WoW Forever Rogue Subtlety Build
Looking for the best WoW Forever Rogue build for PvP? This Subtlety plan is a starting point for stealth and reset control. Compare its conditions and alternatives below; it is not a measured performance winner or a BiS gear list.
A pvp planning route for Rogue Subtlety, built around Death Mark, Preparation, Hemorrhage, Premeditation using the November 3 reviewed snapshot.
Editorial planning guide, grounded in the supplied beta talent descriptions. The allocation and point order have been checked for legal ranks and prerequisites. Combat performance has not been simulated or game-tested.
When to use this plan
Read the core effects below for weapon, target, form and cooldown requirements. The exact current tooltips are shown at the selected ranks. Test the interaction in your intended activity before committing to a respec.
What you give up
This allocation commits to Subtlety with support from Assassination; it cannot also reach every other capstone. Compare alternative plans and equipment requirements for your activity.
Why these core choices?
Premeditation
Adds 2 Combo Points to your target. You must add to or use those combo points within 20 sec or the combo points are lost.
Selected rank 1 of 1.Preparation
When activated, this ability immediately finishes the cooldown on your other Rogue abilities.
Selected rank 1 of 1.Hemorrhage
An instant strike that deals 100% weapon damage (145% if a Dagger is equipped) and causes the target to take 15% increased Rupture and Garrote damage from the Rogue. Lasts 15 sec. Awards 1 Combo Points.
Selected rank 1 of 1. Requires Serrated Blades.Death Mark
Finishing move that marks the target, storing a portion of the damage dealt by your attacks per Combo Point. Garrote and Rupture damage is stored at twice the rate. After 6 sec, the stored damage is dealt, up to a maximum increased by Attack Power and Critical Strike chance.
Selected rank 1 of 1.Complete allocation
All 20 selected talents are listed below. Expand any talent to see the exact supplied description at the rank used by this plan.
Assassination · 20 points
Improved Gouge 3 / 3
Increases the duration of your Gouge ability by 1.5 sec.
Row 1. Read every rank →
Remorseless Attacks 2 / 2
After killing a non-trivial enemy, gives you a 40% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, Mutilate, or Ghostly Strike. Lasts 20 sec.
Row 1. Read every rank →
Malice 5 / 5
Increases your critical strike chance with all attacks and Poisons by 5%.
Row 1. Read every rank →
Ruthlessness 3 / 3
Gives your finishing moves a 60% chance to add a Combo Point to your target.
Row 2. Read every rank →
Improved Expose Armor 2 / 2
Reduces the Energy cost of your Expose Armor ability by 10, and refunds 2 Combo Points when cast with 5 Combo Points.
Row 2. Read every rank →
Improved Slice and Dice 3 / 3
Increases the duration of your Slice and Dice ability by 45%.
Row 2. Read every rank →
Lethality 2 / 2
Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 20%.
Row 3 · Requires maximum Malice. Read every rank →
Subtlety · 31 points
Master of Deception 3 / 3
Reduces the chance enemies have to detect you while in Stealth mode as if you were 3 levels higher.
Row 1. Read every rank →
Opportunity 5 / 5
Increases the damage dealt by your Backstab, Garrote, Ambush, and Mutilate abilities by 20%.
Row 1. Read every rank →
Camouflage 3 / 3
Reduces your speed penalty from your Stealth ability by 15% and reduces its cooldown by 6 sec.
Row 2. Read every rank →
Dirty Deeds 2 / 2
Reduces the Energy cost of your Cheap Shot and Garrote abilities by 20, and your Garrote ability no longer requires you to be behind your target.
Row 2. Read every rank →
Dirty Tricks 2 / 2
Reduces the Energy cost of your Sap and Blind abilities by 50%.
Row 2. Read every rank →
Improved Ambush 3 / 3
Increases the critical strike chance of your Ambush ability by 45%.
Row 2. Read every rank →
Premeditation 1 / 1 Core choice
Adds 2 Combo Points to your target. You must add to or use those combo points within 20 sec or the combo points are lost.
20 yd range | Instant | 2 min cooldown
Row 3. Read every rank →
Serrated Blades 3 / 3
Causes your attacks to ignore 9% of your target's Armor and increases the damage dealt by your Rupture ability by 30%.
Row 3. Read every rank →
Elusiveness 2 / 2
Reduces the cooldown of your Vanish and Blind abilities by 90 sec.
Row 4. Read every rank →
Preparation 1 / 1 Core choice
When activated, this ability immediately finishes the cooldown on your other Rogue abilities.
Instant | 10 min cooldown
Row 5. Read every rank →
Hemorrhage 1 / 1 Core choice
An instant strike that deals 100% weapon damage (145% if a Dagger is equipped) and causes the target to take 15% increased Rupture and Garrote damage from the Rogue. Lasts 15 sec. Awards 1 Combo Points.
35 Energy | Melee range | Instant
Requires Melee Weapon
Row 5 · Requires maximum Serrated Blades. Read every rank →
Boot Knife 4 / 5
Gives your Shank ability a 80% chance to add 2 Combo Points to the target.
Row 6. Read every rank →
Death Mark 1 / 1 Core choice
Finishing move that marks the target, storing a portion of the damage dealt by your attacks per Combo Point. Garrote and Rupture damage is stored at twice the rate. After 6 sec, the stored damage is dealt, up to a maximum increased by Attack Power and Critical Strike chance.
25 Energy | 20 yd range | Instant | 10 sec cooldown
Row 7. Read every rank →
Three valid adjustments
Each option below is a separate one-point change to the original plan. It preserves the point budget, row gates and prerequisites. Choose an effect you need; the options are not a damage ranking and should not be applied together without rechecking.
Lethality → Vigor
Move one point: Lethality 2 → 1; Vigor 0 → 1.
Effect after this change
Lethality: Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 10%.
Vigor: Increases your maximum Energy by 5.
Lethality → Blood Splatter
Move one point: Lethality 2 → 1; Blood Splatter 0 → 1.
Effect after this change
Lethality: Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 10%.
Blood Splatter: Increases the duration of your Rupture ability by 6 sec and your Garrote ability by 9 sec.
Lethality → Vile Poisons
Move one point: Lethality 2 → 1; Vile Poisons 0 → 1.
Effect after this change
Lethality: Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 10%.
Vile Poisons: Increases the damage dealt by your poisons by 4% and gives your poisons an additional 8% chance to resist dispel effects.
Level-by-level point order
This route reaches the complete allocation without a respec. It follows this guide’s core choices and prerequisites, rather than claiming an optimal speed-leveling route. Talented changes the level when each point becomes available, not the 51-point limit.
First point at level 10; all 51 points at level 60.
Use a Talented rank your character has actually unlocked in the Legacy system. This control models its point timing, not the rest of your Legacy allocation.
Show all 51 steps
| Level | Add one point | New rank | Tree |
|---|---|---|---|
| 10 | Master of Deception | 1 / 3 | Subtlety |
| 11 | Master of Deception | 2 / 3 | Subtlety |
| 12 | Master of Deception | 3 / 3 | Subtlety |
| 13 | Opportunity | 1 / 5 | Subtlety |
| 14 | Opportunity | 2 / 5 | Subtlety |
| 15 | Camouflage | 1 / 3 | Subtlety |
| 16 | Camouflage | 2 / 3 | Subtlety |
| 17 | Camouflage | 3 / 3 | Subtlety |
| 18 | Opportunity | 3 / 5 | Subtlety |
| 19 | Opportunity | 4 / 5 | Subtlety |
| 20 | Premeditation | 1 / 1 | Subtlety |
| 21 | Opportunity | 5 / 5 | Subtlety |
| 22 | Dirty Tricks | 1 / 2 | Subtlety |
| 23 | Dirty Tricks | 2 / 2 | Subtlety |
| 24 | Improved Ambush | 1 / 3 | Subtlety |
| 25 | Elusiveness | 1 / 2 | Subtlety |
| 26 | Elusiveness | 2 / 2 | Subtlety |
| 27 | Improved Ambush | 2 / 3 | Subtlety |
| 28 | Improved Ambush | 3 / 3 | Subtlety |
| 29 | Serrated Blades | 1 / 3 | Subtlety |
| 30 | Preparation | 1 / 1 | Subtlety |
| 31 | Serrated Blades | 2 / 3 | Subtlety |
| 32 | Serrated Blades | 3 / 3 | Subtlety |
| 33 | Hemorrhage | 1 / 1 | Subtlety |
| 34 | Dirty Deeds | 1 / 2 | Subtlety |
| 35 | Dirty Deeds | 2 / 2 | Subtlety |
| 36 | Boot Knife | 1 / 5 | Subtlety |
| 37 | Boot Knife | 2 / 5 | Subtlety |
| 38 | Boot Knife | 3 / 5 | Subtlety |
| 39 | Boot Knife | 4 / 5 | Subtlety |
| 40 | Death Mark | 1 / 1 | Subtlety |
| 41 | Malice | 1 / 5 | Assassination |
| 42 | Malice | 2 / 5 | Assassination |
| 43 | Malice | 3 / 5 | Assassination |
| 44 | Malice | 4 / 5 | Assassination |
| 45 | Malice | 5 / 5 | Assassination |
| 46 | Improved Gouge | 1 / 3 | Assassination |
| 47 | Improved Gouge | 2 / 3 | Assassination |
| 48 | Improved Gouge | 3 / 3 | Assassination |
| 49 | Ruthlessness | 1 / 3 | Assassination |
| 50 | Ruthlessness | 2 / 3 | Assassination |
| 51 | Ruthlessness | 3 / 3 | Assassination |
| 52 | Improved Slice and Dice | 1 / 3 | Assassination |
| 53 | Improved Slice and Dice | 2 / 3 | Assassination |
| 54 | Improved Slice and Dice | 3 / 3 | Assassination |
| 55 | Lethality | 1 / 2 | Assassination |
| 56 | Lethality | 2 / 2 | Assassination |
| 57 | Remorseless Attacks | 1 / 2 | Assassination |
| 58 | Remorseless Attacks | 2 / 2 | Assassination |
| 59 | Improved Expose Armor | 1 / 2 | Assassination |
| 60 | Improved Expose Armor | 2 / 2 | Assassination |
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