WoW Forever Shaman Elemental Build
Looking for the best WoW Forever Shaman build for PvE? This Elemental plan is a starting point for ranged elemental casting. Compare its conditions and alternatives below; it is not a measured performance winner or a BiS gear list.
A pve planning route for Shaman Elemental, built around Call of Thunder, Lightning Overload, Lightning Mastery, Elemental Focus using the November 3 reviewed snapshot.
Editorial planning guide, grounded in the supplied beta talent descriptions. The allocation and point order have been checked for legal ranks and prerequisites. Combat performance has not been simulated or game-tested.
When to use this plan
Read the core effects below for weapon, target, form and cooldown requirements. The exact current tooltips are shown at the selected ranks. Test the interaction in your intended activity before committing to a respec.
What you give up
This allocation commits to Elemental with support from Restoration; it cannot also reach every other capstone. Compare alternative plans and equipment requirements for your activity.
Why these core choices?
Elemental Focus
Gives you a 10% chance to enter a Clearcasting state after casting any Fire, Frost, or Nature damage spell. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
Selected rank 1 of 1.Call of Thunder
Increases the critical strike chance of your Lightning Bolt and Chain Lightning spells by an additional 5%.
Selected rank 1 of 1.Lightning Overload
Gives your Lightning Bolt and Chain Lightning spells a 30% chance to cast a second, similar spell on the same target at no additional cost that causes half damage and no threat.
Selected rank 3 of 3. Requires Elemental Alacrity.Lightning Mastery
Gain mastery over Lightning, reducing the cast time of Lightning Bolt by 0.5 sec, and removing the cooldown from Chain Lightning. Lasts 15 sec.
Selected rank 1 of 1. Requires Call of Thunder.Complete allocation
All 17 selected talents are listed below. Expand any talent to see the exact supplied description at the rank used by this plan.
Elemental · 31 points
Convection 5 / 5
Reduces the mana cost of your Shock, Lightning Bolt, and Chain Lightning spells by 10%.
Row 1. Read every rank →
Concussion 5 / 5
Increases the damage done by your Lightning Bolt, Chain Lightning, and Earth Shock spells by 5%.
Row 1. Read every rank →
Elemental Alacrity 3 / 3
Reduces the cast time of your Lightning Bolt and Chain Lightning spells by 0.50 sec.
Row 2. Read every rank →
Call of Flame 3 / 3
Increases the damage done by your Fire Totems and by your Flame Shock and Fire Nova spells by 15%, as well as increases the duration of your Flame Shock spell by 9 sec.
Row 2. Read every rank →
Elemental Focus 1 / 1 Core choice
Gives you a 10% chance to enter a Clearcasting state after casting any Fire, Frost, or Nature damage spell. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
Row 3. Read every rank →
Elemental Reach 2 / 2
Increases the range of your Lightning Bolt, Chain Lightning, and Fire Nova spells by 6 yards.
Row 5. Read every rank →
Call of Thunder 1 / 1 Core choice
Increases the critical strike chance of your Lightning Bolt and Chain Lightning spells by an additional 5%.
Row 5. Read every rank →
Lightning Overload 3 / 3 Core choice
Gives your Lightning Bolt and Chain Lightning spells a 30% chance to cast a second, similar spell on the same target at no additional cost that causes half damage and no threat.
Row 5 · Requires maximum Elemental Alacrity. Read every rank →
Elemental Fury 4 / 5
Increases the critical strike damage bonus of your Searing and Magma Totems and your Fire, Frost, and Nature spells by 80%.
Row 6 · Requires maximum Lightning Overload. Read every rank →
Lightning Mastery 1 / 1 Core choice
Gain mastery over Lightning, reducing the cast time of Lightning Bolt by 0.5 sec, and removing the cooldown from Chain Lightning. Lasts 15 sec.
Instant | 3 min cooldown
Row 7 · Requires maximum Call of Thunder. Read every rank →
Restoration · 20 points
Tidal Focus 5 / 5
Reduces the Mana cost of your healing spells by 5% and improves your chance to hit by 5%.
Row 1. Read every rank →
Mindfulness 3 / 3
Allows 50% of your Mana regeneration to continue while casting.
Row 2. Read every rank →
Totemic Focus 5 / 5
Reduces the Mana cost of your totems and any spells that summon or move them by 25%.
Row 2. Read every rank →
Healing Focus 3 / 3
Gives your healing spells a 70% chance to not lose casting time when you take damage.
Row 3. Read every rank →
Water Shield 1 / 1
The caster is surrounded by 3 globes of water. When a spell, melee, or ranged attack hits the caster or when one of the caster's spells gets a critical result, 2% of maximum mana is restored to the caster, expending one water globe. Only one globe will activate every few seconds. Lasts 10 min. Only one Elemental Shield can be active on the Shaman at any one time.
Instant
Row 3. Read every rank →
Three valid adjustments
Each option below is a separate one-point change to the original plan. It preserves the point budget, row gates and prerequisites. Choose an effect you need; the options are not a damage ranking and should not be applied together without rechecking.
Water Shield → Improved Healing Wave
Move one point: Water Shield 1 → 0; Improved Healing Wave 0 → 1.
Effect after this change
Water Shield: No longer selected.
Improved Healing Wave: Reduces the casting time of your Healing Wave spell by 0.1 sec.
Water Shield → Improved Reincarnation
Move one point: Water Shield 1 → 0; Improved Reincarnation 0 → 1.
Effect after this change
Water Shield: No longer selected.
Improved Reincarnation: Reduces the cooldown of your Reincarnation spell by 10 min, increases your maximum health by 2%, and increases the amount of health and Mana you reincarnate with by an additional 10%.
Water Shield → Ancestral Healing
Move one point: Water Shield 1 → 0; Ancestral Healing 0 → 1.
Effect after this change
Water Shield: No longer selected.
Ancestral Healing: Increases your target's armor value by 8% for 15 sec after getting a critical effect from one of your healing spells.
Level-by-level point order
This route reaches the complete allocation without a respec. It follows this guide’s core choices and prerequisites, rather than claiming an optimal speed-leveling route. Talented changes the level when each point becomes available, not the 51-point limit.
First point at level 10; all 51 points at level 60.
Use a Talented rank your character has actually unlocked in the Legacy system. This control models its point timing, not the rest of your Legacy allocation.
Show all 51 steps
| Level | Add one point | New rank | Tree |
|---|---|---|---|
| 10 | Concussion | 1 / 5 | Elemental |
| 11 | Concussion | 2 / 5 | Elemental |
| 12 | Concussion | 3 / 5 | Elemental |
| 13 | Concussion | 4 / 5 | Elemental |
| 14 | Concussion | 5 / 5 | Elemental |
| 15 | Convection | 1 / 5 | Elemental |
| 16 | Convection | 2 / 5 | Elemental |
| 17 | Convection | 3 / 5 | Elemental |
| 18 | Convection | 4 / 5 | Elemental |
| 19 | Convection | 5 / 5 | Elemental |
| 20 | Elemental Focus | 1 / 1 | Elemental |
| 21 | Call of Flame | 1 / 3 | Elemental |
| 22 | Call of Flame | 2 / 3 | Elemental |
| 23 | Call of Flame | 3 / 3 | Elemental |
| 24 | Elemental Alacrity | 1 / 3 | Elemental |
| 25 | Elemental Alacrity | 2 / 3 | Elemental |
| 26 | Elemental Alacrity | 3 / 3 | Elemental |
| 27 | Reverberation | 1 / 5 | Elemental |
| 28 | Reverberation | 2 / 5 | Elemental |
| 29 | Reverberation | 3 / 5 | Elemental |
| 30 | Call of Thunder | 1 / 1 | Elemental |
| 31 | Lightning Overload | 1 / 3 | Elemental |
| 32 | Lightning Overload | 2 / 3 | Elemental |
| 33 | Lightning Overload | 3 / 3 | Elemental |
| 34 | Elemental Reach | 1 / 2 | Elemental |
| 35 | Elemental Reach | 2 / 2 | Elemental |
| 36 | Elemental Fury | 1 / 5 | Elemental |
| 37 | Elemental Fury | 2 / 5 | Elemental |
| 38 | Elemental Fury | 3 / 5 | Elemental |
| 39 | Elemental Fury | 4 / 5 | Elemental |
| 40 | Lightning Mastery | 1 / 1 | Elemental |
| 41 | Tidal Focus | 1 / 5 | Restoration |
| 42 | Tidal Focus | 2 / 5 | Restoration |
| 43 | Tidal Focus | 3 / 5 | Restoration |
| 44 | Tidal Focus | 4 / 5 | Restoration |
| 45 | Tidal Focus | 5 / 5 | Restoration |
| 46 | Totemic Focus | 1 / 5 | Restoration |
| 47 | Totemic Focus | 2 / 5 | Restoration |
| 48 | Totemic Focus | 3 / 5 | Restoration |
| 49 | Totemic Focus | 4 / 5 | Restoration |
| 50 | Totemic Focus | 5 / 5 | Restoration |
| 51 | Mindfulness | 1 / 3 | Restoration |
| 52 | Mindfulness | 2 / 3 | Restoration |
| 53 | Mindfulness | 3 / 3 | Restoration |
| 54 | Natural Grace | 1 / 3 | Restoration |
| 55 | Natural Grace | 2 / 3 | Restoration |
| 56 | Natural Grace | 3 / 3 | Restoration |
| 57 | Water Shield | 1 / 1 | Restoration |
| 58 | Healing Focus | 1 / 3 | Restoration |
| 59 | Healing Focus | 2 / 3 | Restoration |
| 60 | Healing Focus | 3 / 3 | Restoration |
Compare other Shaman plans
Melee and spell weaving
A leveling planning route for Shaman Enhancement, built around Rage of the Farseer, Stormstrike, Maelstrom Weapon, Spirit Weapons using the November 3 reviewed snapshot.
Read choices & leveling route →Load this buildParty healing and mana
A pve planning route for Shaman Restoration, built around Riptide, Mana Tide Totem, Nature's Swiftness, Water Shield using the November 3 reviewed snapshot.
Read choices & leveling route →Load this build