Poison and Mutilate
A pve planning route for Rogue Assassination, built around Venom, Mutilate, Cold Blood, Seal Fate using the November 3 reviewed snapshot.
Read choices & leveling route →Load this buildExplore the WoW Forever (Beta) Rogue talent tree: Assassination, Combat, Subtlety. Plan, save and share your build using the November 3, 2026 snapshot. This calculator uses Forever beta talents, not Classic, TBC or Wrath values.
Loading the planner… The full talent reference is available below.
Complete editable allocations, with a purpose, conditions and a legal point-by-point route. These are editorial plans based on beta tooltips, not measured best-build rankings.
A pve planning route for Rogue Assassination, built around Venom, Mutilate, Cold Blood, Seal Fate using the November 3 reviewed snapshot.
Read choices & leveling route →Load this buildA leveling planning route for Rogue Combat, built around Adrenaline Rush, Blade Flurry, Riposte, Weapon Expertise using the November 3 reviewed snapshot.
Read choices & leveling route →Load this buildA pvp planning route for Rogue Subtlety, built around Death Mark, Preparation, Hemorrhage, Premeditation using the November 3 reviewed snapshot.
Read choices & leveling route →Load this buildCompare the latest imported Rogue tree choices below. The source declares Beta client 1.60.1.70753 with Blizzard's November 2 launch-note changes, reviewed November 3. Rows, prerequisites and supplied rank wording cross-checked against https://foreverchanges.pro/talents/rogue. Notes do not specify every new numeric coefficient. Full rank descriptions remain available in the reference.
17 talents. Browse all Assassination ranks.
Increases the duration of your Rupture ability by 6 sec and your Garrote ability by 9 sec.
When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, Eviscerate, or Mutilate by 100%.
Your Shank ability increases the damage of your Poisons by 30% and your chance to apply Poisons by 20% for 6 sec.
Instantly attacks with both weapons for 90% weapon damage plus an additional amount with each weapon (Blizzard raised it from 17 without giving the new number). Damage increased by 20% against Poisoned targets. Awards 2 Combo Points.
19 talents. Browse all Combat ranks.
A strike that becomes active after parrying an opponent's attack. This attack deals 150% weapon damage and disarms the target for 6 sec.
Reduces the Energy cost of your Eviscerate ability by 15.
Increases your melee attack speed by 20% and your melee attacks strike an additional nearby opponent. Lasts 15 sec.
Increases your Energy regeneration rate by 100% for 15 sec.
18 talents. Browse all Subtlety ranks.
Adds 2 Combo Points to your target. You must add to or use those combo points within 20 sec or the combo points are lost.
A strike that deals 125% (180% if a Dagger is equipped in your Main Hand) weapon damage and increases your chance to dodge by 15% for 7 sec. Your next Ambush or Garrote within 7 sec does not require Stealth. Awards 1 combo points.
When activated, this ability immediately finishes the cooldown on your other Rogue abilities.
An instant strike that deals 100% weapon damage (145% if a Dagger is equipped) and causes the target to take 15% increased Rupture and Garrote damage from the Rogue. Lasts 15 sec. Awards 1 Combo Points.
Finishing move that marks the target, storing a portion of the damage dealt by your attacks per Combo Point. Garrote and Rupture damage is stored at twice the rate. After 6 sec, the stored damage is dealt, up to a maximum increased by Attack Power and Critical Strike chance.
Rows require five points per preceding row in the same tree. A row-seven talent therefore needs 30 earlier points, plus the point spent on that talent. A 31-point main tree leaves 20 points from the level-60 budget for other choices. Named prerequisites must also be fully ranked.
New names: Blood Splatter, Coup de Grace, Efficient Strikes, Composure, Flash of Steel, Quick Getaway, Boot Knife, Death Mark.
Names absent from the latest import: Murder, Improved Eviscerate, Improved Sinister Strike, Improved Distract, Quietus, Cutthroat, Thousand Cuts.
Names alone do not describe tuning. Review an old build for exact rank, position, condition and tooltip changes.
These are the WoW Forever beta ranks, not Classic, TBC or Wrath values. Read every imported rank, cost and requirement below. Beta values may change.
Row 1 · 0 earlier-row points
Rank 1. Increases the duration of your Gouge ability by 0.5 sec.
Rank 2. Increases the duration of your Gouge ability by 1 sec.
Rank 3. Increases the duration of your Gouge ability by 1.5 sec.
Row 1 · 0 earlier-row points
Rank 1. After killing a non-trivial enemy, gives you a 20% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, Mutilate, or Ghostly Strike. Lasts 20 sec.
Rank 2. After killing a non-trivial enemy, gives you a 40% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, Mutilate, or Ghostly Strike. Lasts 20 sec.
Row 1 · 0 earlier-row points
Rank 1. Increases your critical strike chance with all attacks and Poisons by 1%.
Rank 2. Increases your critical strike chance with all attacks and Poisons by 2%.
Rank 3. Increases your critical strike chance with all attacks and Poisons by 3%.
Rank 4. Increases your critical strike chance with all attacks and Poisons by 4%.
Rank 5. Increases your critical strike chance with all attacks and Poisons by 5%.
Row 2 · 5 earlier-row points
Rank 1. Gives your finishing moves a 20% chance to add a Combo Point to your target.
Rank 2. Gives your finishing moves a 40% chance to add a Combo Point to your target.
Rank 3. Gives your finishing moves a 60% chance to add a Combo Point to your target.
Row 2 · 5 earlier-row points
Rank 1. Reduces the Energy cost of your Expose Armor ability by 5, and refunds 1 Combo Points when cast with 5 Combo Points.
Rank 2. Reduces the Energy cost of your Expose Armor ability by 10, and refunds 2 Combo Points when cast with 5 Combo Points.
Row 2 · 5 earlier-row points
Rank 1. Increases the duration of your Slice and Dice ability by 15%.
Rank 2. Increases the duration of your Slice and Dice ability by 30%.
Rank 3. Increases the duration of your Slice and Dice ability by 45%.
Row 3 · 10 earlier-row points
Rank 1. Increases your maximum Energy by 5.
Rank 2. Increases your maximum Energy by 10.
Row 3 · 10 earlier-row points
Rank 1. Increases the duration of your Rupture ability by 6 sec and your Garrote ability by 9 sec.
Row 3 · 10 earlier-row points · Requires Malice
Rank 1. Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 10%.
Rank 2. Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 20%.
Row 4 · 15 earlier-row points
Rank 1. Increases the damage dealt by your poisons by 4% and gives your poisons an additional 8% chance to resist dispel effects.
Rank 2. Increases the damage dealt by your poisons by 8% and gives your poisons an additional 16% chance to resist dispel effects.
Rank 3. Increases the damage dealt by your poisons by 12% and gives your poisons an additional 24% chance to resist dispel effects.
Rank 4. Increases the damage dealt by your poisons by 16% and gives your poisons an additional 32% chance to resist dispel effects.
Rank 5. Increases the damage dealt by your poisons by 20% and gives your poisons an additional 40% chance to resist dispel effects.
Row 4 · 15 earlier-row points
Instant | 3 min cooldown
Rank 1. When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, Eviscerate, or Mutilate by 100%.
Row 4 · 15 earlier-row points
Rank 1. Increases the chance to apply Poisons to your target by 2%, and gives Poison applications a 10% chance to not consume a charge.
Rank 2. Increases the chance to apply Poisons to your target by 4%, and gives Poison applications a 20% chance to not consume a charge.
Rank 3. Increases the chance to apply Poisons to your target by 6%, and gives Poison applications a 30% chance to not consume a charge.
Rank 4. Increases the chance to apply Poisons to your target by 8%, and gives Poison applications a 40% chance to not consume a charge.
Rank 5. Increases the chance to apply Poisons to your target by 10%, and gives Poison applications a 50% chance to not consume a charge.
Row 5 · 20 earlier-row points
Rank 1. Your finishing moves have a 4% chance per Combo Point to restore 25 Energy.
Rank 2. Your finishing moves have a 8% chance per Combo Point to restore 25 Energy.
Rank 3. Your finishing moves have a 12% chance per Combo Point to restore 25 Energy.
Rank 4. Your finishing moves have a 16% chance per Combo Point to restore 25 Energy.
Rank 5. Your finishing moves have a 20% chance per Combo Point to restore 25 Energy.
Row 5 · 20 earlier-row points
Rank 1. Your Shank ability increases the damage of your Poisons by 30% and your chance to apply Poisons by 20% for 6 sec.
Row 5 · 20 earlier-row points
Rank 1. Enemies Stunned by your Kidney Shot ability take 5% increased damage from your poisons and attacks.
Rank 2. Enemies Stunned by your Kidney Shot ability take 10% increased damage from your poisons and attacks.
Row 6 · 25 earlier-row points
Rank 1. Your critical strikes from abilities that add Combo Points have a 33% chance to add an additional Combo Point.
Rank 2. Your critical strikes from abilities that add Combo Points have a 66% chance to add an additional Combo Point.
Rank 3. Your critical strikes from abilities that add Combo Points have a 100% chance to add an additional Combo Point.
Row 7 · 30 earlier-row points
60 Energy | Melee range | Instant
Requires Daggers
Rank 1. Instantly attacks with both weapons for 90% weapon damage plus an additional amount with each weapon (Blizzard raised it from 17 without giving the new number). Damage increased by 20% against Poisoned targets. Awards 2 Combo Points.
Row 1 · 0 earlier-row points
Rank 1. Increases the damage done by your Eviscerate ability by 7%, and the damage and storage rate of your Death Mark ability by 7%.
Rank 2. Increases the damage done by your Eviscerate ability by 13%, and the damage and storage rate of your Death Mark ability by 13%.
Rank 3. Increases the damage done by your Eviscerate ability by 20%, and the damage and storage rate of your Death Mark ability by 20%.
Row 1 · 0 earlier-row points
Rank 1. Reduces the Energy cost of your Sinister Strike and Hemorrhage abilities by 3.
Rank 2. Reduces the Energy cost of your Sinister Strike and Hemorrhage abilities by 5.
Row 1 · 0 earlier-row points
Rank 1. Increases your Dodge chance by 1%.
Rank 2. Increases your Dodge chance by 2%.
Rank 3. Increases your Dodge chance by 3%.
Rank 4. Increases your Dodge chance by 4%.
Rank 5. Increases your Dodge chance by 5%.
Row 2 · 5 earlier-row points
Rank 1. Increases the critical strike chance of your Backstab by 10% and your Mutilate by 5%, and gives Backstab a 15% chance to add an additional Combo Point.
Rank 2. Increases the critical strike chance of your Backstab by 20% and your Mutilate by 10%, and gives Backstab a 30% chance to add an additional Combo Point.
Rank 3. Increases the critical strike chance of your Backstab by 30% and your Mutilate by 15%, and gives Backstab a 45% chance to add an additional Combo Point.
Row 2 · 5 earlier-row points
Rank 1. Increases your Parry chance by 2%.
Rank 2. Increases your Parry chance by 4%.
Rank 3. Increases your Parry chance by 6%.
Row 2 · 5 earlier-row points
Rank 1. Improves your chance to hit by 1%.
Rank 2. Improves your chance to hit by 2%.
Rank 3. Improves your chance to hit by 3%.
Row 2 · 5 earlier-row points
Rank 1. Gives a 50% chance to remove all movement impairing effects when you activate your Sprint ability.
Rank 2. Gives a 100% chance to remove all movement impairing effects when you activate your Sprint ability.
Row 3 · 10 earlier-row points
Rank 1. Reduces the cooldown of your Sprint and Evasion abilities by 30%.
Rank 2. Reduces the cooldown of your Sprint and Evasion abilities by 60%.
Row 3 · 10 earlier-row points · Requires Deflection
10 Energy | Melee range | Instant | 6 sec cooldown
Rank 1. A strike that becomes active after parrying an opponent's attack. This attack deals 150% weapon damage and disarms the target for 6 sec.
Row 3 · 10 earlier-row points
Rank 1. Increases the Energy cost reduction of your Poised ability by 5.
Rank 2. Increases the Energy cost reduction of your Poised ability by 10.
Row 4 · 15 earlier-row points
Rank 1. Gives your Kick ability a 50% chance to Silence the target for 2 sec.
Rank 2. Gives your Kick ability a 100% chance to Silence the target for 2 sec.
Row 4 · 15 earlier-row points
Rank 1. Reduces the Energy cost of your Eviscerate ability by 15.
Row 4 · 15 earlier-row points
Rank 1. Increases the damage of your Sinister Strike and Eviscerate abilities by 5%.
Rank 2. Increases the damage of your Sinister Strike and Eviscerate abilities by 10%.
Rank 3. Increases the damage of your Sinister Strike and Eviscerate abilities by 15%.
Row 4 · 15 earlier-row points
Rank 1. Reduces the chance for your attacks to be Dodged or Parried by 1%.
Rank 2. Reduces the chance for your attacks to be Dodged or Parried by 2%.
Row 5 · 20 earlier-row points · Requires Precision
Rank 1. Increases the damage done by your off-hand weapon by 25%.
Rank 2. Increases the damage done by your off-hand weapon by 50%.
Row 5 · 20 earlier-row points
25 Energy | Instant | 2 min cooldown
Rank 1. Increases your melee attack speed by 20% and your melee attacks strike an additional nearby opponent. Lasts 15 sec.
Row 5 · 20 earlier-row points
Rank 1. Gives your melee weapon attacks a benefit depending on the weapon. Axe/Sword: Your successful melee attacks have a 1% chance to trigger an extra attack on the target. Dagger/Fist: Increases your critical strike chance by 1%. Mace: Your attacks ignore 3% of your target's armor.
Rank 2. Gives your melee weapon attacks a benefit depending on the weapon. Axe/Sword: Your successful melee attacks have a 2% chance to trigger an extra attack on the target. Dagger/Fist: Increases your critical strike chance by 2%. Mace: Your attacks ignore 6% of your target's armor.
Rank 3. Gives your melee weapon attacks a benefit depending on the weapon. Axe/Sword: Your successful melee attacks have a 3% chance to trigger an extra attack on the target. Dagger/Fist: Increases your critical strike chance by 3%. Mace: Your attacks ignore 9% of your target's armor.
Rank 4. Gives your melee weapon attacks a benefit depending on the weapon. Axe/Sword: Your successful melee attacks have a 4% chance to trigger an extra attack on the target. Dagger/Fist: Increases your critical strike chance by 4%. Mace: Your attacks ignore 12% of your target's armor.
Rank 5. Gives your melee weapon attacks a benefit depending on the weapon. Axe/Sword: Your successful melee attacks have a 5% chance to trigger an extra attack on the target. Dagger/Fist: Increases your critical strike chance by 5%. Mace: Your attacks ignore 15% of your target's armor.
Row 6 · 25 earlier-row points
Rank 1. Increases the Energy generated by your Shank ability by 3 and reduces its cooldown by 0.4 sec.
Rank 2. Increases the Energy generated by your Shank ability by 6 and reduces its cooldown by 0.8 sec.
Rank 3. Increases the Energy generated by your Shank ability by 9 and reduces its cooldown by 1.2 sec.
Rank 4. Increases the Energy generated by your Shank ability by 12 and reduces its cooldown by 1.6 sec.
Rank 5. Increases the Energy generated by your Shank ability by 15 and reduces its cooldown by 2.0 sec.
Row 7 · 30 earlier-row points
Instant | 5 min cooldown
Rank 1. Increases your Energy regeneration rate by 100% for 15 sec.
Row 1 · 0 earlier-row points
Rank 1. Gives you a 15% chance to add a Combo Point to your target after Dodging one of their attacks or fully resisting one of their spells.
Rank 2. Gives you a 30% chance to add a Combo Point to your target after Dodging one of their attacks or fully resisting one of their spells.
Rank 3. Gives you a 45% chance to add a Combo Point to your target after Dodging one of their attacks or fully resisting one of their spells.
Row 1 · 0 earlier-row points
Rank 1. Reduces the chance enemies have to detect you while in Stealth mode as if you were 1 level higher.
Rank 2. Reduces the chance enemies have to detect you while in Stealth mode as if you were 2 levels higher.
Rank 3. Reduces the chance enemies have to detect you while in Stealth mode as if you were 3 levels higher.
Row 1 · 0 earlier-row points
Rank 1. Increases the damage dealt by your Backstab, Garrote, Ambush, and Mutilate abilities by 4%.
Rank 2. Increases the damage dealt by your Backstab, Garrote, Ambush, and Mutilate abilities by 8%.
Rank 3. Increases the damage dealt by your Backstab, Garrote, Ambush, and Mutilate abilities by 12%.
Rank 4. Increases the damage dealt by your Backstab, Garrote, Ambush, and Mutilate abilities by 16%.
Rank 5. Increases the damage dealt by your Backstab, Garrote, Ambush, and Mutilate abilities by 20%.
Row 2 · 5 earlier-row points
Rank 1. Reduces your speed penalty from your Stealth ability by 5% and reduces its cooldown by 2 sec.
Rank 2. Reduces your speed penalty from your Stealth ability by 10% and reduces its cooldown by 4 sec.
Rank 3. Reduces your speed penalty from your Stealth ability by 15% and reduces its cooldown by 6 sec.
Row 2 · 5 earlier-row points
Rank 1. Reduces the Energy cost of your Cheap Shot and Garrote abilities by 10, and your Garrote ability no longer requires you to be behind your target.
Rank 2. Reduces the Energy cost of your Cheap Shot and Garrote abilities by 20, and your Garrote ability no longer requires you to be behind your target.
Row 2 · 5 earlier-row points
Rank 1. Reduces the Energy cost of your Sap and Blind abilities by 25%.
Rank 2. Reduces the Energy cost of your Sap and Blind abilities by 50%.
Row 2 · 5 earlier-row points
Rank 1. Increases the critical strike chance of your Ambush ability by 15%.
Rank 2. Increases the critical strike chance of your Ambush ability by 30%.
Rank 3. Increases the critical strike chance of your Ambush ability by 45%.
Row 3 · 10 earlier-row points
Rank 1. Gives you a 33% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
Rank 2. Gives you a 67% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
Rank 3. Gives you a 100% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
Row 3 · 10 earlier-row points
20 yd range | Instant | 2 min cooldown
Rank 1. Adds 2 Combo Points to your target. You must add to or use those combo points within 20 sec or the combo points are lost.
Row 3 · 10 earlier-row points
Rank 1. Causes your attacks to ignore 3% of your target's Armor and increases the damage dealt by your Rupture ability by 10%.
Rank 2. Causes your attacks to ignore 6% of your target's Armor and increases the damage dealt by your Rupture ability by 20%.
Rank 3. Causes your attacks to ignore 9% of your target's Armor and increases the damage dealt by your Rupture ability by 30%.
Row 4 · 15 earlier-row points
Rank 1. Reduces the cooldown of your Vanish and Blind abilities by 45 sec.
Rank 2. Reduces the cooldown of your Vanish and Blind abilities by 90 sec.
Row 4 · 15 earlier-row points
40 Energy | Melee range | Instant | 20 sec cooldown
Requires Melee Weapon
Rank 1. A strike that deals 125% (180% if a Dagger is equipped in your Main Hand) weapon damage and increases your chance to dodge by 15% for 7 sec. Your next Ambush or Garrote within 7 sec does not require Stealth. Awards 1 combo points.
Row 4 · 15 earlier-row points
Rank 1. Increases the maximum number of targets you may have Sapped by 1 and increases your movement speed by 15% for 3 sec after sapping a target.
Rank 2. Increases the maximum number of targets you may have Sapped by 1 and increases your movement speed by 30% for 3 sec after sapping a target.
Row 5 · 20 earlier-row points
Rank 1. Increases your Stealth detection as if you were 1 level higher and reduces your chance to be hit by spells and ranged attacks by 2%.
Rank 2. Increases your Stealth detection as if you were 3 levels higher and reduces your chance to be hit by spells and ranged attacks by 4%.
Row 5 · 20 earlier-row points
Instant | 10 min cooldown
Rank 1. When activated, this ability immediately finishes the cooldown on your other Rogue abilities.
Row 5 · 20 earlier-row points · Requires Serrated Blades
35 Energy | Melee range | Instant
Requires Melee Weapon
Rank 1. An instant strike that deals 100% weapon damage (145% if a Dagger is equipped) and causes the target to take 15% increased Rupture and Garrote damage from the Rogue. Lasts 15 sec. Awards 1 Combo Points.
Row 6 · 25 earlier-row points
Rank 1. Gives your Shank ability a 20% chance to add 2 Combo Points to the target.
Rank 2. Gives your Shank ability a 40% chance to add 2 Combo Points to the target.
Rank 3. Gives your Shank ability a 60% chance to add 2 Combo Points to the target.
Rank 4. Gives your Shank ability a 80% chance to add 2 Combo Points to the target.
Rank 5. Gives your Shank ability a 100% chance to add 2 Combo Points to the target.
Row 7 · 30 earlier-row points
25 Energy | 20 yd range | Instant | 10 sec cooldown
Rank 1. Finishing move that marks the target, storing a portion of the damage dealt by your attacks per Combo Point. Garrote and Rupture damage is stored at twice the rate. After 6 sec, the stored damage is dealt, up to a maximum increased by Attack Power and Critical Strike chance.
Our November 3 revision combines the November 2 client export with Blizzard’s later launch notes. Supplied ranks include client tooltips and patch-note summaries. Exact new values absent from the notes are identified as unspecified. Old builds require review before migration.
No. Forever Talents is an independent fan tool using attributed community beta records. It is not affiliated with Blizzard.
The planner requires five points per earlier row and maximum ranks in any named prerequisite. Points in another tree do not unlock this tree. These are the planner’s current model rules.
No. It helps organize an allocation, not simulate damage or rank builds. Beta values may change. A valid allocation does not simulate talent interactions or prove a build is strongest.
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Rogue Assassination build · Rogue Combat build · Rogue Subtlety build
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Forever versus Classic talent comparison
These are source-reported historical excerpts. They are not a Classic or TBC calculator and are not rank-matched performance comparisons.
changed
Increases the effect duration of your Gouge ability by 0.5 sec.
changed
After killing an opponent that yields experience or honor, gives you a 20% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, or Ghostly Strike. Lasts 20 sec.
changed
Increases your critical strike chance by 1%.
same
Gives your finishing moves a 20% chance to add a combo point to your target.
changed
Increases the armor reduced by your Expose Armor ability by 25%.
same
Increases the duration of your Slice and Dice ability by 15%.
changed
Increases your maximum Energy by 10.
new
No Classic text supplied.
changed
Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, and Hemorrhage abilities by 6%.
moved
Increases the damage dealt by your poisons by 4% and gives your poisons an additional 8% chance to resist dispel effects.
changed
When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, or Eviscerate by 100%.
changed
Increases the chance to apply poisons to your target by 2%.
same
Your finishing moves have a 20% chance per combo point to restore 25 energy.
new
No Classic text supplied.
changed
While affected by your Kidney Shot ability, the target receives an additional 3% damage from all sources.
changed
Your critical strikes from abilities that add combo points have a 20% chance to add an additional combo point.
new
No Classic text supplied.
new
No Classic text supplied.
new
No Classic text supplied.
same
Increases your Dodge chance by 1%.
new
No Classic text supplied.
changed
Increases your Parry chance by 1%.
changed
Increases your chance to hit with melee weapons by 1%.
same
Gives a 50% chance to remove all movement impairing effects when you activate your Sprint ability.
changed
Reduces the cooldown of your Sprint and Evasion abilities by 45 sec.
same
A strike that becomes active after parrying an opponent's attack. This attack deals 150% weapon damage and disarms the target for 6 sec.
new
No Classic text supplied.
same
Gives your Kick ability a 50% chance to silence the target for 2 sec.
new
No Classic text supplied.
changed
Increases the damage of your Sinister Strike and Eviscerate abilities by 2%.
changed
Increases your skill with Sword, Fist and Dagger weapons by 3.
changed
Increases the damage done by your offhand weapon by 10%.
changed
Increases your attack speed by 20%. In addition, attacks strike an additional nearby opponent. Lasts 15 sec.
changed · Previously Sword Specialization
Gives you a 1% chance to get an extra attack on the same target after dealing damage with your Sword.
new
No Classic text supplied.
same
Increases your Energy regeneration rate by 100% for 15 sec.
changed
Gives you a 15% chance to add a combo point to your target after dodging their attack or fully resisting one of their spells.
changed
Reduces the chance enemies have to detect you while in Stealth mode.
changed
Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 4%.
changed
Increases your speed while stealthed by 3% and reduces the cooldown of your Stealth ability by 1 sec.
changed
Reduces the Energy cost of your Cheap Shot and Garrote abilities by 10.
new
No Classic text supplied.
moved
Increases the critical strike chance of your Ambush ability by 15%.
changed
Gives you a 25% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
changed
When used, adds 2 combo points to your target. You must add to or use those combo points within 10 sec or the combo points are lost.
changed
Causes your attacks to ignore 100 of your target's Armor and increases the damage dealt by your Rupture ability by 10%. The amount of Armor reduced increases with your level.
same
Reduces the cooldown of your Vanish and Blind abilities by 45 sec.
changed
A strike that deals 125% weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo point.
new
No Classic text supplied.
changed
Increases your Stealth detection and reduces the chance you are hit by spells and ranged attacks by 2%.
same
When activated, this ability immediately finishes the cooldown on your other Rogue abilities.
changed
An instant strike that damages the opponent and causes the target to hemorrhage, increasing any Physical damage dealt to the target by up to 3. Lasts 30 charges or 15 sec. Awards 1 combo point.
new
No Classic text supplied.
new
No Classic text supplied.