Increases the damage of your Sinister Strike and Eviscerate abilities by 15%.

Weapon Expertise 2 ranks

Row 4 · 15 earlier-row points

Rank 1. Reduces the chance for your attacks to be Dodged or Parried by 1%.

Rank 2. Reduces the chance for your attacks to be Dodged or Parried by 2%.

Dual Wield Specialization 2 ranks

Row 5 · 20 earlier-row points · Requires Precision

Rank 1. Increases the damage done by your off-hand weapon by 25%.

Rank 2. Increases the damage done by your off-hand weapon by 50%.

Blade Flurry 1 rank

Row 5 · 20 earlier-row points

25 Energy | Instant | 2 min cooldown

Rank 1. Increases your melee attack speed by 20% and your melee attacks strike an additional nearby opponent. Lasts 15 sec.

Hack and Slash 5 ranks

Row 5 · 20 earlier-row points

Rank 1. Gives your melee weapon attacks a benefit depending on the weapon. Axe/Sword: Your successful melee attacks have a 1% chance to trigger an extra attack on the target. Dagger/Fist: Increases your critical strike chance by 1%. Mace: Your attacks ignore 3% of your target's armor.

Rank 2. Gives your melee weapon attacks a benefit depending on the weapon. Axe/Sword: Your successful melee attacks have a 2% chance to trigger an extra attack on the target. Dagger/Fist: Increases your critical strike chance by 2%. Mace: Your attacks ignore 6% of your target's armor.

Rank 3. Gives your melee weapon attacks a benefit depending on the weapon. Axe/Sword: Your successful melee attacks have a 3% chance to trigger an extra attack on the target. Dagger/Fist: Increases your critical strike chance by 3%. Mace: Your attacks ignore 9% of your target's armor.

Rank 4. Gives your melee weapon attacks a benefit depending on the weapon. Axe/Sword: Your successful melee attacks have a 4% chance to trigger an extra attack on the target. Dagger/Fist: Increases your critical strike chance by 4%. Mace: Your attacks ignore 12% of your target's armor.

Rank 5. Gives your melee weapon attacks a benefit depending on the weapon. Axe/Sword: Your successful melee attacks have a 5% chance to trigger an extra attack on the target. Dagger/Fist: Increases your critical strike chance by 5%. Mace: Your attacks ignore 15% of your target's armor.

Flash of Steel 5 ranks

Row 6 · 25 earlier-row points

Rank 1. Increases the Energy generated by your Shank ability by 3 and reduces its cooldown by 0.4 sec.

Rank 2. Increases the Energy generated by your Shank ability by 6 and reduces its cooldown by 0.8 sec.

Rank 3. Increases the Energy generated by your Shank ability by 9 and reduces its cooldown by 1.2 sec.

Rank 4. Increases the Energy generated by your Shank ability by 12 and reduces its cooldown by 1.6 sec.

Rank 5. Increases the Energy generated by your Shank ability by 15 and reduces its cooldown by 2.0 sec.

Adrenaline Rush 1 rank

Row 7 · 30 earlier-row points

Instant | 5 min cooldown

Rank 1. Increases your Energy regeneration rate by 100% for 15 sec.

Subtlety 18 talents

Setup 3 ranks

Row 1 · 0 earlier-row points

Rank 1. Gives you a 15% chance to add a Combo Point to your target after Dodging one of their attacks or fully resisting one of their spells.

Rank 2. Gives you a 30% chance to add a Combo Point to your target after Dodging one of their attacks or fully resisting one of their spells.

Rank 3. Gives you a 45% chance to add a Combo Point to your target after Dodging one of their attacks or fully resisting one of their spells.

Master of Deception 3 ranks

Row 1 · 0 earlier-row points

Rank 1. Reduces the chance enemies have to detect you while in Stealth mode as if you were 1 level higher.

Rank 2. Reduces the chance enemies have to detect you while in Stealth mode as if you were 2 levels higher.

Rank 3. Reduces the chance enemies have to detect you while in Stealth mode as if you were 3 levels higher.

Opportunity 5 ranks

Row 1 · 0 earlier-row points

Rank 1. Increases the damage dealt by your Backstab, Garrote, Ambush, and Mutilate abilities by 4%.

Rank 2. Increases the damage dealt by your Backstab, Garrote, Ambush, and Mutilate abilities by 8%.

Rank 3. Increases the damage dealt by your Backstab, Garrote, Ambush, and Mutilate abilities by 12%.

Rank 4. Increases the damage dealt by your Backstab, Garrote, Ambush, and Mutilate abilities by 16%.

Rank 5. Increases the damage dealt by your Backstab, Garrote, Ambush, and Mutilate abilities by 20%.

Camouflage 3 ranks

Row 2 · 5 earlier-row points

Rank 1. Reduces your speed penalty from your Stealth ability by 5% and reduces its cooldown by 2 sec.

Rank 2. Reduces your speed penalty from your Stealth ability by 10% and reduces its cooldown by 4 sec.

Rank 3. Reduces your speed penalty from your Stealth ability by 15% and reduces its cooldown by 6 sec.

Dirty Deeds 2 ranks

Row 2 · 5 earlier-row points

Rank 1. Reduces the Energy cost of your Cheap Shot and Garrote abilities by 10, and your Garrote ability no longer requires you to be behind your target.

Rank 2. Reduces the Energy cost of your Cheap Shot and Garrote abilities by 20, and your Garrote ability no longer requires you to be behind your target.

Dirty Tricks 2 ranks

Row 2 · 5 earlier-row points

Rank 1. Reduces the Energy cost of your Sap and Blind abilities by 25%.

Rank 2. Reduces the Energy cost of your Sap and Blind abilities by 50%.

Improved Ambush 3 ranks

Row 2 · 5 earlier-row points

Rank 1. Increases the critical strike chance of your Ambush ability by 15%.

Rank 2. Increases the critical strike chance of your Ambush ability by 30%.

Rank 3. Increases the critical strike chance of your Ambush ability by 45%.

Initiative 3 ranks

Row 3 · 10 earlier-row points

Rank 1. Gives you a 33% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.

Rank 2. Gives you a 67% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.

Rank 3. Gives you a 100% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.

Premeditation 1 rank

Row 3 · 10 earlier-row points

20 yd range | Instant | 2 min cooldown

Rank 1. Adds 2 Combo Points to your target. You must add to or use those combo points within 20 sec or the combo points are lost.

Serrated Blades 3 ranks

Row 3 · 10 earlier-row points

Rank 1. Causes your attacks to ignore 3% of your target's Armor and increases the damage dealt by your Rupture ability by 10%.

Rank 2. Causes your attacks to ignore 6% of your target's Armor and increases the damage dealt by your Rupture ability by 20%.

Rank 3. Causes your attacks to ignore 9% of your target's Armor and increases the damage dealt by your Rupture ability by 30%.

Elusiveness 2 ranks

Row 4 · 15 earlier-row points

Rank 1. Reduces the cooldown of your Vanish and Blind abilities by 45 sec.

Rank 2. Reduces the cooldown of your Vanish and Blind abilities by 90 sec.

Ghostly Strike 1 rank

Row 4 · 15 earlier-row points

40 Energy | Melee range | Instant | 20 sec cooldown

Requires Melee Weapon

Rank 1. A strike that deals 125% (180% if a Dagger is equipped in your Main Hand) weapon damage and increases your chance to dodge by 15% for 7 sec. Your next Ambush or Garrote within 7 sec does not require Stealth. Awards 1 combo points.

Quick Getaway 2 ranks

Row 4 · 15 earlier-row points

Rank 1. Increases the maximum number of targets you may have Sapped by 1 and increases your movement speed by 15% for 3 sec after sapping a target.

Rank 2. Increases the maximum number of targets you may have Sapped by 1 and increases your movement speed by 30% for 3 sec after sapping a target.

Heightened Senses 2 ranks

Row 5 · 20 earlier-row points

Rank 1. Increases your Stealth detection as if you were 1 level higher and reduces your chance to be hit by spells and ranged attacks by 2%.

Rank 2. Increases your Stealth detection as if you were 3 levels higher and reduces your chance to be hit by spells and ranged attacks by 4%.

Preparation 1 rank

Row 5 · 20 earlier-row points

Instant | 10 min cooldown

Rank 1. When activated, this ability immediately finishes the cooldown on your other Rogue abilities.

Hemorrhage 1 rank

Row 5 · 20 earlier-row points · Requires Serrated Blades

35 Energy | Melee range | Instant

Requires Melee Weapon

Rank 1. An instant strike that deals 100% weapon damage (145% if a Dagger is equipped) and causes the target to take 15% increased Rupture and Garrote damage from the Rogue. Lasts 15 sec. Awards 1 Combo Points.

Boot Knife 5 ranks

Row 6 · 25 earlier-row points

Rank 1. Gives your Shank ability a 20% chance to add 2 Combo Points to the target.

Rank 2. Gives your Shank ability a 40% chance to add 2 Combo Points to the target.

Rank 3. Gives your Shank ability a 60% chance to add 2 Combo Points to the target.

Rank 4. Gives your Shank ability a 80% chance to add 2 Combo Points to the target.

Rank 5. Gives your Shank ability a 100% chance to add 2 Combo Points to the target.

Death Mark 1 rank

Row 7 · 30 earlier-row points

25 Energy | 20 yd range | Instant | 10 sec cooldown

Rank 1. Finishing move that marks the target, storing a portion of the damage dealt by your attacks per Combo Point. Garrote and Rupture damage is stored at twice the rate. After 6 sec, the stored damage is dealt, up to a maximum increased by Attack Power and Critical Strike chance.

BEFORE YOU SET OUT

Rogue talent FAQ

Which Rogue data version does this page use?

Our November 3 revision combines the November 2 client export with Blizzard’s later launch notes. Supplied ranks include client tooltips and patch-note summaries. Exact new values absent from the notes are identified as unspecified. Old builds require review before migration.

Is this an official WoW Forever calculator?

No. Forever Talents is an independent fan tool using attributed community beta records. It is not affiliated with Blizzard.

Why is a talent locked?

The planner requires five points per earlier row and maximum ranks in any named prerequisite. Points in another tree do not unlock this tree. These are the planner’s current model rules.

Does this tell me the best build?

No. It helps organize an allocation, not simulate damage or rank builds. Beta values may change. A valid allocation does not simulate talent interactions or prove a build is strongest.

Where are my saved builds?

Only in this browser on this device. Clearing site storage removes them. Share links let you keep a portable copy without an account.

Keep exploring

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WoW Forever guides

Classic comparison context

Forever versus Classic talent comparison

These are source-reported historical excerpts. They are not a Classic or TBC calculator and are not rank-matched performance comparisons.

Archived Classic source excerpts

Improved Gouge · Assassination

changed

Increases the effect duration of your Gouge ability by 0.5 sec.

Remorseless Attacks · Assassination

changed

After killing an opponent that yields experience or honor, gives you a 20% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, or Ghostly Strike. Lasts 20 sec.

Malice · Assassination

changed

Increases your critical strike chance by 1%.

Ruthlessness · Assassination

same

Gives your finishing moves a 20% chance to add a combo point to your target.

Improved Expose Armor · Assassination

changed

Increases the armor reduced by your Expose Armor ability by 25%.

Improved Slice and Dice · Assassination

same

Increases the duration of your Slice and Dice ability by 15%.

Vigor · Assassination

changed

Increases your maximum Energy by 10.

Blood Splatter · Assassination

new

No Classic text supplied.

Lethality · Assassination

changed

Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, and Hemorrhage abilities by 6%.

Vile Poisons · Assassination

moved

Increases the damage dealt by your poisons by 4% and gives your poisons an additional 8% chance to resist dispel effects.

Cold Blood · Assassination

changed

When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, or Eviscerate by 100%.

Improved Poisons · Assassination

changed

Increases the chance to apply poisons to your target by 2%.

Relentless Strikes · Assassination

same

Your finishing moves have a 20% chance per combo point to restore 25 energy.

Venom · Assassination

new

No Classic text supplied.

Improved Kidney Shot · Assassination

changed

While affected by your Kidney Shot ability, the target receives an additional 3% damage from all sources.

Seal Fate · Assassination

changed

Your critical strikes from abilities that add combo points have a 20% chance to add an additional combo point.

Mutilate · Assassination

new

No Classic text supplied.

Coup de Grace · Combat

new

No Classic text supplied.

Efficient Strikes · Combat

new

No Classic text supplied.

Lightning Reflexes · Combat

same

Increases your Dodge chance by 1%.

Puncturing Wounds · Combat

new

No Classic text supplied.

Deflection · Combat

changed

Increases your Parry chance by 1%.

Precision · Combat

changed

Increases your chance to hit with melee weapons by 1%.

Improved Sprint · Combat

same

Gives a 50% chance to remove all movement impairing effects when you activate your Sprint ability.

Endurance · Combat

changed

Reduces the cooldown of your Sprint and Evasion abilities by 45 sec.

Riposte · Combat

same

A strike that becomes active after parrying an opponent's attack. This attack deals 150% weapon damage and disarms the target for 6 sec.

Composure · Combat

new

No Classic text supplied.

Improved Kick · Combat

same

Gives your Kick ability a 50% chance to silence the target for 2 sec.

Flawless Execution · Combat

new

No Classic text supplied.

Aggression · Combat

changed

Increases the damage of your Sinister Strike and Eviscerate abilities by 2%.

Weapon Expertise · Combat

changed

Increases your skill with Sword, Fist and Dagger weapons by 3.

Dual Wield Specialization · Combat

changed

Increases the damage done by your offhand weapon by 10%.

Blade Flurry · Combat

changed

Increases your attack speed by 20%. In addition, attacks strike an additional nearby opponent. Lasts 15 sec.

Hack and Slash · Combat

changed · Previously Sword Specialization

Gives you a 1% chance to get an extra attack on the same target after dealing damage with your Sword.

Flash of Steel · Combat

new

No Classic text supplied.

Adrenaline Rush · Combat

same

Increases your Energy regeneration rate by 100% for 15 sec.

Setup · Subtlety

changed

Gives you a 15% chance to add a combo point to your target after dodging their attack or fully resisting one of their spells.

Master of Deception · Subtlety

changed

Reduces the chance enemies have to detect you while in Stealth mode.

Opportunity · Subtlety

changed

Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 4%.

Camouflage · Subtlety

changed

Increases your speed while stealthed by 3% and reduces the cooldown of your Stealth ability by 1 sec.

Dirty Deeds · Subtlety

changed

Reduces the Energy cost of your Cheap Shot and Garrote abilities by 10.

Dirty Tricks · Subtlety

new

No Classic text supplied.

Improved Ambush · Subtlety

moved

Increases the critical strike chance of your Ambush ability by 15%.

Initiative · Subtlety

changed

Gives you a 25% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.

Premeditation · Subtlety

changed

When used, adds 2 combo points to your target. You must add to or use those combo points within 10 sec or the combo points are lost.

Serrated Blades · Subtlety

changed

Causes your attacks to ignore 100 of your target's Armor and increases the damage dealt by your Rupture ability by 10%. The amount of Armor reduced increases with your level.

Elusiveness · Subtlety

same

Reduces the cooldown of your Vanish and Blind abilities by 45 sec.

Ghostly Strike · Subtlety

changed

A strike that deals 125% weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo point.

Quick Getaway · Subtlety

new

No Classic text supplied.

Heightened Senses · Subtlety

changed

Increases your Stealth detection and reduces the chance you are hit by spells and ranged attacks by 2%.

Preparation · Subtlety

same

When activated, this ability immediately finishes the cooldown on your other Rogue abilities.

Hemorrhage · Subtlety

changed

An instant strike that damages the opponent and causes the target to hemorrhage, increasing any Physical damage dealt to the target by up to 3. Lasts 30 charges or 15 sec. Awards 1 combo point.

Boot Knife · Subtlety

new

No Classic text supplied.

Death Mark · Subtlety

new

No Classic text supplied.