WoW Forever Druid Balance Build
Looking for the best WoW Forever Druid build for PvE? This Balance plan is a starting point for moonkin spell casting. Compare its conditions and alternatives below; it is not a measured performance winner or a BiS gear list.
A pve planning route for Druid Balance, built around Moonkin Form, Eclipse, Nature's Grace, Insect Swarm using the November 3 reviewed snapshot.
Editorial planning guide, grounded in the supplied beta talent descriptions. The allocation and point order have been checked for legal ranks and prerequisites. Combat performance has not been simulated or game-tested.
When to use this plan
Read the core effects below for weapon, target, form and cooldown requirements. The exact current tooltips are shown at the selected ranks. Test the interaction in your intended activity before committing to a respec.
What you give up
This allocation commits to Balance with support from Restoration; it cannot also reach every other capstone. Compare alternative plans and equipment requirements for your activity.
Why these core choices?
Insect Swarm
The enemy target is swarmed by insects, decreasing their chance to hit with attacks by 2% and causing 48 Nature damage over 12 sec.
Selected rank 1 of 1.Eclipse
Your Wrath spell reduces the cast time of your next 2 Starfire spells by 0.50 sec. Stores up to 4 charges. Lasts 15 sec.
Selected rank 3 of 3.Nature's Grace
All non-periodic spell criticals grace you with a blessing of nature, increasing your spellcasting speed and reducing your global cooldown by 10% for 3 sec.
Selected rank 1 of 1.Moonkin Form
Shapeshift into Moonkin Form, increasing Omen of Clarity's chance to trigger by 100%, Armor contribution from items by 360%, and all party or raid members within 45 yards have their Critical Strike chance increased by 3%. Also protects the caster from Polymorph effects and prevents the use of healing spells. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.
Selected rank 1 of 1.Complete allocation
All 18 selected talents are listed below. Expand any talent to see the exact supplied description at the rank used by this plan.
Balance · 31 points
Improved Wrath 5 / 5
Reduces the cast time of your Wrath spell by 0.5 sec and its Mana cost by 50%.
Row 1. Read every rank →
Improved Moonfire 2 / 2
Increases the damage and critical strike chance of your Moonfire spell by 10%.
Row 2. Read every rank →
Nature's Majesty 2 / 2
Increases your critical strike chance with spells and melee attacks by 4%.
Row 2. Read every rank →
Nature's Reach 2 / 2
Increases the range of your offensive Balance spells by 20% and improves your chance to hit by 4%.
Row 2. Read every rank →
Nature's Splendor 1 / 1
Increases the duration of your Moonfire and Rejuvenation spells by 3 sec, your Regrowth spell by 6 sec, and your Insect Swarm spell by 2 sec.
Row 3 · Requires maximum Nature's Majesty. Read every rank →
Insect Swarm 1 / 1 Core choice
The enemy target is swarmed by insects, decreasing their chance to hit with attacks by 2% and causing 48 Nature damage over 12 sec.
45 Mana | 30 yd range | Instant
Row 4. Read every rank →
Vengeance 5 / 5
Increases the critical strike damage bonus of your Arcane and Nature spells by 100%.
Row 4 · Requires maximum Improved Moonfire. Read every rank →
Nature's Grace 1 / 1 Core choice
All non-periodic spell criticals grace you with a blessing of nature, increasing your spellcasting speed and reducing your global cooldown by 10% for 3 sec.
Row 5. Read every rank →
Eclipse 3 / 3 Core choice
Your Wrath spell reduces the cast time of your next 2 Starfire spells by 0.50 sec. Stores up to 4 charges. Lasts 15 sec.
Row 5. Read every rank →
Moonfury 5 / 5
Increases the damage done by your Arcane and Nature spells by 10%.
Row 6. Read every rank →
Moonkin Form 1 / 1 Core choice
Shapeshift into Moonkin Form, increasing Omen of Clarity's chance to trigger by 100%, Armor contribution from items by 360%, and all party or raid members within 45 yards have their Critical Strike chance increased by 3%. Also protects the caster from Polymorph effects and prevents the use of healing spells. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.
35% of base mana | Instant
Row 7. Read every rank →
Restoration · 20 points
Nature's Focus 5 / 5
Gives your Arcane and Nature spells a 70% chance to not lose casting time when you take damage.
Row 1. Read every rank →
Heart of the Wild 1 / 5
Increases your Intellect by 2%. In addition, while in Bear Form or Dire Bear Form your Stamina is increased by 4% and while in Cat Form your Strength is increased by 2%.
Row 1. Read every rank →
Naturalist 5 / 5
Reduces the cast time of your Healing Touch and Wild Growth spells by 0.5 sec and increases all damage you deal by 10%.
Row 2. Read every rank →
Reflection 3 / 3
Allows 50% of your Mana regeneration to continue while casting.
Row 2. Read every rank →
Natural Shapeshifter 3 / 3
Reduces the mana cost of all shapeshifting by 30%.
Row 2. Read every rank →
Subtlety 3 / 3
Reduces the threat generated by your Nature and Arcane spells by 30%.
Row 3. Read every rank →
Three valid adjustments
Each option below is a separate one-point change to the original plan. It preserves the point budget, row gates and prerequisites. Choose an effect you need; the options are not a damage ranking and should not be applied together without rechecking.
Subtlety → Heart of the Wild
Move one point: Subtlety 3 → 2; Heart of the Wild 1 → 2.
Effect after this change
Subtlety: Reduces the threat generated by your Nature and Arcane spells by 20%.
Heart of the Wild: Increases your Intellect by 4%. In addition, while in Bear Form or Dire Bear Form your Stamina is increased by 8% and while in Cat Form your Strength is increased by 4%.
Subtlety → Gift of Nature
Move one point: Subtlety 3 → 2; Gift of Nature 0 → 1.
Effect after this change
Subtlety: Reduces the threat generated by your Nature and Arcane spells by 20%.
Gift of Nature: Increases the effect of all your healing spells by 2%.
Subtlety → Bloom
Move one point: Subtlety 3 → 2; Bloom 0 → 1.
Effect after this change
Subtlety: Reduces the threat generated by your Nature and Arcane spells by 20%.
Bloom: When your Rejuvenation or Regrowth spell expires due to its duration, the target is instantly healed for an amount equal to 100% of your Spirit. If either spell expires due to being dispelled, the target is healed for 50% of your Spirit instead.
Level-by-level point order
This route reaches the complete allocation without a respec. It follows this guide’s core choices and prerequisites, rather than claiming an optimal speed-leveling route. Talented changes the level when each point becomes available, not the 51-point limit.
First point at level 10; all 51 points at level 60.
Use a Talented rank your character has actually unlocked in the Legacy system. This control models its point timing, not the rest of your Legacy allocation.
Show all 51 steps
| Level | Add one point | New rank | Tree |
|---|---|---|---|
| 10 | Improved Wrath | 1 / 5 | Balance |
| 11 | Improved Wrath | 2 / 5 | Balance |
| 12 | Improved Wrath | 3 / 5 | Balance |
| 13 | Improved Wrath | 4 / 5 | Balance |
| 14 | Improved Wrath | 5 / 5 | Balance |
| 15 | Improved Moonfire | 1 / 2 | Balance |
| 16 | Improved Moonfire | 2 / 2 | Balance |
| 17 | Moonglow | 1 / 3 | Balance |
| 18 | Moonglow | 2 / 3 | Balance |
| 19 | Moonglow | 3 / 3 | Balance |
| 20 | Nature's Majesty | 1 / 2 | Balance |
| 21 | Nature's Majesty | 2 / 2 | Balance |
| 22 | Nature's Reach | 1 / 2 | Balance |
| 23 | Nature's Reach | 2 / 2 | Balance |
| 24 | Nature's Splendor | 1 / 1 | Balance |
| 25 | Insect Swarm | 1 / 1 | Balance |
| 26 | Vengeance | 1 / 5 | Balance |
| 27 | Vengeance | 2 / 5 | Balance |
| 28 | Vengeance | 3 / 5 | Balance |
| 29 | Vengeance | 4 / 5 | Balance |
| 30 | Eclipse | 1 / 3 | Balance |
| 31 | Eclipse | 2 / 3 | Balance |
| 32 | Eclipse | 3 / 3 | Balance |
| 33 | Nature's Grace | 1 / 1 | Balance |
| 34 | Vengeance | 5 / 5 | Balance |
| 35 | Moonfury | 1 / 5 | Balance |
| 36 | Moonfury | 2 / 5 | Balance |
| 37 | Moonfury | 3 / 5 | Balance |
| 38 | Moonfury | 4 / 5 | Balance |
| 39 | Moonfury | 5 / 5 | Balance |
| 40 | Moonkin Form | 1 / 1 | Balance |
| 41 | Nature's Focus | 1 / 5 | Restoration |
| 42 | Nature's Focus | 2 / 5 | Restoration |
| 43 | Nature's Focus | 3 / 5 | Restoration |
| 44 | Nature's Focus | 4 / 5 | Restoration |
| 45 | Nature's Focus | 5 / 5 | Restoration |
| 46 | Naturalist | 1 / 5 | Restoration |
| 47 | Naturalist | 2 / 5 | Restoration |
| 48 | Naturalist | 3 / 5 | Restoration |
| 49 | Naturalist | 4 / 5 | Restoration |
| 50 | Naturalist | 5 / 5 | Restoration |
| 51 | Subtlety | 1 / 3 | Restoration |
| 52 | Subtlety | 2 / 3 | Restoration |
| 53 | Subtlety | 3 / 3 | Restoration |
| 54 | Reflection | 1 / 3 | Restoration |
| 55 | Reflection | 2 / 3 | Restoration |
| 56 | Reflection | 3 / 3 | Restoration |
| 57 | Natural Shapeshifter | 1 / 3 | Restoration |
| 58 | Natural Shapeshifter | 2 / 3 | Restoration |
| 59 | Natural Shapeshifter | 3 / 3 | Restoration |
| 60 | Heart of the Wild | 1 / 5 | Restoration |
Compare other Druid plans
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A leveling planning route for Druid Feral Combat, built around Shifting Power, Primal Bite, Feral Charge, Blood Frenzy using the November 3 reviewed snapshot.
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A pve planning route for Druid Restoration, built around Wild Growth, Swiftmend, Nature's Swiftness, Bloom using the November 3 reviewed snapshot.
Read choices & leveling route →Load this build