BETA TALENT DATA Snapshot · November 3, 2026
WORLD OF WARCRAFT: FOREVER

WoW Forever Paladin talents.
Explore your choices.

Explore the WoW Forever (Beta) Paladin talent tree: Holy, Protection, Retribution. Plan, save and share your build using the November 3, 2026 snapshot. This calculator uses Forever beta talents, not Classic, TBC or Wrath values.

A world worth returning to.World of Warcraft: Forever

Loading the planner… The full talent reference is available below.

THE TALENT PLANNER

Paladin Talent Calculator

◷   November 3 snapshot ↗
Paladin0 / 0 / 0
51points
remaining

Holy

0 PTS
7 rows · 5 points per row

Protection

0 PTS
7 rows · 5 points per row

Retribution

0 PTS
7 rows · 5 points per row
Available Points allocated LockedClick to add · right-click to refund · tap for details

ⓘ   November 3 beta snapshot · All imported ranks have text. Talented adjusts point timing, up to 51 total. Choose a rank you have unlocked. Read the data notes →

Your selected talents

0 points allocated

Allocate points to see your build at a glance.

Import a build or back up your saves

Imports are validated before use. Older snapshots open a review instead of changing your points. Export copies your saved builds into the box for a portable backup; store that text somewhere safe.

Choose a Paladin build guide →
CHOOSE WITH A PURPOSE

Paladin build guides

All nine classes →

Complete editable allocations, with a purpose, conditions and a legal point-by-point route. These are editorial plans based on beta tooltips, not measured best-build rankings.

Paladin tree guide — November 3 beta

Compare the latest imported Paladin tree choices below. The source declares Beta client 1.60.1.70753 with Blizzard's November 2 launch-note changes, reviewed November 3. Rows, prerequisites and supplied rank wording cross-checked against https://foreverchanges.pro/talents/paladin. Notes do not specify every new numeric coefficient. Full rank descriptions remain available in the reference.

Holy

17 talents. Browse all Holy ranks.

Divine Favor

When activated, gives your next Flash of Light, Holy Light, or Holy Shock spell a 100% critical effect chance.

Oath of Light

Swear an Oath to protect target ally for 5 min, increasing the healing of your Holy Light on them by up to 0, your Flash of Light by up to 0, and your Holy Shock by up to 0. Only one Oath of Light may be sworn by the Paladin at any one time.

Holy Shock

Blasts the target with Holy energy, causing 129 to 139 Holy damage to an enemy, or 110 to 118 healing to an ally.

Light's Vigil

Applies Light's Vigil to a friendly target for 30 sec. The caster's next Holy Shock on the target incurs no cooldown and heals the target and their party for 326 to 344. Only one Vigil per Paladin may be active in each party.

Protection

17 talents. Browse all Protection ranks.

Templar's Bulwark

When activated, this ability grants you an absorb shield equal to 100% of your maximum health for 8 sec. Applies Forbearance for 1 min. Cannot be cast while Forbearance is active.

Swift Judgement

Unleash the energy of a Seal spell upon an enemy. Does not consume the Seal. Refer to individual Seals for Judgement effect. Does not share a cooldown with your Judgement ability.

Holy Shield

Increases chance to block by 30% for 10 sec, and deals 75 Holy damage for each attack blocked while active. Damage caused by Holy Shield causes 20% additional threat. Each block expends a charge. 4 charges.

Shieldsworn

Reduces the cooldown of your Holy Strike ability by 4 sec. Additionally, Holy Strike now strikes with your shield, triggering your active Holy Shield and Shield Specialization talents without consuming their charges or triggering their cooldowns, and allowing you to Block spells for 6 sec.

Retribution

17 talents. Browse all Retribution ranks.

Seal of Command

Gives the Paladin a chance to deal additional Holy damage equal to 70% of normal weapon damage. Only one Seal can be active on the Paladin at any one time. Lasts 30 sec. Unleashing this Seal's energy will judge an enemy, instantly causing 69 to 73 Holy damage, 138 to 146 if the target is stunned or incapacitated.

Sacred Arbiter

Increases the damage of your Holy Strike ability by 20% and causes it to refresh all Judgement effects on the target.

Repentance

Puts the enemy target in a state of meditation, incapacitating them for up to 6 sec. Any damage caused will awaken the target. Only works against Humanoids.

Unsealed Wrath

Your melee attacks store a copy of your active Seal for 15 sec, stacking up to 3 times. Landing an attack with a different Seal consumes all stacks, giving the stored Seal its normal chance to activate once per stack.

Point commitments

Rows require five points per preceding row in the same tree. A row-seven talent therefore needs 30 earlier points, plus the point spent on that talent. A 31-point main tree leaves 20 points from the level-60 budget for other choices. Named prerequisites must also be fully ranked.

Changes since September 26

New names: Oath of Light, Boundless Light, Stoicism, Shieldsworn, Turn Evil, Unsealed Wrath.

Names absent from the latest import: Voice of Truth, Improved Seal of Fury, One-Handed Weapon Specialization, Instrument of Law, Twist of Light.

Names alone do not describe tuning. Review an old build for exact rank, position, condition and tooltip changes.

READ THE DETAILS

WoW Forever Paladin talent reference — November 3 beta

November 3 beta snapshot

These are the WoW Forever beta ranks, not Classic, TBC or Wrath values. Read every imported rank, cost and requirement below. Beta values may change.

Holy 17 talents

Spiritual Focus 5 ranks

Row 1 · 0 earlier-row points

Rank 1. Gives your Flash of Light, Holy Light, and Light's Vigil spells a 14% chance to not lose casting time when you take damage.

Rank 2. Gives your Flash of Light, Holy Light, and Light's Vigil spells a 28% chance to not lose casting time when you take damage.

Rank 3. Gives your Flash of Light, Holy Light, and Light's Vigil spells a 42% chance to not lose casting time when you take damage.

Rank 4. Gives your Flash of Light, Holy Light, and Light's Vigil spells a 56% chance to not lose casting time when you take damage.

Rank 5. Gives your Flash of Light, Holy Light, and Light's Vigil spells a 70% chance to not lose casting time when you take damage.

Divine Strength 5 ranks

Row 1 · 0 earlier-row points

Rank 1. Increases your Strength by 2%.

Rank 2. Increases your Strength by 4%.

Rank 3. Increases your Strength by 6%.

Rank 4. Increases your Strength by 8%.

Rank 5. Increases your Strength by 10%.

Healing Light 3 ranks

Row 2 · 5 earlier-row points

Rank 1. Increases the amount healed by your Holy Light, Flash of Light, and Holy Shock spells by 4%.

Rank 2. Increases the amount healed by your Holy Light, Flash of Light, and Holy Shock spells by 8%.

Rank 3. Increases the amount healed by your Holy Light, Flash of Light, and Holy Shock spells by 12%.

Reverence 2 ranks

Row 2 · 5 earlier-row points

Rank 1. Allows 15% of your Mana regeneration to continue while casting.

Rank 2. Allows 30% of your Mana regeneration to continue while casting.

Improved Seals 5 ranks

Row 2 · 5 earlier-row points

Rank 1. Increases the damage done by your Seals and Judgements by 3%.

Rank 2. Increases the damage done by your Seals and Judgements by 6%.

Rank 3. Increases the damage done by your Seals and Judgements by 9%.

Rank 4. Increases the damage done by your Seals and Judgements by 12%.

Rank 5. Increases the damage done by your Seals and Judgements by 15%.

Purifying Power 2 ranks

Row 2 · 5 earlier-row points

Rank 1. Reduces the mana cost of your Cleanse and Purify spells by 10% and reduces the cooldown of your Exorcism and Holy Wrath spells by 17%.

Rank 2. Reduces the mana cost of your Cleanse and Purify spells by 20% and reduces the cooldown of your Exorcism and Holy Wrath spells by 33%.

Divine Favor 1 rank

Row 3 · 10 earlier-row points

4% of base mana | Instant | 2 min cooldown

Rank 1. When activated, gives your next Flash of Light, Holy Light, or Holy Shock spell a 100% critical effect chance.

Illumination 5 ranks

Row 3 · 10 earlier-row points · Requires Reverence

Rank 1. After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 20% chance to gain Mana equal to 50% of the base cost of the spell.

Rank 2. After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 40% chance to gain Mana equal to 50% of the base cost of the spell.

Rank 3. After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 60% chance to gain Mana equal to 50% of the base cost of the spell.

Rank 4. After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 80% chance to gain Mana equal to 50% of the base cost of the spell.

Rank 5. After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 100% chance to gain Mana equal to 50% of the base cost of the spell.

Holy Conduit 2 ranks

Row 3 · 10 earlier-row points

Rank 1. Reduces the mana cost of your Consecration, Holy Wrath, Exorcism, and Hammer of Wrath spells by 20%.

Rank 2. Reduces the mana cost of your Consecration, Holy Wrath, Exorcism, and Hammer of Wrath spells by 40%.

Divine Precision 2 ranks

Row 4 · 15 earlier-row points

Rank 1. Improves your chance to hit with Holy spells by 4%, and reduces the duration of Silence effects on you by 10%.

Rank 2. Improves your chance to hit with Holy spells by 8%, and reduces the duration of Silence effects on you by 20%.

Infusion of Light 2 ranks

Row 4 · 15 earlier-row points

Rank 1. Your Holy Shock and Flash of Light critical hits reduce the cast time of your next Holy Light cast within 15 sec by 0.5 sec.

Rank 2. Your Holy Shock and Flash of Light critical hits reduce the cast time of your next Holy Light cast within 15 sec by 1.0 sec.

Oath of Light 1 rank

Row 4 · 15 earlier-row points

8% of base mana | 40 yd range | Instant

Rank 1. Swear an Oath to protect target ally for 5 min, increasing the healing of your Holy Light on them by up to 0, your Flash of Light by up to 0, and your Holy Shock by up to 0. Only one Oath of Light may be sworn by the Paladin at any one time.

Consecrated Ground 2 ranks

Row 5 · 20 earlier-row points

Rank 1. Gives your Holy spells 5% increased damage against the first 4 enemies that enter your Consecration.

Rank 2. Gives your Holy spells 10% increased damage against the first 4 enemies that enter your Consecration.

Holy Shock 1 rank

Row 5 · 20 earlier-row points

160 Mana | 20 yd range | Instant | 10 sec cooldown

Rank 1. Blasts the target with Holy energy, causing 129 to 139 Holy damage to an enemy, or 110 to 118 healing to an ally.

Boundless Light 2 ranks

Row 5 · 20 earlier-row points · Requires Holy Shock

Rank 1. Increases the critical strike chance of your Holy Shock spell by 15% when cast on allies not affected by your Oath of Light.

Rank 2. Increases the critical strike chance of your Holy Shock spell by 30% when cast on allies not affected by your Oath of Light.

Holy Power 5 ranks

Row 6 · 25 earlier-row points

Rank 1. Increases the critical strike healing bonus of your Holy spells by 10%.

Rank 2. Increases the critical strike healing bonus of your Holy spells by 20%.

Rank 3. Increases the critical strike healing bonus of your Holy spells by 30%.

Rank 4. Increases the critical strike healing bonus of your Holy spells by 40%.

Rank 5. Increases the critical strike healing bonus of your Holy spells by 50%.

Light's Vigil 1 rank

Row 7 · 30 earlier-row points · Requires Holy Shock

730 Mana | 40 yd range | 1.5 sec cast | 6 sec cooldown

Rank 1. Applies Light's Vigil to a friendly target for 30 sec. The caster's next Holy Shock on the target incurs no cooldown and heals the target and their party for 326 to 344. Only one Vigil per Paladin may be active in each party.

Protection 17 talents

Divine Intellect 5 ranks

Row 1 · 0 earlier-row points

Rank 1. Increases your total Intellect by 2%.

Rank 2. Increases your total Intellect by 4%.

Rank 3. Increases your total Intellect by 6%.

Rank 4. Increases your total Intellect by 8%.

Rank 5. Increases your total Intellect by 10%.

Redoubt 5 ranks

Row 1 · 0 earlier-row points

Rank 1. Damaging melee attacks against you have a 10% chance to increase your chance to block by 6%. Lasts 10 sec or 5 blocks.

Rank 2. Damaging melee attacks against you have a 10% chance to increase your chance to block by 12%. Lasts 10 sec or 5 blocks.

Rank 3. Damaging melee attacks against you have a 10% chance to increase your chance to block by 18%. Lasts 10 sec or 5 blocks.

Rank 4. Damaging melee attacks against you have a 10% chance to increase your chance to block by 24%. Lasts 10 sec or 5 blocks.

Rank 5. Damaging melee attacks against you have a 10% chance to increase your chance to block by 30%. Lasts 10 sec or 5 blocks.

Precision 3 ranks

Row 2 · 5 earlier-row points

Rank 1. Improves your chance to hit by 1%.

Rank 2. Improves your chance to hit by 2%.

Rank 3. Improves your chance to hit by 3%.

Guardian's Favor 2 ranks

Row 2 · 5 earlier-row points

Rank 1. Reduces the cooldown of your Blessing of Protection by 1 min and increases the duration of your Blessing of Freedom by 3 sec.

Rank 2. Reduces the cooldown of your Blessing of Protection by 2 min and increases the duration of your Blessing of Freedom by 6 sec.

Sacred Duty 2 ranks

Row 2 · 5 earlier-row points

Rank 1. Reduces the cooldown of your Divine Shield, Divine Protection, and Templar's Bulwark spells by 30 sec, and reduces the duration of Forbearance by 5 sec.

Rank 2. Reduces the cooldown of your Divine Shield, Divine Protection, and Templar's Bulwark spells by 60 sec, and reduces the duration of Forbearance by 10 sec.

Templar's Bulwark 1 rank

Row 3 · 10 earlier-row points

110 Mana | Instant | 5 min cooldown

Rank 1. When activated, this ability grants you an absorb shield equal to 100% of your maximum health for 8 sec. Applies Forbearance for 1 min. Cannot be cast while Forbearance is active.

Improved Hammer of Justice 3 ranks

Row 3 · 10 earlier-row points

Rank 1. Decreases the cooldown of your Hammer of Justice spell by 5 sec.

Rank 2. Decreases the cooldown of your Hammer of Justice spell by 10 sec.

Rank 3. Decreases the cooldown of your Hammer of Justice spell by 15 sec.

Shield Specialization 2 ranks

Row 3 · 10 earlier-row points · Requires Redoubt

Rank 1. Increases the amount of damage absorbed by your shield by 15%, and gives your blocks a 50% chance to restore 4% of your maximum Mana. May only occur once every 3 sec.

Rank 2. Increases the amount of damage absorbed by your shield by 30%, and gives your blocks a 100% chance to restore 4% of your maximum Mana. May only occur once every 3 sec.

Toughness 5 ranks

Row 3 · 10 earlier-row points

Rank 1. Increases your armor value from items by 2%.

Rank 2. Increases your armor value from items by 4%.

Rank 3. Increases your armor value from items by 6%.

Rank 4. Increases your armor value from items by 8%.

Rank 5. Increases your armor value from items by 10%.

Swift Judgement 1 rank

Row 4 · 15 earlier-row points · Requires Templar's Bulwark

10 yd range | Instant | 1 min cooldown

Rank 1. Unleash the energy of a Seal spell upon an enemy. Does not consume the Seal. Refer to individual Seals for Judgement effect. Does not share a cooldown with your Judgement ability.

Improved Righteous Fury 3 ranks

Row 4 · 15 earlier-row points

Rank 1. While Righteous Fury is active, all damage taken is reduced by 3%.

Rank 2. While Righteous Fury is active, all damage taken is reduced by 6%.

Rank 3. While Righteous Fury is active, all damage taken is reduced by 9%.

Anticipation 5 ranks

Row 4 · 15 earlier-row points

Rank 1. Increases your Defense Skill by 4.

Rank 2. Increases your Defense Skill by 8.

Rank 3. Increases your Defense Skill by 12.

Rank 4. Increases your Defense Skill by 16.

Rank 5. Increases your Defense Skill by 20.

Stoicism 2 ranks

Row 5 · 20 earlier-row points

Rank 1. Reduces the duration of Stun and Charm effects on you by 10%.

Rank 2. Reduces the duration of Stun and Charm effects on you by 20%.

Holy Shield 1 rank

Row 5 · 20 earlier-row points

100 Mana | Instant | 10 sec cooldown

Requires Shields

Rank 1. Increases chance to block by 30% for 10 sec, and deals 75 Holy damage for each attack blocked while active. Damage caused by Holy Shield causes 20% additional threat. Each block expends a charge. 4 charges.

Reckoning 5 ranks

Row 5 · 20 earlier-row points

Rank 1. Gives you a 8% chance after Blocking and a 20% chance after receiving a non-periodic critical strike to gain an extra attack. Stores up to 4 extra attacks. Cannot occur from Blocks more than once every 1.5 sec.

Rank 2. Gives you a 16% chance after Blocking and a 40% chance after receiving a non-periodic critical strike to gain an extra attack. Stores up to 4 extra attacks. Cannot occur from Blocks more than once every 1.5 sec.

Rank 3. Gives you a 24% chance after Blocking and a 60% chance after receiving a non-periodic critical strike to gain an extra attack. Stores up to 4 extra attacks. Cannot occur from Blocks more than once every 1.5 sec.

Rank 4. Gives you a 32% chance after Blocking and a 80% chance after receiving a non-periodic critical strike to gain an extra attack. Stores up to 4 extra attacks. Cannot occur from Blocks more than once every 1.5 sec.

Rank 5. Gives you a 40% chance after Blocking and a 100% chance after receiving a non-periodic critical strike to gain an extra attack. Stores up to 4 extra attacks. Cannot occur from Blocks more than once every 1.5 sec.

Iron Creed 3 ranks

Row 6 · 25 earlier-row points

Rank 1. Increases the threat generated by your Holy Strike ability by 10%. While Righteous Fury is active, Holy Strike also reduces your damage taken by 2% for 6 sec.

Rank 2. Increases the threat generated by your Holy Strike ability by 20%. While Righteous Fury is active, Holy Strike also reduces your damage taken by 4% for 6 sec.

Rank 3. Increases the threat generated by your Holy Strike ability by 30%. While Righteous Fury is active, Holy Strike also reduces your damage taken by 6% for 6 sec.

Shieldsworn 1 rank

Row 7 · 30 earlier-row points · Requires Holy Shield

Rank 1. Reduces the cooldown of your Holy Strike ability by 4 sec. Additionally, Holy Strike now strikes with your shield, triggering your active Holy Shield and Shield Specialization talents without consuming their charges or triggering their cooldowns, and allowing you to Block spells for 6 sec.

Retribution 17 talents

Deflection 5 ranks

Row 1 · 0 earlier-row points

Rank 1. Increases your Parry chance by 1%.

Rank 2. Increases your Parry chance by 2%.

Rank 3. Increases your Parry chance by 3%.

Rank 4. Increases your Parry chance by 4%.

Rank 5. Increases your Parry chance by 5%.

Benediction 5 ranks

Row 1 · 0 earlier-row points

Rank 1. Reduces the Mana cost of all instant cast spells and abilities by 2%.

Rank 2. Reduces the Mana cost of all instant cast spells and abilities by 4%.

Rank 3. Reduces the Mana cost of all instant cast spells and abilities by 6%.

Rank 4. Reduces the Mana cost of all instant cast spells and abilities by 8%.

Rank 5. Reduces the Mana cost of all instant cast spells and abilities by 10%.

Improved Judgement 2 ranks

Row 2 · 5 earlier-row points

Rank 1. Decreases the cooldown of your Judgement ability by 1 sec.

Rank 2. Decreases the cooldown of your Judgement ability by 2 sec.

Conviction 3 ranks

Row 2 · 5 earlier-row points

Rank 1. Improves your chance to get a critical strike with all spells and attacks by 2%.

Rank 2. Improves your chance to get a critical strike with all spells and attacks by 4%.

Rank 3. Improves your chance to get a critical strike with all spells and attacks by 6%.

Sanctified Judgement 3 ranks

Row 2 · 5 earlier-row points

Rank 1. Gives your Judgement ability a 33% chance to return 20% of the Mana cost of the judged seal.

Rank 2. Gives your Judgement ability a 66% chance to return 40% of the Mana cost of the judged seal.

Rank 3. Gives your Judgement ability a 100% chance to return 60% of the Mana cost of the judged seal.

Vindication 3 ranks

Row 3 · 10 earlier-row points

Rank 1. Gives your damaging melee attacks a chance to reduce the target's Attack Power by 67 for 30 sec.

Rank 2. Gives your damaging melee attacks a chance to reduce the target's Attack Power by 133 for 30 sec.

Rank 3. Gives your damaging melee attacks a chance to reduce the target's Attack Power by 200 for 30 sec.

Unyielding Faith 2 ranks

Row 3 · 10 earlier-row points

Rank 1. Reduces the duration of Fear and Disorient effects on you by 15%.

Rank 2. Reduces the duration of Fear and Disorient effects on you by 30%.

Seal of Command 1 rank

Row 3 · 10 earlier-row points

65 Mana | Instant

Rank 1. Gives the Paladin a chance to deal additional Holy damage equal to 70% of normal weapon damage. Only one Seal can be active on the Paladin at any one time. Lasts 30 sec. Unleashing this Seal's energy will judge an enemy, instantly causing 69 to 73 Holy damage, 138 to 146 if the target is stunned or incapacitated.

Pursuit of Justice 2 ranks

Row 3 · 10 earlier-row points

Rank 1. Increases movement speed and mounted movement speed by 8%. This does not stack with other movement speed increasing effects.

Rank 2. Increases movement speed and mounted movement speed by 15%. This does not stack with other movement speed increasing effects.

Eye for an Eye 2 ranks

Row 4 · 15 earlier-row points

Rank 1. All critical strikes against you cause 5% of the damage taken to the attacker as well. The damage caused by Eye for an Eye will not exceed 50% of the Paladin's total health.

Rank 2. All critical strikes against you cause 10% of the damage taken to the attacker as well. The damage caused by Eye for an Eye will not exceed 50% of the Paladin's total health.

Sacred Arbiter 1 rank

Row 4 · 15 earlier-row points

Rank 1. Increases the damage of your Holy Strike ability by 20% and causes it to refresh all Judgement effects on the target.

Two-Handed Weapon Specialization 3 ranks

Row 4 · 15 earlier-row points

Rank 1. Increases the Holy and physical damage you deal by 2%, and reduces all threat you generate by 7% while a two-handed melee weapon is equipped.

Rank 2. Increases the Holy and physical damage you deal by 4%, and reduces all threat you generate by 14% while a two-handed melee weapon is equipped.

Rank 3. Increases the Holy and physical damage you deal by 6%, and reduces all threat you generate by 20% while a two-handed melee weapon is equipped.

Turn Evil 2 ranks

Row 5 · 20 earlier-row points

Rank 1. Reduces the cast time of your Turn Undead spell by 0.5 sec, its cooldown by 5 sec, and allows it to affect Demons.

Rank 2. Reduces the cast time of your Turn Undead spell by 1.0 sec, its cooldown by 10 sec, and allows it to affect Demons.

Repentance 1 rank

Row 5 · 20 earlier-row points

60 Mana | 20 yd range | Instant | 1 min cooldown

Rank 1. Puts the enemy target in a state of meditation, incapacitating them for up to 6 sec. Any damage caused will awaken the target. Only works against Humanoids.

Vengeance 3 ranks

Row 5 · 20 earlier-row points · Requires Seal of Command

Rank 1. Increases your Physical and Holy damage dealt by 1% for 30 sec after landing a non-periodic critical strike. Stacks up to 5 times.

Rank 2. Increases your Physical and Holy damage dealt by 2% for 30 sec after landing a non-periodic critical strike. Stacks up to 5 times.

Rank 3. Increases your Physical and Holy damage dealt by 3% for 30 sec after landing a non-periodic critical strike. Stacks up to 5 times.

Champion of the Light 5 ranks

Row 6 · 25 earlier-row points

Rank 1. Increases your spell damage by up to 12% of your Intellect, and reduces the cast time of your Hammer of Wrath by 0.2 sec.

Rank 2. Increases your spell damage by up to 24% of your Intellect, and reduces the cast time of your Hammer of Wrath by 0.4 sec.

Rank 3. Increases your spell damage by up to 36% of your Intellect, and reduces the cast time of your Hammer of Wrath by 0.6 sec.

Rank 4. Increases your spell damage by up to 48% of your Intellect, and reduces the cast time of your Hammer of Wrath by 0.8 sec.

Rank 5. Increases your spell damage by up to 60% of your Intellect, and reduces the cast time of your Hammer of Wrath by 1.0 sec.

Unsealed Wrath 1 rank

Row 7 · 30 earlier-row points · Requires Repentance

Rank 1. Your melee attacks store a copy of your active Seal for 15 sec, stacking up to 3 times. Landing an attack with a different Seal consumes all stacks, giving the stored Seal its normal chance to activate once per stack.

BEFORE YOU SET OUT

Paladin talent FAQ

Which Paladin data version does this page use?

Our November 3 revision combines the November 2 client export with Blizzard’s later launch notes. Supplied ranks include client tooltips and patch-note summaries. Exact new values absent from the notes are identified as unspecified. Old builds require review before migration.

Is this an official WoW Forever calculator?

No. Forever Talents is an independent fan tool using attributed community beta records. It is not affiliated with Blizzard.

Why is a talent locked?

The planner requires five points per earlier row and maximum ranks in any named prerequisite. Points in another tree do not unlock this tree. These are the planner’s current model rules.

Does this tell me the best build?

No. It helps organize an allocation, not simulate damage or rank builds. Beta values may change. A valid allocation does not simulate talent interactions or prove a build is strongest.

Where are my saved builds?

Only in this browser on this device. Clearing site storage removes them. Share links let you keep a portable copy without an account.

Keep exploring

Point rules, controls and sharing ↗What changed from Classic ↗Where the data comes from ↗

All Paladin build guides

Paladin Holy build · Paladin Protection build · Paladin Retribution build

Paladin abilities · Warrior talents · Hunter talents

Race options for Paladin

Undead racials · Human racials · Dwarf racials

WoW Forever guides

Classic comparison context

Forever versus Classic talent comparison

These are source-reported historical excerpts. They are not a Classic or TBC calculator and are not rank-matched performance comparisons.

Archived Classic source excerpts

Spiritual Focus · Holy

changed

Gives your Flash of Light and Holy Light spells a 14% chance to not lose casting time when you take damage.

Divine Strength · Holy

moved

Increases your Strength by 2%.

Healing Light · Holy

changed

Increases the amount healed by your Holy Light and Flash of Light spells by 4%.

Reverence · Holy

new

No Classic text supplied.

Improved Seals · Holy

changed · Previously Improved Seal of Righteousness

Increases the damage done by your Seal of Righteousness and Judgement of Righteousness by 3%.

Purifying Power · Holy

new

No Classic text supplied.

Divine Favor · Holy

changed

When activated, gives your next Flash of Light, Holy Light, or Holy Shock spell a 100% critical effect chance.

Illumination · Holy

changed

After getting a critical effect from your Flash of Light, Holy Light, or Holy Shock heal spell, gives you a 20% chance to gain Mana equal to the base cost of the spell.

Holy Conduit · Holy

new

No Classic text supplied.

Divine Precision · Holy

new

No Classic text supplied.

Infusion of Light · Holy

new

No Classic text supplied.

Oath of Light · Holy

new

No Classic text supplied.

Consecrated Ground · Holy

new

No Classic text supplied.

Holy Shock · Holy

changed

Blasts the target with Holy energy, causing 204 to 220 Holy damage to an enemy, or 204 to 220 healing to an ally.

Boundless Light · Holy

new

No Classic text supplied.

Holy Power · Holy

changed

Increases the critical effect chance of your Holy spells by 1%.

Light's Vigil · Holy

new

No Classic text supplied.

Divine Intellect · Protection

moved

Increases your total Intellect by 2%.

Redoubt · Protection

changed

Increases your chance to block attacks with your shield by 6% after being the victim of a critical strike. Lasts 10 sec or 5 blocks.

Precision · Protection

changed

Increases your chance to hit with melee weapons by 1%.

Guardian's Favor · Protection

same

Reduces the cooldown of your Blessing of Protection by 60 sec and increases the duration of your Blessing of Freedom by 3 sec.

Sacred Duty · Protection

new

No Classic text supplied.

Templar's Bulwark · Protection

new

No Classic text supplied.

Improved Hammer of Justice · Protection

moved

Decreases the cooldown of your Hammer of Justice spell by 5 sec.

Shield Specialization · Protection

changed

Increases the amount of damage absorbed by your shield by 10%.

Toughness · Protection

moved

Increases your armor value from items by 2%.

Swift Judgement · Protection

new

No Classic text supplied.

Improved Righteous Fury · Protection

changed

Increases the amount of threat generated by your Righteous Fury spell by 16%.

Anticipation · Protection

changed

Increases your Defense skill by 2.

Stoicism · Protection

new

No Classic text supplied.

Holy Shield · Protection

changed

Increases chance to block by 30% for 10 sec, and deals 65 Holy damage for each attack blocked while active. Damage caused by Holy Shield causes 20% additional threat. Each block expends a charge. 4 charges.

Reckoning · Protection

changed

Gives you a 20% chance to gain an extra attack after being the victim of a critical strike.

Iron Creed · Protection

new

No Classic text supplied.

Shieldsworn · Protection

new

No Classic text supplied.

Deflection · Retribution

moved

Increases your Parry chance by 1%.

Benediction · Retribution

changed

Reduces the Mana cost of your Judgement and Seal spells by 3%.

Improved Judgement · Retribution

changed

Decreases the cooldown of your Judgement spell by 1 sec.

Conviction · Retribution

changed

Increases your chance to get a critical strike with melee weapons by 1%.

Sanctified Judgement · Retribution

new

No Classic text supplied.

Vindication · Retribution

changed

Gives the Paladin's damaging melee attacks a chance to reduce the target's Strength and Agility by 5% for 10 sec.

Unyielding Faith · Retribution

changed

Increases your chance to resist Fear and Disorient effects by an additional 5%.

Seal of Command · Retribution

same

Gives the Paladin a chance to deal additional Holy damage equal to 70% of normal weapon damage. Only one Seal can be active on the Paladin at any one time. Lasts 30 sec. Unleashing this Seal's energy will judge an enemy, instantly causing 68 to 73 Holy damage, 137 to 145 if the target is stunned or incapacitated.

Pursuit of Justice · Retribution

changed

Increases movement and mounted movement speed by 4%. This does not stack with other movement speed increasing effects.

Eye for an Eye · Retribution

changed

All spell criticals against you cause 15% of the damage taken to the caster as well. The damage caused by Eye for an Eye will not exceed 50% of the Paladin's total health.

Sacred Arbiter · Retribution

new

No Classic text supplied.

Two-Handed Weapon Specialization · Retribution

changed

Increases the damage you deal with two-handed melee weapons by 2%.

Turn Evil · Retribution

new

No Classic text supplied.

Repentance · Retribution

moved

Puts the enemy target in a state of meditation, incapacitating them for up to 6 sec. Any damage caused will awaken the target. Only works against Humanoids.

Vengeance · Retribution

changed

Gives you a 3% bonus to Physical and Holy damage you deal for 8 sec after dealing a critical strike from a weapon swing, spell, or ability.

Champion of the Light · Retribution

new

No Classic text supplied.

Unsealed Wrath · Retribution

new

No Classic text supplied.