Party healing
A pve planning route for Paladin Holy, built around Light's Vigil, Holy Shock, Illumination, Divine Favor using the November 3 reviewed snapshot.
Read choices & leveling route →Load this buildExplore the WoW Forever (Beta) Paladin talent tree: Holy, Protection, Retribution. Plan, save and share your build using the November 3, 2026 snapshot. This calculator uses Forever beta talents, not Classic, TBC or Wrath values.
Loading the planner… The full talent reference is available below.
Complete editable allocations, with a purpose, conditions and a legal point-by-point route. These are editorial plans based on beta tooltips, not measured best-build rankings.
A pve planning route for Paladin Holy, built around Light's Vigil, Holy Shock, Illumination, Divine Favor using the November 3 reviewed snapshot.
Read choices & leveling route →Load this buildA pve planning route for Paladin Protection, built around Holy Shield, Templar's Bulwark, Shield Specialization, Improved Righteous Fury using the November 3 reviewed snapshot.
Read choices & leveling route →Load this buildA leveling planning route for Paladin Retribution, built around Unsealed Wrath, Seal of Command, Pursuit of Justice, Vengeance using the November 3 reviewed snapshot.
Read choices & leveling route →Load this buildCompare the latest imported Paladin tree choices below. The source declares Beta client 1.60.1.70753 with Blizzard's November 2 launch-note changes, reviewed November 3. Rows, prerequisites and supplied rank wording cross-checked against https://foreverchanges.pro/talents/paladin. Notes do not specify every new numeric coefficient. Full rank descriptions remain available in the reference.
17 talents. Browse all Holy ranks.
When activated, gives your next Flash of Light, Holy Light, or Holy Shock spell a 100% critical effect chance.
Swear an Oath to protect target ally for 5 min, increasing the healing of your Holy Light on them by up to 0, your Flash of Light by up to 0, and your Holy Shock by up to 0. Only one Oath of Light may be sworn by the Paladin at any one time.
Blasts the target with Holy energy, causing 129 to 139 Holy damage to an enemy, or 110 to 118 healing to an ally.
Applies Light's Vigil to a friendly target for 30 sec. The caster's next Holy Shock on the target incurs no cooldown and heals the target and their party for 326 to 344. Only one Vigil per Paladin may be active in each party.
17 talents. Browse all Protection ranks.
When activated, this ability grants you an absorb shield equal to 100% of your maximum health for 8 sec. Applies Forbearance for 1 min. Cannot be cast while Forbearance is active.
Unleash the energy of a Seal spell upon an enemy. Does not consume the Seal. Refer to individual Seals for Judgement effect. Does not share a cooldown with your Judgement ability.
Increases chance to block by 30% for 10 sec, and deals 75 Holy damage for each attack blocked while active. Damage caused by Holy Shield causes 20% additional threat. Each block expends a charge. 4 charges.
Reduces the cooldown of your Holy Strike ability by 4 sec. Additionally, Holy Strike now strikes with your shield, triggering your active Holy Shield and Shield Specialization talents without consuming their charges or triggering their cooldowns, and allowing you to Block spells for 6 sec.
17 talents. Browse all Retribution ranks.
Gives the Paladin a chance to deal additional Holy damage equal to 70% of normal weapon damage. Only one Seal can be active on the Paladin at any one time. Lasts 30 sec. Unleashing this Seal's energy will judge an enemy, instantly causing 69 to 73 Holy damage, 138 to 146 if the target is stunned or incapacitated.
Increases the damage of your Holy Strike ability by 20% and causes it to refresh all Judgement effects on the target.
Puts the enemy target in a state of meditation, incapacitating them for up to 6 sec. Any damage caused will awaken the target. Only works against Humanoids.
Your melee attacks store a copy of your active Seal for 15 sec, stacking up to 3 times. Landing an attack with a different Seal consumes all stacks, giving the stored Seal its normal chance to activate once per stack.
Rows require five points per preceding row in the same tree. A row-seven talent therefore needs 30 earlier points, plus the point spent on that talent. A 31-point main tree leaves 20 points from the level-60 budget for other choices. Named prerequisites must also be fully ranked.
New names: Oath of Light, Boundless Light, Stoicism, Shieldsworn, Turn Evil, Unsealed Wrath.
Names absent from the latest import: Voice of Truth, Improved Seal of Fury, One-Handed Weapon Specialization, Instrument of Law, Twist of Light.
Names alone do not describe tuning. Review an old build for exact rank, position, condition and tooltip changes.
These are the WoW Forever beta ranks, not Classic, TBC or Wrath values. Read every imported rank, cost and requirement below. Beta values may change.
Row 1 · 0 earlier-row points
Rank 1. Gives your Flash of Light, Holy Light, and Light's Vigil spells a 14% chance to not lose casting time when you take damage.
Rank 2. Gives your Flash of Light, Holy Light, and Light's Vigil spells a 28% chance to not lose casting time when you take damage.
Rank 3. Gives your Flash of Light, Holy Light, and Light's Vigil spells a 42% chance to not lose casting time when you take damage.
Rank 4. Gives your Flash of Light, Holy Light, and Light's Vigil spells a 56% chance to not lose casting time when you take damage.
Rank 5. Gives your Flash of Light, Holy Light, and Light's Vigil spells a 70% chance to not lose casting time when you take damage.
Row 1 · 0 earlier-row points
Rank 1. Increases your Strength by 2%.
Rank 2. Increases your Strength by 4%.
Rank 3. Increases your Strength by 6%.
Rank 4. Increases your Strength by 8%.
Rank 5. Increases your Strength by 10%.
Row 2 · 5 earlier-row points
Rank 1. Increases the amount healed by your Holy Light, Flash of Light, and Holy Shock spells by 4%.
Rank 2. Increases the amount healed by your Holy Light, Flash of Light, and Holy Shock spells by 8%.
Rank 3. Increases the amount healed by your Holy Light, Flash of Light, and Holy Shock spells by 12%.
Row 2 · 5 earlier-row points
Rank 1. Allows 15% of your Mana regeneration to continue while casting.
Rank 2. Allows 30% of your Mana regeneration to continue while casting.
Row 2 · 5 earlier-row points
Rank 1. Increases the damage done by your Seals and Judgements by 3%.
Rank 2. Increases the damage done by your Seals and Judgements by 6%.
Rank 3. Increases the damage done by your Seals and Judgements by 9%.
Rank 4. Increases the damage done by your Seals and Judgements by 12%.
Rank 5. Increases the damage done by your Seals and Judgements by 15%.
Row 2 · 5 earlier-row points
Rank 1. Reduces the mana cost of your Cleanse and Purify spells by 10% and reduces the cooldown of your Exorcism and Holy Wrath spells by 17%.
Rank 2. Reduces the mana cost of your Cleanse and Purify spells by 20% and reduces the cooldown of your Exorcism and Holy Wrath spells by 33%.
Row 3 · 10 earlier-row points
4% of base mana | Instant | 2 min cooldown
Rank 1. When activated, gives your next Flash of Light, Holy Light, or Holy Shock spell a 100% critical effect chance.
Row 3 · 10 earlier-row points · Requires Reverence
Rank 1. After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 20% chance to gain Mana equal to 50% of the base cost of the spell.
Rank 2. After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 40% chance to gain Mana equal to 50% of the base cost of the spell.
Rank 3. After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 60% chance to gain Mana equal to 50% of the base cost of the spell.
Rank 4. After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 80% chance to gain Mana equal to 50% of the base cost of the spell.
Rank 5. After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 100% chance to gain Mana equal to 50% of the base cost of the spell.
Row 3 · 10 earlier-row points
Rank 1. Reduces the mana cost of your Consecration, Holy Wrath, Exorcism, and Hammer of Wrath spells by 20%.
Rank 2. Reduces the mana cost of your Consecration, Holy Wrath, Exorcism, and Hammer of Wrath spells by 40%.
Row 4 · 15 earlier-row points
Rank 1. Improves your chance to hit with Holy spells by 4%, and reduces the duration of Silence effects on you by 10%.
Rank 2. Improves your chance to hit with Holy spells by 8%, and reduces the duration of Silence effects on you by 20%.
Row 4 · 15 earlier-row points
Rank 1. Your Holy Shock and Flash of Light critical hits reduce the cast time of your next Holy Light cast within 15 sec by 0.5 sec.
Rank 2. Your Holy Shock and Flash of Light critical hits reduce the cast time of your next Holy Light cast within 15 sec by 1.0 sec.
Row 4 · 15 earlier-row points
8% of base mana | 40 yd range | Instant
Rank 1. Swear an Oath to protect target ally for 5 min, increasing the healing of your Holy Light on them by up to 0, your Flash of Light by up to 0, and your Holy Shock by up to 0. Only one Oath of Light may be sworn by the Paladin at any one time.
Row 5 · 20 earlier-row points
Rank 1. Gives your Holy spells 5% increased damage against the first 4 enemies that enter your Consecration.
Rank 2. Gives your Holy spells 10% increased damage against the first 4 enemies that enter your Consecration.
Row 5 · 20 earlier-row points
160 Mana | 20 yd range | Instant | 10 sec cooldown
Rank 1. Blasts the target with Holy energy, causing 129 to 139 Holy damage to an enemy, or 110 to 118 healing to an ally.
Row 5 · 20 earlier-row points · Requires Holy Shock
Rank 1. Increases the critical strike chance of your Holy Shock spell by 15% when cast on allies not affected by your Oath of Light.
Rank 2. Increases the critical strike chance of your Holy Shock spell by 30% when cast on allies not affected by your Oath of Light.
Row 6 · 25 earlier-row points
Rank 1. Increases the critical strike healing bonus of your Holy spells by 10%.
Rank 2. Increases the critical strike healing bonus of your Holy spells by 20%.
Rank 3. Increases the critical strike healing bonus of your Holy spells by 30%.
Rank 4. Increases the critical strike healing bonus of your Holy spells by 40%.
Rank 5. Increases the critical strike healing bonus of your Holy spells by 50%.
Row 7 · 30 earlier-row points · Requires Holy Shock
730 Mana | 40 yd range | 1.5 sec cast | 6 sec cooldown
Rank 1. Applies Light's Vigil to a friendly target for 30 sec. The caster's next Holy Shock on the target incurs no cooldown and heals the target and their party for 326 to 344. Only one Vigil per Paladin may be active in each party.
Row 1 · 0 earlier-row points
Rank 1. Increases your total Intellect by 2%.
Rank 2. Increases your total Intellect by 4%.
Rank 3. Increases your total Intellect by 6%.
Rank 4. Increases your total Intellect by 8%.
Rank 5. Increases your total Intellect by 10%.
Row 1 · 0 earlier-row points
Rank 1. Damaging melee attacks against you have a 10% chance to increase your chance to block by 6%. Lasts 10 sec or 5 blocks.
Rank 2. Damaging melee attacks against you have a 10% chance to increase your chance to block by 12%. Lasts 10 sec or 5 blocks.
Rank 3. Damaging melee attacks against you have a 10% chance to increase your chance to block by 18%. Lasts 10 sec or 5 blocks.
Rank 4. Damaging melee attacks against you have a 10% chance to increase your chance to block by 24%. Lasts 10 sec or 5 blocks.
Rank 5. Damaging melee attacks against you have a 10% chance to increase your chance to block by 30%. Lasts 10 sec or 5 blocks.
Row 2 · 5 earlier-row points
Rank 1. Improves your chance to hit by 1%.
Rank 2. Improves your chance to hit by 2%.
Rank 3. Improves your chance to hit by 3%.
Row 2 · 5 earlier-row points
Rank 1. Reduces the cooldown of your Blessing of Protection by 1 min and increases the duration of your Blessing of Freedom by 3 sec.
Rank 2. Reduces the cooldown of your Blessing of Protection by 2 min and increases the duration of your Blessing of Freedom by 6 sec.
Row 2 · 5 earlier-row points
Rank 1. Reduces the cooldown of your Divine Shield, Divine Protection, and Templar's Bulwark spells by 30 sec, and reduces the duration of Forbearance by 5 sec.
Rank 2. Reduces the cooldown of your Divine Shield, Divine Protection, and Templar's Bulwark spells by 60 sec, and reduces the duration of Forbearance by 10 sec.
Row 3 · 10 earlier-row points
110 Mana | Instant | 5 min cooldown
Rank 1. When activated, this ability grants you an absorb shield equal to 100% of your maximum health for 8 sec. Applies Forbearance for 1 min. Cannot be cast while Forbearance is active.
Row 3 · 10 earlier-row points
Rank 1. Decreases the cooldown of your Hammer of Justice spell by 5 sec.
Rank 2. Decreases the cooldown of your Hammer of Justice spell by 10 sec.
Rank 3. Decreases the cooldown of your Hammer of Justice spell by 15 sec.
Row 3 · 10 earlier-row points · Requires Redoubt
Rank 1. Increases the amount of damage absorbed by your shield by 15%, and gives your blocks a 50% chance to restore 4% of your maximum Mana. May only occur once every 3 sec.
Rank 2. Increases the amount of damage absorbed by your shield by 30%, and gives your blocks a 100% chance to restore 4% of your maximum Mana. May only occur once every 3 sec.
Row 3 · 10 earlier-row points
Rank 1. Increases your armor value from items by 2%.
Rank 2. Increases your armor value from items by 4%.
Rank 3. Increases your armor value from items by 6%.
Rank 4. Increases your armor value from items by 8%.
Rank 5. Increases your armor value from items by 10%.
Row 4 · 15 earlier-row points · Requires Templar's Bulwark
10 yd range | Instant | 1 min cooldown
Rank 1. Unleash the energy of a Seal spell upon an enemy. Does not consume the Seal. Refer to individual Seals for Judgement effect. Does not share a cooldown with your Judgement ability.
Row 4 · 15 earlier-row points
Rank 1. While Righteous Fury is active, all damage taken is reduced by 3%.
Rank 2. While Righteous Fury is active, all damage taken is reduced by 6%.
Rank 3. While Righteous Fury is active, all damage taken is reduced by 9%.
Row 4 · 15 earlier-row points
Rank 1. Increases your Defense Skill by 4.
Rank 2. Increases your Defense Skill by 8.
Rank 3. Increases your Defense Skill by 12.
Rank 4. Increases your Defense Skill by 16.
Rank 5. Increases your Defense Skill by 20.
Row 5 · 20 earlier-row points
Rank 1. Reduces the duration of Stun and Charm effects on you by 10%.
Rank 2. Reduces the duration of Stun and Charm effects on you by 20%.
Row 5 · 20 earlier-row points
100 Mana | Instant | 10 sec cooldown
Requires Shields
Rank 1. Increases chance to block by 30% for 10 sec, and deals 75 Holy damage for each attack blocked while active. Damage caused by Holy Shield causes 20% additional threat. Each block expends a charge. 4 charges.
Row 5 · 20 earlier-row points
Rank 1. Gives you a 8% chance after Blocking and a 20% chance after receiving a non-periodic critical strike to gain an extra attack. Stores up to 4 extra attacks. Cannot occur from Blocks more than once every 1.5 sec.
Rank 2. Gives you a 16% chance after Blocking and a 40% chance after receiving a non-periodic critical strike to gain an extra attack. Stores up to 4 extra attacks. Cannot occur from Blocks more than once every 1.5 sec.
Rank 3. Gives you a 24% chance after Blocking and a 60% chance after receiving a non-periodic critical strike to gain an extra attack. Stores up to 4 extra attacks. Cannot occur from Blocks more than once every 1.5 sec.
Rank 4. Gives you a 32% chance after Blocking and a 80% chance after receiving a non-periodic critical strike to gain an extra attack. Stores up to 4 extra attacks. Cannot occur from Blocks more than once every 1.5 sec.
Rank 5. Gives you a 40% chance after Blocking and a 100% chance after receiving a non-periodic critical strike to gain an extra attack. Stores up to 4 extra attacks. Cannot occur from Blocks more than once every 1.5 sec.
Row 6 · 25 earlier-row points
Rank 1. Increases the threat generated by your Holy Strike ability by 10%. While Righteous Fury is active, Holy Strike also reduces your damage taken by 2% for 6 sec.
Rank 2. Increases the threat generated by your Holy Strike ability by 20%. While Righteous Fury is active, Holy Strike also reduces your damage taken by 4% for 6 sec.
Rank 3. Increases the threat generated by your Holy Strike ability by 30%. While Righteous Fury is active, Holy Strike also reduces your damage taken by 6% for 6 sec.
Row 7 · 30 earlier-row points · Requires Holy Shield
Rank 1. Reduces the cooldown of your Holy Strike ability by 4 sec. Additionally, Holy Strike now strikes with your shield, triggering your active Holy Shield and Shield Specialization talents without consuming their charges or triggering their cooldowns, and allowing you to Block spells for 6 sec.
Row 1 · 0 earlier-row points
Rank 1. Increases your Parry chance by 1%.
Rank 2. Increases your Parry chance by 2%.
Rank 3. Increases your Parry chance by 3%.
Rank 4. Increases your Parry chance by 4%.
Rank 5. Increases your Parry chance by 5%.
Row 1 · 0 earlier-row points
Rank 1. Reduces the Mana cost of all instant cast spells and abilities by 2%.
Rank 2. Reduces the Mana cost of all instant cast spells and abilities by 4%.
Rank 3. Reduces the Mana cost of all instant cast spells and abilities by 6%.
Rank 4. Reduces the Mana cost of all instant cast spells and abilities by 8%.
Rank 5. Reduces the Mana cost of all instant cast spells and abilities by 10%.
Row 2 · 5 earlier-row points
Rank 1. Decreases the cooldown of your Judgement ability by 1 sec.
Rank 2. Decreases the cooldown of your Judgement ability by 2 sec.
Row 2 · 5 earlier-row points
Rank 1. Improves your chance to get a critical strike with all spells and attacks by 2%.
Rank 2. Improves your chance to get a critical strike with all spells and attacks by 4%.
Rank 3. Improves your chance to get a critical strike with all spells and attacks by 6%.
Row 2 · 5 earlier-row points
Rank 1. Gives your Judgement ability a 33% chance to return 20% of the Mana cost of the judged seal.
Rank 2. Gives your Judgement ability a 66% chance to return 40% of the Mana cost of the judged seal.
Rank 3. Gives your Judgement ability a 100% chance to return 60% of the Mana cost of the judged seal.
Row 3 · 10 earlier-row points
Rank 1. Gives your damaging melee attacks a chance to reduce the target's Attack Power by 67 for 30 sec.
Rank 2. Gives your damaging melee attacks a chance to reduce the target's Attack Power by 133 for 30 sec.
Rank 3. Gives your damaging melee attacks a chance to reduce the target's Attack Power by 200 for 30 sec.
Row 3 · 10 earlier-row points
Rank 1. Reduces the duration of Fear and Disorient effects on you by 15%.
Rank 2. Reduces the duration of Fear and Disorient effects on you by 30%.
Row 3 · 10 earlier-row points
65 Mana | Instant
Rank 1. Gives the Paladin a chance to deal additional Holy damage equal to 70% of normal weapon damage. Only one Seal can be active on the Paladin at any one time. Lasts 30 sec. Unleashing this Seal's energy will judge an enemy, instantly causing 69 to 73 Holy damage, 138 to 146 if the target is stunned or incapacitated.
Row 3 · 10 earlier-row points
Rank 1. Increases movement speed and mounted movement speed by 8%. This does not stack with other movement speed increasing effects.
Rank 2. Increases movement speed and mounted movement speed by 15%. This does not stack with other movement speed increasing effects.
Row 4 · 15 earlier-row points
Rank 1. All critical strikes against you cause 5% of the damage taken to the attacker as well. The damage caused by Eye for an Eye will not exceed 50% of the Paladin's total health.
Rank 2. All critical strikes against you cause 10% of the damage taken to the attacker as well. The damage caused by Eye for an Eye will not exceed 50% of the Paladin's total health.
Row 4 · 15 earlier-row points
Rank 1. Increases the damage of your Holy Strike ability by 20% and causes it to refresh all Judgement effects on the target.
Row 4 · 15 earlier-row points
Rank 1. Increases the Holy and physical damage you deal by 2%, and reduces all threat you generate by 7% while a two-handed melee weapon is equipped.
Rank 2. Increases the Holy and physical damage you deal by 4%, and reduces all threat you generate by 14% while a two-handed melee weapon is equipped.
Rank 3. Increases the Holy and physical damage you deal by 6%, and reduces all threat you generate by 20% while a two-handed melee weapon is equipped.
Row 5 · 20 earlier-row points
Rank 1. Reduces the cast time of your Turn Undead spell by 0.5 sec, its cooldown by 5 sec, and allows it to affect Demons.
Rank 2. Reduces the cast time of your Turn Undead spell by 1.0 sec, its cooldown by 10 sec, and allows it to affect Demons.
Row 5 · 20 earlier-row points
60 Mana | 20 yd range | Instant | 1 min cooldown
Rank 1. Puts the enemy target in a state of meditation, incapacitating them for up to 6 sec. Any damage caused will awaken the target. Only works against Humanoids.
Row 5 · 20 earlier-row points · Requires Seal of Command
Rank 1. Increases your Physical and Holy damage dealt by 1% for 30 sec after landing a non-periodic critical strike. Stacks up to 5 times.
Rank 2. Increases your Physical and Holy damage dealt by 2% for 30 sec after landing a non-periodic critical strike. Stacks up to 5 times.
Rank 3. Increases your Physical and Holy damage dealt by 3% for 30 sec after landing a non-periodic critical strike. Stacks up to 5 times.
Row 6 · 25 earlier-row points
Rank 1. Increases your spell damage by up to 12% of your Intellect, and reduces the cast time of your Hammer of Wrath by 0.2 sec.
Rank 2. Increases your spell damage by up to 24% of your Intellect, and reduces the cast time of your Hammer of Wrath by 0.4 sec.
Rank 3. Increases your spell damage by up to 36% of your Intellect, and reduces the cast time of your Hammer of Wrath by 0.6 sec.
Rank 4. Increases your spell damage by up to 48% of your Intellect, and reduces the cast time of your Hammer of Wrath by 0.8 sec.
Rank 5. Increases your spell damage by up to 60% of your Intellect, and reduces the cast time of your Hammer of Wrath by 1.0 sec.
Row 7 · 30 earlier-row points · Requires Repentance
Rank 1. Your melee attacks store a copy of your active Seal for 15 sec, stacking up to 3 times. Landing an attack with a different Seal consumes all stacks, giving the stored Seal its normal chance to activate once per stack.
Our November 3 revision combines the November 2 client export with Blizzard’s later launch notes. Supplied ranks include client tooltips and patch-note summaries. Exact new values absent from the notes are identified as unspecified. Old builds require review before migration.
No. Forever Talents is an independent fan tool using attributed community beta records. It is not affiliated with Blizzard.
The planner requires five points per earlier row and maximum ranks in any named prerequisite. Points in another tree do not unlock this tree. These are the planner’s current model rules.
No. It helps organize an allocation, not simulate damage or rank builds. Beta values may change. A valid allocation does not simulate talent interactions or prove a build is strongest.
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Paladin Holy build · Paladin Protection build · Paladin Retribution build
Forever versus Classic talent comparison
These are source-reported historical excerpts. They are not a Classic or TBC calculator and are not rank-matched performance comparisons.
changed
Gives your Flash of Light and Holy Light spells a 14% chance to not lose casting time when you take damage.
moved
Increases your Strength by 2%.
changed
Increases the amount healed by your Holy Light and Flash of Light spells by 4%.
new
No Classic text supplied.
changed · Previously Improved Seal of Righteousness
Increases the damage done by your Seal of Righteousness and Judgement of Righteousness by 3%.
new
No Classic text supplied.
changed
When activated, gives your next Flash of Light, Holy Light, or Holy Shock spell a 100% critical effect chance.
changed
After getting a critical effect from your Flash of Light, Holy Light, or Holy Shock heal spell, gives you a 20% chance to gain Mana equal to the base cost of the spell.
new
No Classic text supplied.
new
No Classic text supplied.
new
No Classic text supplied.
new
No Classic text supplied.
new
No Classic text supplied.
changed
Blasts the target with Holy energy, causing 204 to 220 Holy damage to an enemy, or 204 to 220 healing to an ally.
new
No Classic text supplied.
changed
Increases the critical effect chance of your Holy spells by 1%.
new
No Classic text supplied.
moved
Increases your total Intellect by 2%.
changed
Increases your chance to block attacks with your shield by 6% after being the victim of a critical strike. Lasts 10 sec or 5 blocks.
changed
Increases your chance to hit with melee weapons by 1%.
same
Reduces the cooldown of your Blessing of Protection by 60 sec and increases the duration of your Blessing of Freedom by 3 sec.
new
No Classic text supplied.
new
No Classic text supplied.
moved
Decreases the cooldown of your Hammer of Justice spell by 5 sec.
changed
Increases the amount of damage absorbed by your shield by 10%.
moved
Increases your armor value from items by 2%.
new
No Classic text supplied.
changed
Increases the amount of threat generated by your Righteous Fury spell by 16%.
changed
Increases your Defense skill by 2.
new
No Classic text supplied.
changed
Increases chance to block by 30% for 10 sec, and deals 65 Holy damage for each attack blocked while active. Damage caused by Holy Shield causes 20% additional threat. Each block expends a charge. 4 charges.
changed
Gives you a 20% chance to gain an extra attack after being the victim of a critical strike.
new
No Classic text supplied.
new
No Classic text supplied.
moved
Increases your Parry chance by 1%.
changed
Reduces the Mana cost of your Judgement and Seal spells by 3%.
changed
Decreases the cooldown of your Judgement spell by 1 sec.
changed
Increases your chance to get a critical strike with melee weapons by 1%.
new
No Classic text supplied.
changed
Gives the Paladin's damaging melee attacks a chance to reduce the target's Strength and Agility by 5% for 10 sec.
changed
Increases your chance to resist Fear and Disorient effects by an additional 5%.
same
Gives the Paladin a chance to deal additional Holy damage equal to 70% of normal weapon damage. Only one Seal can be active on the Paladin at any one time. Lasts 30 sec. Unleashing this Seal's energy will judge an enemy, instantly causing 68 to 73 Holy damage, 137 to 145 if the target is stunned or incapacitated.
changed
Increases movement and mounted movement speed by 4%. This does not stack with other movement speed increasing effects.
changed
All spell criticals against you cause 15% of the damage taken to the caster as well. The damage caused by Eye for an Eye will not exceed 50% of the Paladin's total health.
new
No Classic text supplied.
changed
Increases the damage you deal with two-handed melee weapons by 2%.
new
No Classic text supplied.
moved
Puts the enemy target in a state of meditation, incapacitating them for up to 6 sec. Any damage caused will awaken the target. Only works against Humanoids.
changed
Gives you a 3% bonus to Physical and Holy damage you deal for 8 sec after dealing a critical strike from a weapon swing, spell, or ability.
new
No Classic text supplied.
new
No Classic text supplied.